I've seen this same suggestion years ago on Blender tutorials. Generating a scene isn't about making it realistic, it's about fooling the audience into thinking it's real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.
efficiency
Submitted 8 months ago by Track_Shovel@slrpnk.net to [deleted]
https://slrpnk.net/pictrs/image/00d3c877-1fb0-4d28-8a53-c053f7d89e21.webp
Comments
Rhaedas@kbin.social 8 months ago
Tar_alcaran@sh.itjust.works 8 months ago
Halo came out 17 years ago. I learned this today (and still don’t really see it…), so I say they did amazingly well!
fossilesque@mander.xyz 8 months ago
My partner compares video game design to stage theatre.
200ok@lemmy.world 8 months ago
Good analogy! Anything in particular they’ve used as examples?
BoiLudens@lemmynsfw.com 8 months ago
[deleted]FinalRemix@lemmy.world 8 months ago
They did this in the Hitman 1>2>3 progression and got H3 down to like… 36 gigs… they reused doors when posssible, fruits in bowls, etc. Instead of bespoke items for each game in the series, they compressed and repeated stuff, and got the entire trilogy game down to the size of one of the individual games.
Sanctus@lemmy.world 8 months ago
Welcome to gamedev. Its all smoke, mirrors, and magic tricks. Come intervene in our fancy electric rock dreams.
MrJameGumb@lemmy.world 8 months ago
You want them to pay to design TWO ROCKS??? What are they, billionaires???
Dabundis@lemmy.world 8 months ago
The monkey’s paw curls. New AAA games now feature thousands of individual rock models, among other labor- and space-saving measures being forgone in favor of realism. The game is 400 GB and the devs have worked 110 hours per week for the last 3 months
FinalRemix@lemmy.world 8 months ago
All you did was describe the current sad trajectory of AAA games anyway.
Gullible@sh.itjust.works 8 months ago
There was a game that came out a few years ago that scanned in most of its rocks for photorealism. I can’t recall the name. EA was the publisher, I think?
starman2112@sh.itjust.works 8 months ago
Why did the finger curl? Nothing changed
Aceticon@lemmy.world 8 months ago
And all the 5GB worth of rocks were generated using a single Houdini script.
Pothetato@lemmy.world 8 months ago
It’s one more rock, Michael. What could it cost, ten dollars?
doggle@lemmy.dbzer0.com 8 months ago
Setting aside that asset production is genuinely one of the most expensive parts of game dev, if they’re smart they can use some clever GPU instancing to improve performance by reusing assets
No clue if that’s happening here, though
SilverShark@lemmy.world 8 months ago
I honestly don’t see the similarity. So nice rotating, scaling, moving skills I guess.
Ephera@lemmy.ml 8 months ago
Generally more than half of the rock is underground, so while it might be only one rock, you see many distinct sides of it…
intensely_human@lemm.ee 8 months ago
Most rocks are one sided actually.
WhiskyTangoFoxtrot@lemmy.world 8 months ago
The desks in Skyrim are just clouds embedded in the ground and recoloured.
Cris_Color@lemmy.world 8 months ago
The desks are clouds…? How would clouds even remotely look like desks??
Was this supposed to say rocks? I’m so confused 😅
CodexArcanum@lemmy.world 8 months ago
I think the joke here is that in Super Mario Bros (NES), the bushes are recolored clouds, with their bottoms hidden by the ground. By changing the reference to Skyrim, you get a surrealist joke.
Anyway, that’s what I thought the reference was and it made me heartily lol!
ArmokGoB@lemmy.dbzer0.com 8 months ago
And we had to share the rock
ace_garp@lemmy.world 8 months ago
Our rock.
MarcomachtKuchen@feddit.de 8 months ago
Is this halo?
sebinspace@lemmy.world 8 months ago
This is literally every game with rocks, since fucking forever…
Xanthrax@lemmy.world 8 months ago
Lmao, done that before. You do have to worry about the resolution of the textures when changing the model’s size, though.
EvokerKing@lemmy.world 8 months ago
Maybe not polycam in specific, since they too believe that you need lidar to get high quality scans, which isn’t true at all.
bleistift2@feddit.de 8 months ago
Image
snooggums@midwest.social 8 months ago
SMB had game file size limitations in the dozens of kilobytes range.
Jerkface@lemmy.world 8 months ago
For comparison, that screenshot is 342kb, and Super Mario Bros is 40kb. The screenshot is more than 8.5 times bigger than the game it comes from.
bruhduh@lemmy.world 8 months ago
Modern AAA games need optimisations too
starman2112@sh.itjust.works 8 months ago
What I would give to have modern devs work that hard to reduce file sizes