RightHandOfIkaros
@RightHandOfIkaros@lemmy.world
- Comment on Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals 5 hours ago:
Plenty of early reviews for were positive for Concord and Dragon Age Veilguard, but those ended up being pretty worthless reviews. Access media has ruined critic credibility. It would be stupid to trust a reviewer that knows their media outlet won’t get review copies of the next game from a publisher if they review the game badly, because that will absolutely change the review to be more favorable.
If Star Wars Outlaws, a game connected to an IP that absolutely has a way bigger market than Assassin’s Creed, did that badly, I can almost guarantee that Shadows will not do better than Outlaws.
- Comment on Assassin’s Creed Shadows Story Will Continue In Multiple Future Entries, Dev Reveals 7 hours ago:
I think it’s really hilarious thay they think it will sell enough to have multiple games, considering how bad this game is being received. Thats not even to mention how dysmal the sales were for Star Wars Outlaws, Skull and Bones, and Avatar Frontiers of Pandora.
This game will be a colossal flop, and Ubisoft absolutely deserves it. That is what you get when you ignore feedback from literally everyone.
- Comment on Favourite Metroid game? 1 day ago:
Super Metroid for 2D, Metroid Prime 1 for 3D.
Both games absolutely blasted it out of the water. Perfect masterpieces that no other game managed to live up to.
Metroid Prime Pinball is an untouchable god-tier masterpiece of a spin-off.
I think Zero Mission was a pretty good remake of NEStroid, and Samus Returns was an okay remake of Return of Samus. Prime Hunters, Prime 2, and Prime 3 were just okay, nothing bad but nothing special either. Hunters online was fun until the Action Replay users took over. IMO Fusion, Dread, and Other M were too linear. Federation Force was not great either, probably the weakest game to have Metroid in the title.
I appreciated Fusion’s story, it was interesting. I also appreciate the vision of Other M, it was certainly a game that, when it worked, the gameplay was pretty fun to look at. Finisher moves and quick dodging was cool to see, even if it made the game pretty easy. The first person switching was a really cool idea that I think should have borrowed a little from Metroid Prime’s Scan Visor, where the suit automatically highlights objects of importance, to lower frustration of “pixel hunts.” Its certainly got very good graphics for a Wii game, even if the environments are bland. But IMO Dread had some equally bland level design, and was too linear for my liking. I also did not really like the ending that much. Dread’s soundtrack is equally as forgettable as Other M’s soundtrack, except there are some songs I actually remember from Other M that were unique to the game and not a remix from an older Metroid title (for example, the piano theme from Other M, great song). I completed Metroid Dread in about 9 hours the week it launched and I haven’t played it since.
- Comment on Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias 1 day ago:
I fundamentally dissagree with the term “metroidvania” because Metroid and Castlevania are different. Both are what I call a “side-scrolling action platformer,” but Metroid gives the player powerups to encourage them to explore their environment, while Castlevanias powerups focus almost entirely on combat. Therefore Metroid includes “adventure” in its genre, but Castlevania does not.
I never got lost in a Metroid game, but I also have a pretty good ability to remember how I got somewhere. Metroid does a generally pretty good job making nearly every room memorable and unique to help players not get lost, and Metroid has mostly included a map to help players as well. If players are still getting lost, IMO that’s just a skill issue.
But I understand what the author is trying to say, and they are right. Actually getting lost is not what they mean, they mean level and game design that lends itself to encouraging exploration by trial and error. Level design and game design that shows the player some impassable wall early and then when they get the ability to pass it later on, leaving it entirely up to the player to remember. Backtracking is a mandatory staple, if a Metroid game has no backtracking, especially for item expansions, then it is not a real Metroid game. Making the player be the one to do the exploring and not holding their hand is crucial to a good Metroid experience. This is why I consider Metroid Fusion, Other M, and Dread to be among the weaker Metroid titles. All three have an obvious, forced always on hand-holding mechanic that you don’t find in other Metroid games. Like the developers don’t trust the player to actually be smart enough to figure the game out.
- Comment on Marvel Rivals Game Director And Others Laid Off Just Months After The Hero Shooter Took Over The Charts [Update] 1 day ago:
Most jobs provide some value, but I guarantee you the Chinese team already had double the amount of Chinese workers doing everything these 6 people did already. NetEase operates that way, its not unusual for them to have Chinese employees doing the same job as any of their small foreign offices, as it is cheaper for them to do so when they inevitably cut the more expensive, probbaly less productive team (be that due to language barriers or timezone differences, whatever the reason).
