RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Wrong Groomers 1 day ago:
In the End of Evangelion movie, Misato kisses Shinji and says “We’ll do the rest when you get back.” I don’t know if I would count this as grooming though, because Misato was literally dying this was likely intended purely as motivation to appeal to a dumb 16 year old boy’s brain. I mean, the next shot is Misato laying on the ground dying in a pool of her own blood. Up to that point Shinji was refusing to pilot Unit 01, and Misato was begging him to pilot it (again lol) in that scene, and unfortunately even a dangling carrot of sex wasn’t enough to motivate him to save humanity.
Some say there is another part in epidose 23 where Misato also attempts to have sex with him, but I don’t remember it well. Describing the relationship between Shinji and Misato is a difficult one, because Misato fills many roles throughout the show. So too it is hard to really say if Misato is actually a groomer or not, because of the context of what happens in the show/End of Evangelion film. She doesn’t have the exact same role in the Rebuild movies. The meme is probably because everyone remembers her kissing Shinji in End of Evaangelion, but they probably all forgot she literally died in the same scene.
- Comment on Wrong Groomers 1 day ago:
Especially Misato.
- Comment on Xbox fans are compiling lists of all the Activision, Bethesda, and Microsoft games still missing from Xbox Game Pass — and it's pretty huge 1 day ago:
I mean, a lot of the games on that spreadsheet (I would even guess more than 50%) contain licensed material, music, or other intellectual property that is not owned by Microsoft, ActiBlizz, or any of the resulting studios.
If someone was going to actually make a really list, those games should not be on the list that anyone would reasonably expect to come back, probably ever. It would require renegotiation of the licensed content with the license holder, if they are still easy to find, who would absolutely demand more money than originally agreed upon at the original game’s release (thereby making the effort immensely expensive), or it would require developers to alter the artistic vision and integrity of some of those games that they can, while others like “Bee Movie: The Game” would require so much reworking it would be better to make it an original game instead.
I mean, imagine if Square Enix decided to remaster Omikron: The Nomad Soul. They would have to either renegotiate the soundtrack license with David Bowie’s estate and the record label company that publisher the album, or they would have to destroy the legacy of the game by replacing the music with some other artist that would be guaranteed to be genuinely worse than David Bowie. Honestly, I am surprised but also overjoyed that Square Enix is still selling the game on Steam.
- Comment on Wrong Groomers 1 day ago:
I bet theyre all YouTubers too. Probably play Minecraft or Roblox. Especially Misato.
- Comment on Scary games. . ? 2 days ago:
The scary part of this game is that Konami thought this was a good Silent Hill game.
Also, the performance and constant crashing.
- Comment on [Request] A good multiplayer mechwarrior-like game 3 days ago:
If you had asked a while ago I would have recommended Super Mecha Champions, an anime styled third-person Battle Royale game where you could call in a mech or fight on foot as a pilot. Sadly, the servers shutdown, so I can’t play it anymore. The game had gacha elements for cosmetics, but characters and mechs were earnable in game. The gameplay was fun too, I really miss it. Which feels crazy for me to say about a NetEase game that started on mobile. I guess they needed more server hardware and developers for Marvel Rivals.
You might try M.A.S.S. Builder, although it is more similar to Gundam than MechWarrior. It is also anime styled, but the anime characters aren’t really on screen for very long compared to your own mech. The mechs are more humanoid in appearance and are insanely customizable, down to the bare frame even. It has some multiplayer though it is primarily designed as a singleplayer game.
There is of course, MechWarrior 5, I think Clans is new, and MechWarrior Online has what, 16v16 or 8v8 matches?
Mecha Break might be one to look into. I haven’t looked into it took much myself but I have heard good things about the gameplay. I think its a 5v5 PvP game.
As greatly pained as I am to say it, mech games are a tiny niche. One that suffers from “the mech curse,” which is basically that a game gets popular for a month and then dies off hard.
- Comment on Anime with a high death count that's actually good? 4 days ago:
By “anyome can die,” do you mean that lots of randoms die, or that any of the main cast of characters can unexpectedly die?
