Agent_Karyo
@Agent_Karyo@lemmy.world
- Comment on Drug Dealer Simulator publisher launches an investigation against Schedule 1 creator. The game is supposedly “violating company’s IP” 2 hours ago:
This analysis immediately identified the use of several elements protected by copyright, including parts of the game’s storyline, mechanics, and UI (User Interface).
The UI is protected by copyright?
Sounds like bullshit. DDS’s publisher should focus on improving DDS2. I was considering getting it, but decided against it when I read the reviews (many bugs, subpar updates).
- Comment on Day 260 of posting a Daily Screenshot from the games l've been playing 1 day ago:
You were playing the game on a 4:3 monitor? Or is this a VR game?
- Comment on First-party Switch 2 games—including re-releases—all run either $70 or $80 1 day ago:
I see. I am surprised they didn’t simply take existing open source code and go with that.
- Comment on First-party Switch 2 games—including re-releases—all run either $70 or $80 1 day ago:
I am assuming you can re-sell the “Game Key”.
- Comment on First-party Switch 2 games—including re-releases—all run either $70 or $80 1 day ago:
I am not in the market for a conope (my last one was the Sega Mega Drive which was abandoned after we got a Pentium 1 PC and dialup), but I “love” Nintendo’s pricing policy.
It’s almost as if they are taking the piss and want to what extent their fans are gluttons for punishment.
One possible complicating factor for those games? While they’re physical releases, they use Nintendo’s new Game-Key Card format, which attempts to split the difference between true physical copies of a game and download codes. Each cartridge includes a key for the game, but no actual game content—the game itself is downloaded to your system at first launch. But despite holding no game content, the key card must be inserted each time you launch the game, just like any other physical cartridge.
This is full on corporate regressiveness.
Nintendo will also use some Switch 2 Edition upgrades as a carrot to entice people to the more expensive $50-per-year tier of the Nintendo Switch Online service. The company has already announced that the upgrade packs for Breath of the Wild and Tears of the Kingdom will be offered for free to Nintendo Switch Online + Expansion Pack subscribers. The list of extra benefits for that service now includes additional emulated consoles (Game Boy, Game Boy Advance, Nintendo 64, and now Gamecube) and paid DLC for both Animal Crossing: New Horizons and Mario Kart 8.
Wait so you have to subscribe to get access to emulators (which are all open source Inak assuming)?
- Submitted 1 day ago to games@lemmy.world | 71 comments
- Comment on Jacksepticeye Reveals He Was Working on an Unannounced Soma Animated Show but It Fell Apart 'Out of Nowhere' 2 days ago:
No, I honestly never looked at fan theories or anything other than the game and the web series.
Will have to check it out and maybe do another run with a focus on the hints related to such theories.
Agreed, it does kill the vibe a bit. :/
- Comment on Jacksepticeye Reveals He Was Working on an Unannounced Soma Animated Show but It Fell Apart 'Out of Nowhere' 2 days ago:
I am right with you, Soma is easily a top 10 if not a top 5 gaming experience for me. And my top also includes games that I enjoy from a pure gameplay perspective (e.g. SimCity 4) which IMO aren’t comparable to Soma.
It was really well done, in the late game once I started figuring out what was going on I was like " Oh no, no, no! This can’t be happening!". A real sense of existential dread.
The ending was great too, a measure of positivity and hope, but very very far from a happy ending. A depressing ending with a possible ray of hope, depending on how one looks at it.
I just wish more people who aren’t into video games could experience Soma.
And the cool thing is that what Soma delivers cannot be done through a different medium. It has to be a video game, a book or even a movie wouldn’t really work in the same way. You have to be in control of your character.
- Comment on Jacksepticeye Reveals He Was Working on an Unannounced Soma Animated Show but It Fell Apart 'Out of Nowhere' 2 days ago:
Yeah, the Soma web series were incredibly good.
I have a confession to make, in the early parts of the game (before things got all psychedelic) I was almost a little bit disappointed due to my expectations from the web series, just a bit, the intro is also great.
There was something really unnerving about the web series. Even though there was nothing explicitly, it created a sense of dread, like something really wrong was going to happen.
- Comment on Blendo Games announce full Steam Deck support for stealthy shooter Skin Deep 2 days ago:
They are the OG indie devs.
I still play Atom Zombie Smasher once in 3-4 years (you can get the mods off the dev website).
- Comment on Jacksepticeye Reveals He Was Working on an Unannounced Soma Animated Show but It Fell Apart 'Out of Nowhere' 2 days ago:
On one hand I agree, I was genuinely curious about the broader world and the lore when I was going through PATHOS-II.
But on the other hand, I almost feel the lack of clarity in many ways adds to the mystique and intensity of experience in Soma.
A key element of the narrative structure is that you don’t know what’s going when you arrive in PATHOS-II.
- Comment on Embracer studio Eidos-Montreal has laid off 75 employees 2 days ago:
Some background on Embracer.
Their piece of shit CEO, Lars Wingefors, was in discussion with a gulf national fund on a huge $2 billion investment.
He never got anything legally binding, but before securing the investment he went on a massive spending spree.
