RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Sekiro - Shadows Die Twice Anime 1 day ago:
I appreciate the amount of detail they put into making this look like cel animation. Each frame of animation on characters have a slight offset shadow for example, which is a micro detail most people aren’t even going to notic until they read this comment and then check again, but it really sells the effect well. Cel animation looked like that due to the photographing process. Combined with the simpler color palette, it really made me appreciate the animation more than I usually would.
I mean, this is most likely still computer-assisted animation, of course. I highly doubt they would spend the time and many hours actually making an authentic cel animated trailer. But to all the people that said I was wrong when I said computer-assisted anime didn’t have to look so different from cel animation, this is a good example of what I was talking about.
- Comment on HELLDIVERS 2 x HALO: ODST Legendary Warbond 1 day ago:
MCC is mostly okay, with minor bugs and differences from the original release now after they had years to update and fix the game.
But every release from 343 has been subpar compared to the experiences we got from Bungie. Unfortunately, Bungie decided to fire or bully people out of the company that were actually important to making such good experiences by the time Destiny released, so they have been going downhill ever since as well.
- Comment on Hollow Knight: Silksong - Special Announcement Stream (starts in 48 hours) 1 day ago:
The Silksong Guy on YouTube is probably hyperventilating right now.
- Comment on HELLDIVERS 2 x HALO: ODST Legendary Warbond 1 day ago:
Probably the best Halo content to release under “Halo Studios” (which is just 343 wearing mustache glasses).
- Comment on What is a perfect anime? 2 days ago:
The perfect anime is the one.that captivaes your interest and delivers an ending that is satosfying. The story is completed, but you don’t want it to be.
- Comment on Hollow Knight: Silksong - Special Announcement Stream (starts in 48 hours) 2 days ago:
“We regret to inform you thats we are cancelling Silksong.”
- Comment on It's a simple thing, but one good way to make games memorable is for the developers to leave you words of encouragement in the pack-in material. 3 days ago:
First, games will need to start including pack-in material again instead of just a download code and EULA.
- Comment on YSK There's a campaign to replace the distorted Mercator world map with the fairer Equal-Earth projection 3 days ago:
I mean continent, it was a mistake.
- Comment on YSK There's a campaign to replace the distorted Mercator world map with the fairer Equal-Earth projection 3 days ago:
I meant continent. My bad.
- Comment on YSK There's a campaign to replace the distorted Mercator world map with the fairer Equal-Earth projection 4 days ago:
it’s a pretty common talking point.
Not common enough, apparently.
I have never in my life ever heard anyone equate the size of a country on a map to its importance to global politics and economics. And I am old enough to remember when you had to hang up the phone before you could use the internet.
- Comment on YSK There's a campaign to replace the distorted Mercator world map with the fairer Equal-Earth projection 4 days ago:
Its a distorted representation of what the Earth looks like, and regardless of the way the sphere of our Earth is displayed on a 2D plane, it will always be distorted.
I don’t see any tangible benefit from changing what has already worked and is globally accepted for many decades. It seems kinda nitpicky, or like these people are clout chasing or something.
- Comment on YSK There's a campaign to replace the distorted Mercator world map with the fairer Equal-Earth projection 4 days ago:
By signing the petition you take a stand against a false narrative that downplays Africa’s vast size and diversity as the second-largest continent, reducing its perceived importance in global politics and economics. You can correct the narrative.
I’ll be real here, I have no idea what these people are talking about. The way Africa looked on maps has never had any bearing on my or probably anyone’s thinking of how important the country is in global politics or economics. If someone thinks “country looks small so they must be unimportant,” they are either a child or a fool. Or both.
- Comment on Anyone else guilty of this? 4 days ago:
Most of the people buying and playing video games are over the age of 16. Since M-rated games sell the most, it’s not that surprising to see so many new M-rated games.
- Comment on Best World-Building Game Coffee Table Books? 5 days ago:
Reminds me of old Wizardry
- Comment on Weekly Recommendations Thread: What are you playing this week? 6 days ago:
What on Earth is this dogwater tier list?
"Post SS 2017 & 2013 is the dumbest name for a tier that doesn’t even need to exist. Put Breath of the Wild in “Neo Zelda” with TotK where it belongs, and put Link Between Worlds next the game it is direct sequel to, A Link to the Past.
Also, who’s the genius that said we don’t play Hyrule Warriors, and what is wrong with them? Of all of the spin-off games Zelda has ever had, or any Nintendo game series for that matter, Hyrule Warriors (the original or Definitive Edition) is nearly god tier. Especially on an amulator with near perfect performance. Even in comparison to some mainline games (such as the Wind Waker styled DS games) its a much more enjoyable experience simply for the controls.
With regards your comment on Wind Waker, I think the story writing was pretty good towards the end of the game. But the gameplay is padded by a lot of time sailing with little to do and the art style is very unappealing. I mean, the cel shading looks good even years later obviously, but the character proportions look ugly. BotW and TotK struck a much better balance with their cel shading because the proportions of characters are actually somewhat normal.
Wind Waker was a decently written story held back by a poor choice of art style. Eiji Aonuma admitted this. And I am glad he did. He recognized why it was unappealing, and for what has to be the first and only time ever in Nintendo’s history, listened to the audience that buy and play the game to make changes going forward. Without this admittance, it is doubtful that BotW or TotK would have had their current art style.
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 1 week ago:
Didn’t this only happened if you tried to run both games at the same time, which realistically should never be happening. The only time this might trigger is if one anti-cheat misses or drops the command to close for whatever reason and keeps running while the game is closed and you go to play the other game instead.
Both anti-cheats could just whitelist each other. Anti-cheats already have software whitelists, there is no reason they can’t add each other and it automatically solves the problem without the consumer or developer needing to do anything other than update their software to the newest version.
