Tar_alcaran
@Tar_alcaran@sh.itjust.works
- Comment on Y'all got one, right? 18 hours ago:
That’s a very good point
- Comment on Y'all got one, right? 21 hours ago:
Probably by image searching it, and finding the r/whatisthisthing post where both this pic and the joke are from.
- Comment on Y'all got one, right? 21 hours ago:
You underestimate the level of “Fuck you got mine” in most cousin fuckers
- Comment on Buttcoin 2 days ago:
I don’t recommend investing to anyone, because this is absolutely bound to happen. I just say “Hey, I invest via [broker], and mostly in broad ETFs”.
If they want advice, I’ll tell them anything except for names, because the minute I do, they’ll buy, the price will drop and they’ll sell and get angry at me.
- Comment on Buttcoin 2 days ago:
Meh, I bought a few t-shirts for 3 bitcoins way back when.
Of course, I never would have held on to them till 100k. I would have sold a dozen times over between 10 euros and 100.000 euros.
- Comment on Buttcoin 2 days ago:
What? That’s completely wrong.
If it was set up as a currency, it was set up entirely wrong. There is a capped amount of bitcoin, and over time bitcoin will dissapear. That means a smaller supply will represent equal value (well not really, since it isn’t backed by anything), meaning it’s deflationary.
Deflationary assets are by definitions bad currency and great investments.
- Comment on Why do you need a launcher? (asking older gamers actually) 3 days ago:
I remember when steam launched, and we all fucking hated the “always online” requirement because be all had dialup and switching steam to offline mode was a damn annoying hassle.
- Comment on Is there a Paula Deen of the Midwest? 4 days ago:
Oh yeah, you’re right!
- Comment on It's barely a science. 4 days ago:
classic economic theory
To be fair, that’s like 150 years old, back when they believed in spontaneous generation, and the idea that continents move was absurd and crazy.
- Comment on Is there a Paula Deen of the Midwest? 4 days ago:
Here in the Netherlands I’ve never seen it not come in a tub.
- Comment on Is there a Paula Deen of the Midwest? 4 days ago:
Where does creme cheese come in blocks?
- Comment on It's barely a science. 4 days ago:
Economics is basically social psychology with some numbers sprinkled in.
- Comment on Bioindicator PSA 4 days ago:
Orchids indicate s… Wait…
- Comment on welp 5 days ago:
So, you prefer Freud to Nietzsche?
- Comment on They don't pay me enough for this 5 days ago:
There’s a move button? Why?
- Comment on What's it like living in 2? 5 days ago:
Gekoloniseerd makker!
- Comment on The Bork Boundary 6 days ago:
Both!
And Laika wasn’t a Laika
- Comment on On Monoculture 6 days ago:
Monoculture just means a single species crop, and does not reference a time frame at all.
Correct! Crop rotation is monoculture, even if you plant a wheat one year, beans the next and melons he third.
- Comment on On Monoculture 6 days ago:
Monoculture is either the same crop on a field every time,
Incorrect. Crop rotation is still monoculture. Dynamic cycling is still monoculture. It only stops being monoculture when you plant and harvest more crops at the same time.
- Comment on But think of the landlords! 6 days ago:
So, don’t live in a city.
- Comment on Lab anxiety 1 week ago:
Also experiments actually just fail sometimes, not even giving a positive or negative result. The method went wrong or a reagent was cooked.
You should know better than to start an experiment on Tuesdays!
- Comment on Student Parking 1 week ago:
Dutch universities: “bike parking is free. There’s a bus stop in front of every building and busses are free for students. Why would we waste everyone’s money just so you can park for free?”
- Comment on Many parents cab probably relate 1 week ago:
Would like to do a poll for how this works in other countries compared to the US.
Most of us don’t have science fairs. We have a few projects in school, and that’s it.
- Comment on Ubisoft target audience when they play a good game 1 week ago:
That feels like a bit of a hate train on SOMA that’s not really relevant. We often dislike character idiocy, especially when it’s our player. But speaking protagonists can be done well - Dead Space 2 made the move, and even ported it back when they finally did a DS1 remake.
Yeah, the DS1 remake had Isaac talking, and they did it pretty decently because he’s not constantly surrounded by people who have answers to questions that Isaac has. The game is still about finding out what happened, and nobody can answer that, so you can’t talk about it. You’re discovering it with Isaac AND the other survivors. In DS2 you can’t really ask all that many questions about unitology, because people don’t really know the answers either.