The national fund got cold feet and Wingefors had to cut up all of Embracer to account for his mistake.
You would think such a childish error would result in immediate dismissal and essentially a permanent blacklisting from executive positions (not only in the gaming industry).
Nothing like that happened, I believe the Embracer board is full of his friends and family. He just went with it.
This is the kind of stuff that shows that polemics around hard works and meritocracy are at least partially propaganda to keep the plebs in line.
- Comment on Blendo Games announce full Steam Deck support for stealthy shooter Skin Deep 2 days ago:
Blendo games is a really unique developer.
I really liked Atom Zombie Smasher and Thirty Flights of Loving (even though it’s very short for some reason I found the experience to be unique).
Tried Quadrilateral Cowboy, I liked the setting and aesthetic, but I wish the gameplay was bit more varied. Have not tried Flotilla.
Skin Deep looks interesting.
- Submitted 2 days ago to games@lemmy.world | 5 comments
- Comment on Jacksepticeye Reveals He Was Working on an Unannounced Soma Animated Show but It Fell Apart 'Out of Nowhere' 4 days ago:
Not sure how an animated series would work with Soma (the OG game has a clear beginning, middle and end), but I will agree with that subject of the article that Soma is a top 5 / top 10 best game on of all those experience.
- Comment on [deleted] 4 days ago:
Better late then never I guess.
- Comment on Day 255 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots 6 days ago:
More kitties!
I do like the visuals AC shadows. They are very satisfying and I say this as someone who is willing to tolerate even bad art (not just average) as long as the gamplay is good.
- Comment on Witchbrook - First Look Trailer 1 week ago:
The art is gorgeous in this game.
Love the 2.5D isometric view as well.
Might have to check this out when it gets released.
- Comment on Nintendo Announce Virtual Game Cards (Digital Game Sharing) 1 week ago:
I do like the innovation attempted here
How is this innovation, though?
It’s a specific type of DRM/sharing scheme, but it’s not really innovative.
- Comment on 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm 1 week ago:
It’s turn into a surprise hentai game in the later levels 🤣
- Comment on Schedule I, a first person drug empire management game, released in early access on Steam (demo available) 1 week ago:
I don’t think it store location are paid.
I would guess they are algorithmic and something about the game purchase dynamics resulted in a positive feedback loop.
- Comment on Assassin’s Creed Shadows devs roast Elon Musk amid feud with Hasan 1 week ago:
This applies to the two streamers mentioned as well.
They are both grifters and scoundrels. Elmo is much worse of course, but it’s not exactly much of an achievement is one is better than the most corrupt and degenerate American oligarch.
- Comment on Day 253 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots 1 week ago:
Cute kitty. 😀
- 'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long armwww.pcgamer.com ↗Submitted 1 week ago to games@lemmy.world | 25 comments
- Comment on Assassin’s Creed Shadows devs roast Elon Musk amid feud with Hasan 1 week ago:
This article/situation reeks of the damp, hot, pungent smell of degeneracy.
- Comment on Schedule I, a first person drug empire management game, released in early access on Steam (demo available) 1 week ago:
E.h. Snoop Dog the game would be shilling yourself out in every manner imaginable.
- Comment on Schedule I, a first person drug empire management game, released in early access on Steam (demo available) 1 week ago:
Yeah, it seems to be an indie hit.
- Comment on Best game ever? 1 week ago:
I see. I still think claiming that Mario 64 and Zelda 98 are the foundation for most 3D action and adventure games doesn’t really align with reality.
Especially the piece about Mario 64 being the first 3D game were movement was fun. I understand that the definition of fun is subjective, but this is basically false.
Beyond Quake, in Frontier: First Encounters you could literally fly between solar bodies, do planetry landings, fly between cities. This is far more difficult to pull off well than the relatively primitive movement in Mario 64.
Same with setting the standard for player hubs. I haven’t played Mario 64, but I have seen friends play Mario Galaxy and the hub area in Galaxy well designed, but simplistic and with no dynamism related to gameplay.
Not sure about how exactly target lock-on functions in Zelda 98, but target lock-on definitely existing long, long before Zelda and in more complex, dynamic environments.
Don’t get me wrong, you like what you like and clearly Mario 64 and Zelda 98 are good games, but it is strange to put them on the pedestal in this manner. Especially when many of your statements almost approach a PR level of what I assume is hyperbole (e.g. “first 3D game with fun movement” - this is clearly false).
- Comment on Best game ever? 1 week ago:
The last console I had was the Sega Mega Drive, so I don’t have much knowledge of console games, but are you sure Mario 64 and Ocarina of Time “essentially set the foundations of 3D gaming that are still used today?”.
Quake 1, was released on June 1996. Quake II was released on December 1997.
Ocarina of Time was released on November 1998, the same time as Half-Life.
Sure Mario 64 was released in June 1996, same time as Quake 1, but Quake 1 also had multiplayer - a key milestone for 3D gaming.
- Schedule I, a first person drug empire management game, released in early access on Steam (demo available)store.steampowered.com ↗Submitted 1 week ago to games@lemmy.world | 10 comments