I think the newer Star Wars Battlefront games did that.
Comment on efficiency
Gullible@sh.itjust.works 8 months agoThere was a game that came out a few years ago that scanned in most of its rocks for photorealism. I can’t recall the name. EA was the publisher, I think?
Vee4@lemmy.world 8 months ago
c0mbatbag3l@lemmy.world 8 months ago
UE5 uses mega scans of real world assets.
doggle@lemmy.dbzer0.com 8 months ago
Tons of games do that now. Usually they get scans and models from other companies, like Quixel Mega scans. It makes for a relatively fast workflow. Pretty much any photo-real game is doing something like this, it’s just more affordable than paying people to digitally sculpt rocks by hand.