But it would ruin all the interesting stuff about HL2’s history discovery. If someone just tells you “Oh yeah, the combine conquered the earth, and now they’re using these hybrid soldiers to suppress humanity after their military conquest, and their citadel is slowly expanding an ever more repressed population in this city” that’s not nearly as interesting as finding it out. But if Gordon asks, anyone would know the info, because they lived through it. By having a silent protagonist, people can just assume Gordon’s been around and knows this stuff, and not magically kidnapped by a supernatural magic guy in a suit who keeps mysteriously following him around. Half the fun in HL2 is figuring out the world, it’s a core concept of the game. Having G-Man spell it out would remove the fun.
Of course, launching it today removes a lot of the fun too, since there will just be 5000 youtubers repeating eachother about the game.
- Comment on SOMA, off the backlog after nine years 1 week ago:
SOMA is an amazing game, but I agree that the two bad things in it are that the monsters are rather meh, and mostly exist to annoy you since avoiding them isn’t a challenge but a chore, and the protagonist is an absolute moron.
- Comment on Ubisoft target audience when they play a good game 1 week ago:
“What the…how long have I been gone? What the hell happened to Earth?”
But, you KNOW what happened to the Earth. What would spelling it out add to the story, except replacing the wonder and accomplishment with a boring bit of exposition.
Having Gordon be a silent protagonist adds hugely to the first person experience of the game. Sure, you can add dialog and questions and elaborate, but that would detract from the experience. Picasso could have also added pointers to each of the characters in Guernica to explain how they relate to the bombing of the city, and it would make the painting a lot clearer… and a lot worse.
I want to compare Half-Life with SOMA here (so spoilers for both). They’re both great experiences, but Gordon is silent while Simon won’t shut up. Simon needs to asks questions because the story requires you to understand some things, and some people need very basic explanations. When I played SOMA, I kept waiting for there to be a secret plottwist that Simon was copied incorrectly and was thus either braindamaged, or modified not to recognise reality for a specific purpose. No, that didn’t happen, Simon is instead an absolute moron who completely fails to realize that everyone constantly being copied means that he too will be copied instead of having his mind relocated. The game treats this as some kind of big realization, when it was in fact absolutely blatantly obvious to anyone paying attention. It’s literally the core of the game. Simon, being a moron, then takes this out on the person helping him, because he’s a moron.
Not only is the main character an idiot, I’m being railroaded into taking decisions that are stupid, which are then reacted to as if I couldn’t possibly have foreseen this, implying I (the player) am probably really stupid too. That was a huge detraction in SOMA. Simon is an idiot for the sole purpose of getting the information to you, the player, because apparently you need to be informed like you’re some kind of idiot too.
On the other hand, Gordon doesn’t talk. That’s a BIG restriction, but it also means you don’t even have to option to ask questions. On the other hand, you don’t need to; all the reasonable questions you might have are answered in the game by environmental storytelling. Who are the combine? Well, we see them beating up random humans, speaking a weird garbled message, we hear speeches by Breen, we see the combine raid random apartments. It’s very clear who they are without Gordon needing to ask about it. It’s like starting a book in medias res, which is quite common in writing.
Half-Life 2 assumes you can make connections, and you need to do so because Gordon doesn’t talk. SOMA assumes you’re an idiot, and reinforces that constantly by Simon talking to people like an idiot.
- Comment on E gjithë bota është shqiptare 1 week ago:
Zog lives in death!
- Comment on Ubisoft target audience when they play a good game 1 week ago:
HL2 has a ton of story, but it isn’t spelled out in cutscenes or written down in item descriptions. It’s discussed by NPCs and inferred from the environment. You experience it all in a first person frame, without third person cutscenes or by asking someone to exposit at you.
You’re a person in the world and nobody will be the explaining the concept of lightbulbs or the where the combine came from or how the city was built. But you can absolutely find out more about that in the game.
But yes, we all hate the cliffhanger.
- Comment on YSK you can add a noAI version of DuckDuckGo to Firefox 1 week ago:
Even edge has that nowadays.
- Comment on [meme] choochoo 2 weeks ago:
That’s an INSANE cost.
I can take the sleeper train Amsterdam-Vienna for 115 euros one way, that’s 1100km by car. 130 euros will get me on a non-sleeper train to Budapest AND back. I tried my best to find a 180 euro train ticket, but couldn’t.
So, reason you hate the train is because the trains there suck.