- Comment on What's *your* favorite way to play old games? 1 week ago:
I prefer original hardware on a CRT for most games, but for games that originally had bad performance, an emulator on a CRT at original resolution works well too.
Unless I play late at night. I try to be kind to my neighbors, so I don’t use either of my CRTs because of their flyback transformer noise. I don’t know if they can hear it through the walls or windows, but I don’t want to take the chance and disturb them. Its not that important to me.
- Comment on YSK that hand sewing is a stupid cheap hobby to get into and reduces your impact on the environment 1 week ago:
Interested to see a citation on how it can reduce impact on the environment. I mean like, yes technically it is a reduction but is it really a meaningful reduction? I would imagine the impact is probably pretty negligible for the average person.
The cloth and thread are manufactured in the same facilities as clothes, and transported along the same methods. Needles, spools, and other sewing related products would have their own footprint that is factored into the footprint of regular clothes at a reduced fraction. If one uses a sewing machine, the same would be said for the electricity generated to operate it. The only thing you are really cutting out is the time that the cloth spent being assembled into an article of clothing in a factory and potentially pad prints/silk screening. Which is fine, except this is brought up as a hobby and not as a skill for repairing existing clothing to last longer and reduce amount of clothes sold. Not that it really matters because clothes are wastefully over-produced and unsold units are sent to a landfill in another country.
As a hobby, one will often be more wasteful as they are less skilled, leading to higher initial volume of cloth purchased. Also, a lot of “practice pancakes” likely to end up directly in the local landfill.
Not that learning how to sew is bad, even as a hobby or anything. I am just skeptical on the environmental claim. I don’t see it really making that much of a difference for the average person, personally.
Plus, and this is probably just because I live in California, but fabric is morbidly expensive here. Even the cheap stuff. Its been getting more expensive since at least 2014. This has led to multiple fabric selling stores closing in my area. Cant buy what you cant afford.
- Comment on [Rebuild of Evangelion] Question on the DSS Chokers (Spoilers, of course) 1 week ago:
Its because Anno thought it looked cool and because advancing the plot required it.
- Comment on Windows Update and SSD Problem is WAY worse than we thought! Full Demonstration - JayzTwoCents 1 week ago:
Maybe it is specific to certain kinds of SSD and/or mobo combos?
- Comment on PSP games that are enjoyable without the nostalgia-factor 1 week ago:
Obscure The Aftermath multiplayer is actually pretty impressive for the PSP.
Monster Hunter Unite, if you want to experience old Monster Hunter, animation locks and all.
Coded Arms and its sequel are pretty interesting shooters.
Rengoku and its sequel are pretty good as well.
- Comment on Suggest some games according to my laptop's hardware 1 week ago:
- Half Life 1
- Half Life 1 Opposing Force
- The Elder Scrolls III Morrowind
- Halo Combat Evolved
- Comment on Best Co-Op Games? 1 week ago:
games with little to no internet
This is kinda vague and I dont exactly know what you mean by this. Do you mean games that you can play on a single screen? Or games with LAN or private server capability such as Minecraft?
For local co-op games:
- Gauntlet Legends & Dark Legacy
- Halo 1-Reach
- Dragon’s Crown
- Helldivers 1 (broken in RPCS3 unfortunately, but if you have a PS3 can be played offline)
- The Legend of Zelda Four Sword Adventure
- Any Call of Duty Zombies (beginning with World At War)
- Comment on Games that weren't...but could have been. 1 week ago:
Lots of third games:
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Mega Man Legends 3
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Titanfall 3
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Star Wars Battlefront III
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Scalebound
And for my own addition, the original version of Silent Hill 3, before Konami executives demanded Team Silent make a bunch of changes to the story, including forcing it to be a sequel of Silent Hill 1.
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- Comment on Resident Evil Requiem may be the continuation for ALL Resi fans | Developer Interview 1 week ago:
Not for me though, since it doesn’t have an option for fixed camera gameplay, and I will assume it still tries to be an action movie like RE has been since RE2.