- Comment on Avowed is the most fun I’ve have had since Skyrim! 2 days ago:
Though I will likely not be playing tha game, I have seen a lot of people running into performance problems, crashing, and just bugs in general. You aren’t the only one.
- Comment on Marvel Rivals Game Director And Others Laid Off Just Months After The Hero Shooter Took Over The Charts [Update] 2 days ago:
No no, Kotaku.
6 people. 6 people were laid off, and the game’s real director, who is Chinese and is in the update videos, is still working on the game. Taddeus Sasser, whis is the director that was let go from the Seattle office, said that the Chinese director was in charge of everything relating to the game itself, and that Taddeus was basically only in charge of budget and hiring.
- Comment on Please donate 2 days ago:
Based AKIRA manga set
- Comment on Epic sues Fortnite cheater, donates his winnings to charity, forces him to publicly apologise, bans him for life, and all but sends him to his room without dinner 3 days ago:
He’s not wrong though. He won’t cheat in Fortnite again.
- Comment on Split Fiction Interview - Discussing the Challenge of Blending Sci-Fi and Fantasy in a Unique Narrative 6 days ago:
This has big “Big thinga coming, watch this space” vibes.
Whether they mean it or not, saying this makes me feel like they are massively overhyping whatever they ar etalking about.
- Comment on Interactive Fiction Games Could Make A Comeback With This E-reader Handheld Console 1 week ago:
Interactive Fiction to make a comeback? What? Visual novels never went anywhere.
- Comment on Avowed Launches to Strong Reviews – WGB 1 week ago:
Didn’t IGN give Dragon Age Veilgard a 9/10?
- Comment on The Powkiddy V20 is out for pre-order, only 500 Units 1 week ago:
I have an R36S which looks like the same form factor, and it is pretty uncomfortable all around. It is really small, and my fingers overlap behind the console when holding it. The shoulder buttons aren’t the worst I have ever used, but trying to use thumbsticks means holding it in a way that makes me feel like I will easily drop it.
I don’t know if this is just because I have large hands / long fingers, but I personally find myself wishing for a PSP or GBA form factor instead, simply for comfort. Actually, even a GPD XD form factor would be really nice, but I doubt I could see something like that for the same price of $40 USD.
- Comment on The Powkiddy V20 is out for pre-order, only 500 Units 1 week ago:
Since I have an R36S already, I won’t be getting this. It is basically the same form factor and supports the same emulated consoles. Plus that only cost me $40 USD, which is ~$15 less than the PowKiddy?
If this was a PSP or GBA form factor, small enough to fit in my pocket, I would consider it. Might be good for someone that does not have a handheld and doesnt want to break the bank.
- Comment on Marvel Rivals Developer Backtracks on Controversial Mid-Season Rank Reset 1 week ago:
They gotta do something about triple healers and Hulk/Strange/Iron Man though. Too many people are picking it in casual/social mode and its not fun to play against.
- Comment on Anime Questions, Recommendations, and Discussion Thread [2025, Week 07] 1 week ago:
Pfff. What a fraud. /s
Thanks for the recommendation, I will check it out.
- Comment on Anime Questions, Recommendations, and Discussion Thread [2025, Week 07] 1 week ago:
I liked Goblin Slayer. Dark doesn’t bother me, as long as the show is good and holds my attention.
Both PatLabor and Escaflowne are on my watchlist, I just didn’t mention them. Thank you for the other recommendations though, I will look into them.
- Comment on Anime Questions, Recommendations, and Discussion Thread [2025, Week 07] 1 week ago:
Thanks for the recommendations, Ill take a look.
Yes, Do You Remember Love is good, but IMO it doesn’t quite match the anime. Which is to be expected given its significantly shorter run time.
- Comment on Anime Questions, Recommendations, and Discussion Thread [2025, Week 07] 1 week ago:
Yes, I saw an ad for it and have had my eye on it.
- Comment on Anime Questions, Recommendations, and Discussion Thread [2025, Week 07] 1 week ago:
I like the style of mecha in both, I like that the story featured mecha very heavily, but spent more or less equal time focusing on the lives of the pilots outside of the mecha. Both were incredibly well written, the soundtrack of both was great, etc.
With Macross, I found the style of mecha changed with later Macross titles and I just didn’t like the designs. I also didnt like that the focus seemed to shift too much away from the mecha.
Regarding Gundam, I find the anime difficult to watch because it doesn’t hold my interest, though I have a hard time explaining why. I also dislike the overly blocky mecha design. A very similar design to G1 Transformers, I just don’t like that style.