- Comment on IGN Boss Leaving After Six Years Following Latest Mass Layoff 1 week ago:
Don’t they call IGN in China 8GN or something like that because every review they posted for a while was an 8?
- Comment on Upvotes and downvotes are public information on Lemmy 1 week ago:
This just sounds like Reddit account karma score all over again? But with a percentage displayed instead of total.
- Comment on Fan Subber 1 week ago:
Cultural jokes are hard to translate and sometimes translators get it wrong, that’s totally forgivable.
Most of the time I have seen wrong subtitles its translators adding their own opinion and completely changing the context of conversations just because they dont agree with what was originally said.
- Comment on A 2003 complaint about Half Life 2 1 week ago:
Nah, I understand a AAA game being up to 60GB. Sometimes the amount of content really is that big. Elden Ring, for example. Its a big game with a lot of content, and its pretty close to 60GB I think. And yes, Morrowind has explorable space probably equally as big as Elden Ring for just 1GB. But compared to Elden Ring, Morrowind is like an empty barren wasteland. Maybe Elden Ring’s landmass data could have reduced filesize if it used prodecurally generated mesh if it doesn’t already, but in the end I think 60GB and under is fine.
While indie games can easily fit under 10GB because they are tiny or 2D, I get why bigger AAA games can’t.
- Comment on what are in you're top 3 favourite games of all time? 1 week ago:
I wouldn’t say it was designed for multiplayer, just that you can play with other players cooperatively. The game is still solo playable. Yeah, plenty of people still play online AFAIK. I have never played online with anyone other than my friends so I can’t speak for whether matchmaking works or not, but I see posts from online communities looking for players to play with, so its multiplayer scene is still active.
It’s a pretty fun game, I am disappointed that development stopped but we all kinda saw it coming. The game is made in a game engine designed for hunting games, so while the vegetation graphics are very good and the robots behaviour is interesting, it is obviously hard to work with when making a game the engine wasn’t designed for. Plus, it was receiving live active development and free updates and minor paid DLCs for like, 5 years? So it was pretty well taken care of, all things considered.
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 1 week ago:
You didn’t skip 2042??
- Comment on Xbox Drops Work on ‘Contraband’ Video Game After Four Years 1 week ago:
4 years of development and they didnt have anything to show except for a CG render? That is absolutely troubled development.
Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems? I mean, Metroid Prime 4 had major issues and was restarted twice. Halo Infinite had major problems and that took 6 years. Scalebound was in development for 4 years before it was cancelled, and it obviously had very troubled development. At least Scalebound had some gameplay to show after it was in development for 2 years (it was cancelled 2 years later), Contraband didn’t even have that for all 4 years. That would indicate to me that the gameplay was not in a state that could be shown to the public. The developers could have been actively working on the game, but no meaningful progress was being made.
This was probably the right call from Microsoft. Though depending on the problems being had, they probably should have cancelled it sooner. It sucks for me to say that because I was interested in this game, but thats the reality of game development. Sometimes an impassable roadblock comes up and its not feasible to continue to fund the sinkhole for 10 years, sometimes its better to pack up and go around.
- Comment on Xbox Drops Work on ‘Contraband’ Video Game After Four Years 1 week ago:
Well since there has been absolutely nothing revealed since, I can only guess and speculate. But I would say the most likely scenario is it was in active development hell.
Like, developers were working on it, but there were probably major problems that were holding them up. Perhaps they restarted development due to some factor. If the game was originally going to be a PvEvP looter shooter, for example, that plan may have changed after seeing the severe negative public reception to that genre (except for streamers). It may have been planned as a live service game but then Concord happened and developers decided to change everything because they were worried the same could happen to their game. Maybe some of the developers wanted a “realistic” depiction of the 1970s and other developers wanted a “sanitized” depiction and there was infighting preventing the game from progressing.
My point is, there are a lot of way that there could have been active development with no actual progress. But since nothing has been shown since the announcement trailer ( a render, not gameplay), I can say with some level of confidence that it likely had no meaningful progress in terms of gameplay development. Otherwise, we would have seen it. 4 years is a long time to spend with no updates just to be cancelled. If there was progress, the game should have been finished by 4 years.
- Comment on Peak devs would rather you pirate their game than play a sloppy ripoff 1 week ago:
No, I am saying exactly what I said.
Indie developers are not immune to being bad people or making bad choices.
Saying “indie devs keep being the best devs” gives the impression that people can automatically trust all indie developers, which I am cautioning against. While it may be true right now that most indie developers are more likely to be “better” than AAA developers, that is not always true and can always change very rapidly.
- Comment on Peak devs would rather you pirate their game than play a sloppy ripoff 2 weeks ago:
Yanderedev? PirateSoftware? (Lol)
I hate to be that guy, but indie developers are not immune to being bad people or making bad choices.
- Comment on Can an American explain to me what's with the grooves on PS1 NTSC cases? 2 weeks ago:
Is this because everything in America has to be bigger?
Wow. Starting off with stereotypes that are incorrect right away, are we?
Let me guess, European? Or Canadian?
- Comment on How do gameplay youtuber develop interesting commentary? 2 weeks ago:
Considering how many gaming YouTube content creators have been exposed for sexually grooming and abusing minors, my advise would be to dream something else. Anything else, really.
Also, thats a flooded market. Difficult to stand out. If you just be yourself then you will have a small following, most likely too small for it to support yourself on as your only source of income.
- Comment on The curse of ‘Disco Elysium’, the greatest RPG ever made 2 weeks ago:
Just because an RPG was made 25 years ago that does not automatically make it bad lol
- Comment on What game sequel ruined a beloved franchise or character for you? 2 weeks ago:
The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.