- Comment on Are those of us who grew up on older games more attuned to latency? 2 weeks ago:
The Nintendo64 did run blazingly fast. Comparatively, even modern consoles are a step down in terms of power compared to Nintendo64 hardware for its time.
Had the draw distance been lowered in Ocarina of Time, its performance would have been at minimum a steady 30fps, as Ocarina of Time runs in a more optimized Mario 64 engine. Which, naturally, is less optimized than what Kaze has done to Mario 64’s engine, but Kaze also has like 20 years worth of more coding and computer knowledge learned, making comparison pretty unfair.
Framerate is also not the only metric in determining if a game’s performance is bad. Ocarina of Time runs at 20fps (unless you are in PAL region, then it runs at 17fps because of PAL standards, oof), but it never misses a frame. It is extremely consistent at 20fps. The frametime is perfect even on original hardware. The same cannot be said about most modern AAA games, even Nintendo games. Modern games might mostly run at 60 or 30 fps, but they very often dip below that and even more often have hitching and stuttering due to inconsistent frametime. Even though the fps may be high, the playability of the game is worse than Ocarina of Time.
- Comment on [deleted] 2 weeks ago:
Unfortunately, you mentioned using ChatGPT on Lemmy, so you must suffer the consequence of a negative score on your post and comments.
- Comment on Are those of us who grew up on older games more attuned to latency? 2 weeks ago:
Ocarina of Time ran at 20 fps as a compromise for it having the largest draw distance of any game on the Nintendo64.
- Comment on Austin votes on $2M AI park surveillance in 48 hours - Thursday 10AM City Hall. SHOW UP! 2 weeks ago:
Yeah, and then the results are three men and a pigeon.
- Comment on GKIDS announces 4K restoration release of Perfect Blue in U.S. theaters in October 2 weeks ago:
I dont see how a minor touch up is considered a restoration. Must just be a marketing term.
I mean, I like Perfect Blue so this is all good to me, just not a fan of the wording.
- Comment on GKIDS announces 4K restoration release of Perfect Blue in U.S. theaters in October 2 weeks ago:
Restoration? What happened? Was the original damaged?
- Comment on Disgusting 2 weeks ago:
If you think the Quadratic Formula is whack, wait until you see the the Navier-Stokes momentum equation (non-linear frame).
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
Silent Hill was never a Resident Evil clone. It always had a unique identity. Resident Evil, except the original game, has the identity of a Hollywood Action movie. The developers of the game have stated that is what they wanted from the series starting with RE2. Silent Hill, on the other hand, is like a much slower Alfred Hitchcock Suspense film. Slower paced, methodical, and plays on the viewer’s imagination. Where Resident Evil might explicitly say something in the lore, Silent Hill is more likely to only imply it.
And then we get to Silent Hill 2 Remake which basically is just a copy of Resident Evil 4 Remake, sadly.
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
I dont mind spin-offs. I avtually like Silent Hill The Arcade and I wanted to play Book of Memories until I saw its not supported in Vita3k still. I ain’t buying a Vita just for that one game.
I don’t understand IP fans that think spin-offs are mainline entries. Metroid Prime Pinball and Hyrule Warriors (the original one) are among the best of the best spin-offs. I can’t imagine why anyone would think they taint the series they are based on. They are supplemental material made to be fun, not to contribute to the mainline story.
- Comment on Frieren: Beyond Journey's End Season 2 2 weeks ago:
Yeah, I explained in another reply before when I first saw it, my frontend was cutting off the watermark and this was grouped with other posts that are official. It was a mistake. I discovered the watermark after viewing the full image.
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
Respectfully, as a Silent Hill fan, I have been “cutting Konami some slack” for 20 years. And I have been getting burned for 20 years. So please excuse me for being cynical.
I didnt even mention The Short Message or Ascension because I didn’t feel like I even needed to bring either of them up, but just mentioning them now should be enough to illustrate my point in mentioning them at all.
Silent Hill f was the project I was most interested in from Konami when they announced it. I am not disinterested in the game, and I will likely still play it. However, I have a lot of major reservations because of my history with Konami. I didn’t appreciate the changes made to SH2 Remake, so while the mainstream audience at it up, I didn’t even finish the game. I will see how it goes, but the more I keep seeing about the game, I keep seeing some stuff I don’t like.