- Comment on Anime Questions, Recommendations, and Discussion Thread [2025, Week 07] 1 week ago:
Are there good modern mecha anime that match older anime like Super Dimension Fortress Macross or Neon Genesis Evangelion?
I know it may be a hot take, but I am not personally a fan of Gundam. Which seems like a perfect fit but for whatever reason every time I have tried to watch it I just never make it more than a few episodes in. Also ironically not a fan of Macross beyond SDF Macross and Macross II Lovers Again.
I’ve already seen these mecha and mecha adjacent anime:
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Full Metal Panic! (Liked it a lot until like season 3 which IIRC was called invisible victory or something)
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Gurren Lagann (It seemed okay but I never finished it)
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Bubblegum Crisis (loved this one, peak anime, not Tokyo 2040 though)
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Darling in the Franxx (really liked this one until the last like 3 episodes, shame it had to end so badly)
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Knights and Magic (I liked it but I havent finished it)
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Project AKo (fun, but only a minor bit of mecha)
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Sei Juushi Bismarck (i liked this one)
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Armored Tropper VOTOMS (its on my watchlist)
I heard someone recommend me 86, but I havent looked into it yet. If anyone has watched it, and knows what I have seen, does it match the shows on the list?
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- Comment on Body horror, the skull kid, the impending doom when you look up at the sky... 1 week ago:
To be fair, this is using an HD Texture mod and a higher render resolution, which increases the “scare” factor. The game didn’t quite look like this originally. It lacked a lot of detail and was slightly blurrier.
Kinda like how people in the past talked about how realistic graphics looked, but then comparing them to today’s graphics advancements makes that seem rather silly. Or how “realistic” DOOMs violence was, compared to the violence in DOOM 2016.
- Comment on Rocksteady is back working on a single-player Batman game, it’s claimed | VGC 2 weeks ago:
I wonder if any of the people who worked on the Arkham games are even still at the company. Nowadays it seems like all these beloved studios have none of the people that made the games we love, and are just riding off the coattails of the popularity given to them that they clearly do not deserve.
- Comment on Age of Empires II: Definitive Edition Coming to PS5 for the First Time | Retro Gaming News 24/7 2 weeks ago:
Any person that says the best AoE is any game other than AoE2, they’re just objectively wrong. AoE2 is the best of the best.
- Comment on UK Shoots Down 'Stop Destroying Videogames' Petition 2 weeks ago:
Imagine making a typo in your summary that exchanges the United Kingdom for the United States.
- Comment on Help me remember this game [big mechs, small perspective] 2 weeks ago:
Almost certain this is correct. If this is not correct. I HAVE to know what the answer is.
- Comment on What do you regard as retro? 2 weeks ago:
Anything before the GameCube, PS2, and Original Xbox.
- Comment on Introducing Battlefield Labs | Battlefield Studios 2 weeks ago:
I am nearly certain it is getting botted. No way that many people want to get in for Battlefield Labs just to tell DICE how to make a game. Its been consistently over 200k since about an hour after it opened.
BF4 guns felt great except when your opponent was using a shotgun. The bullet drop on long rifles was nice and predictable, even if it was unrealistically strong. But the long rifles themselves were powerful too. I was the biggest fan of Assault class weapons, but I ended up always playing Engineer and using PDWs because vehicles were so massively overpowered and if you were any class other than Engineer you were basically dead if you were in an area with no cover and a vehicle saw you.
Playing against a helicopter whore with a 245 kill streak is not fun. Especially when small arms fire does nothing to the helicopter in the game, but in real life the thing would have been demolished by small arms fire. Im not saying it needs to die in a single RPK mag like in BF Vietnam, but at least give players who play any class except Engineer some options.
- Comment on Elden Ring Nightreign beta invites are apparently so in demand, scalpers are already trying to resell them for hundreds of dollars 2 weeks ago:
People already got invited? I guess that means I wasn’t invited. Would have been nice to at least get an email telling me I was not picked.
- Comment on Co-op campaigns are a rarity these days, and that should change 2 weeks ago:
I agree, but also not every game works with coop campaign.
A game like Metroid Prime or Hollow Knight would be fundamentally different if they had coop campaign. Meanwhile, some games like Call of Duty and other shooters, generally having more players does not detract from the game overall, and would generally make little difference other than needing encounters to be balanced for more than one player.
Basically, put it in where it belongs. Not a fan of shoving stuff in that does not fit or belong in the game.