Everytime a hit lands on an enemy in the trailers, the game stops for a few frames. This better be removed or an effect that is only in the trailers. If that’s in the game and I can’t turn that off then I probably won’t keep playing it. That might seem nitpicky, but I play Silent Hill for a specific experience. I don’t play Silent Hill to get an experience I can get from Resident Evil or some other game. I am totally fine with Konami “making the same game repeatedly,” so long as story elements, levels, items, etc are different, I would be glad to have games in a series have identical gameplay between each entry. Metroid Prime 1 and 2, for example, or Half-Life and Opposing Force. Although the story, weapons, and visual assets are different, the core gameplay is identical. You are still getting the same gameplay experience in the sequel as your did in the original.
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
IMO, hit stop in the combat. Also, the camera perspective puts too much emphasis on combat.
At its core, the peak way to play Silent Hill was to engage in combat as little as possible. This makes sense both in lore and for the player of the game:
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In the game lore, protagonists in Silent Hill are “Everymen.” Just an average person. Average people do not generally have combat experience or training, and thus an average person put into a Silent Hill scenario, will more likely want to run away than engage in combat with a weapon they are not familiar with. They may be so unaccustomed to combat with a weapon they may injure themselves or waste all the bullets or break the weapon due to lack of training in combat. Additionally, Silent Hill has generally focused on people with some sort of dark past, with the exception of the 1st, 3rd, and 4th game. The 3rd game’s original plot apparently did give the protagonist a dark past, but Konami felt it would.have been too much and thus changed the plot significantly. Some elements of the original plot still remain, but are reworked into the new, different plot in the game currently.
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For the player, combat felt bad, and generally posed more risk than reward (trade potentially losing a lot of health in a fight just to not have to walk around the enemy) as in Silent Hill, killing enemies doesn’t reward the player with anything other than having one less enemy to avoid. They don’t drop health or items.
SH2 remake, and in fact Homecoming and Downpour fall victim to this overemphasis on combat, and it is primarily the fault of the over the shoulder camera. The combat feels good and fun, and thus it makes the player want to do it more. This resulted in more sales because the mainstream audience seems to only like playing one kind of game. Unfortunately, it also resulted in the IP losing its identity.
The story looks fine, but calling it a Silent Hill game when it gives no indication of connecting to the town of Silent Hill is concerning. Every Silent Hill game previously connected to the actual town in some way. If f doesn’t do this, then nothing separates it from being a generic horror game with the Silent Hill name slapped on top.
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- Comment on Frieren: Beyond Journey's End Season 2 2 weeks ago:
For as much money as this show had to have made the studio, this image seems kinda lazy? I dunno, maybe its just me but this seems really plain like an intern made it.
- Comment on Why do new Silent Hill entries attract so much negativity? 2 weeks ago:
To add to this, Team Silent members started leaving after SH3 came out primarily because when SH2 released, it wasn’t that well received compared to SH1 (this is mostly to do with the Japanese audience complaining online at the time that SH2 was not a sequel or continuation to SH1). As a result, Konami started forcing Team Silent to make changes to SH3 that Konami executives thought would make it sell and review better in Japan than SH2. In other words, Konami was taking away Team Silent’s autonomy within Konami to develop what they wanted.
Silent Hill 3 was the beginning of the downfall of the series because it was the first game int which the original developer’s vision for the game was edited by Konami executives. This would sadly become a recurring theme for every Silent Hill game released thereafter. Silent Hill 3 was never supposed to feature the cult from Silent Hill 1. Heather was not supposed to be Cheryl. The hospital was not supposed to be reused from SH2, and was only done so because the developers were running out of time.
What’s worse, except for Akira Yamaoka, the original series composer, Homecoming did not have any original Team Silent staff working on it because it was outsourced to an external, Western development studio. Not one member of Team Silent was credited in the game except for Akira Yamaoka, they weren’t even mentioned in the “Special Thanks” portion of Homecoming’s credits.