Below Zero was ass anyways
Pop it in your calendars
Submitted 8 months ago by sirico@feddit.uk to games@lemmy.world
https://feddit.uk/pictrs/image/b488c5af-8600-4bfa-bcad-f8f3c18178e0.webp
Comments
roundup5381@sh.itjust.works 8 months ago
KingGimpicus@sh.itjust.works 8 months ago
Agree. Did not get sucked in like subnautica, which is weird because it’s basically a small reskin and new (but much smaller) map.
It should have worked, but it very didn’t.
MotoAsh@lemmy.world 8 months ago
Is it actually smaller, though?
Don’t get me wrong, I fully agree in spirit, it just seems like several aspects royally screwed over the map design so it felt much smaller.
- The bay being the main area where you started meant everything felt far more like linear progression regardless of where one wandered to.
- The island bifurcating the bay made the bay itself far more prominent, isolated, and greatly reduced how many under water biomes were simply ‘there’ to explore. You always HAD to wander out to get to some other under water biome, of which there were only, what? three?
- Most later game biomes were solo, single entrance offshoots of the already limited ‘main’ areas. This made them feel much more like explicitly added game assets instead of areas you’d just wander in to while exploring.
- The story and the game design itself seemed to want the on-land biome to be more cool than it was. It was ONE biome, and not even the type of biome that the game is known for.
- The sea truck is cool in concept, but when every area is disparate and isolated, it SUCKED to drive a loaded truck to any of them.
- The “AI” companion (and really, the story over all) totally and completely popped the isolated explorative feeling of the game.
Basically, the basic design of the map and story ran completely counter to everything that made the first such an amazing experience.
LifeCoffeeGaming@lemmy.world 8 months ago
Now this has been rather disproved, do we think we could retract the post? It’s probably done harm already but we can at least acknowledge it’s no longer accurate.
echodot@feddit.uk 8 months ago
What do you mean this has been disproven?
Can you provide some context. A link maybe?
Tudsamfa@lemmy.world 8 months ago
If you visit the official website of krafton www.krafton.com/en/ you should get this pop up:
Basically, Krafton claims that the 3 founders they fired did not do their job in overseeing the project, leading to a game without any direction. Since the game would not meet their standards, they decided to rework a lot and push the release date back.
This is an official statement of a company, meaning they can be (and if I read it correctly have been) sued for slander should they lie here. So a legal department looked over this and decided “Yep, we can claim that they abandoned responsibilities, we can prove that in court”. That’s really bad.
ZombiFrancis@sh.itjust.works 8 months ago
Is Flayra not pursuing legal action against Krafton over this?
hornedfiend@sopuli.xyz 8 months ago
Can you elaborate on that please?
MufinMcFlufin@lemmy.world 8 months ago
Planning on not buying it, that being said I was likely never going to even if this controversy didn’t happen. I’m apparently part of 3% of Subnautica players on steam who really didn’t care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.
kieron115@startrek.website 8 months ago
Subnautica is one of those games that’s incredible hard to recreate. Once they started trying to explain every little thing about the aliens I completely lost interest. You may be able to bottle lightning, but you certainly can’t do it twice.
Konraddo@lemmy.world 8 months ago
Honestly, I do not plan to buy it after Below Zero. Now that they did all the evil stuff I guess my decision is well justified.
Chill_Dan@lemmy.world 8 months ago
Avast ye matey!
TrojanRoomCoffeePot@lemmy.world 8 months ago
Gameline@sopuli.xyz 8 months ago
jokes on them, i already pirate their games ☕
MITM0@lemmy.world 8 months ago
Why can’t OG devs just opensource the code out of spite
ebolapie@lemmy.world 8 months ago
Would you wanna get sued for hundreds of millions of dollars in damages and lose?
MITM0@lemmy.world 8 months ago
Of course not, but let’s say one of the devs leaked it onto the internet😉
TheBeege@lemmy.world 8 months ago
Just gonna copy paste my comment on a related post…
Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.
When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn’t smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.
When the numbers didn’t look good, the data analysts were freaking out because they couldn’t deliver bad news up the chain of command, even if it was accurate.
When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.
Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don’t play Korean games. Kpop and cosmetics and whatever are chill. Don’t play Korean games. Korean game companies are fucking cancer.
Don’t buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.
MITM0@lemmy.world 8 months ago
Dude what did Korean devs ever do to you ? You ARE generalizing a bit. What’s next ?
TheBeege@lemmy.world 8 months ago
The devs themselves are fine. It’s the leadership that’s cancer. Abusive leadership in Korean companies is actually a pretty well known issue. It’s just more self-destructive in game companies, which I have direct experience with. So they did a lot to me and my friends. And said friends shared their stories of other Korean game companies.
You’re absolutely right to question, especially with my level of anger, but I’m confident this one is justified.
L0rdMathias@sh.itjust.works 8 months ago
Friendly reminder that Korea invented and perfected micro-transactions. MapleStory has done more damage to both worldwide gaming and Korean game devs than anything else could ever hope to.
Valorie12@lemmy.world 8 months ago
Which is very sad because MapleStory was such a great game, at one time. I still play it (private servers) often, 20 years later. The game had such creative passion in it before Nexon took over it and monetized the shit out of it.
vxx@lemmy.world 8 months ago
Kpop is extremely explpoitive to the artists, much worse than game development.
TheBeege@lemmy.world 8 months ago
You’re absolutely right. I was too focused. I crossed that out in my comment. Thanks
wellheh@lemmy.sdf.org 8 months ago
Probably would not add kpop to the list of chill. That industry is rife with abuse like slave contracts.
TheBeege@lemmy.world 8 months ago
Very fair point. I was a bit hyper-focused. Will edit my previous comment
ivanafterall@lemmy.world 8 months ago
Well, you can’t deny that whatever are still chill, at least. That’s not nothing.
fluxan@lemmy.world 8 months ago
Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it’s rhythm but Unknown World kept it going longer than most games.
TheBeesKnees@lemmy.sdf.org 8 months ago
Let me preface by saying NS/NS2 are my all-time favorite games
NS2 had a terrible launch.* It was unstable, terrible performance, limited to no tutorials, and no match matching system. The game has an intense learning curve, and players who had thousands of hours from NS1 / Early Access. It’s also a game where cooperative play was imperative, so the matches really stink for everyone when teams are unbalanced / one guy curbstomps the other team.
It did eventually address those things, but much of it came too late. I so desperately want NS3 to bring it new life… but that doesn’t ever seem to be coming. I want more games where I get to be the alien/creature/monster!
My desperation hit an all-time high when I started making a game in Godot… ;-;
*To be fair, they also needed to launch ASAP because they needed the money to stay afoat
fluxan@lemmy.world 8 months ago
I feel the same way - both take the top spot as my all-time best games.
I will say - It was a mistake building their own game engine for NS2. I realise options were limited but they bit off more than they could chew and that came out in the launch and first 3 years or so, as you say. Yeah the co-op and commander concept was both what made it awesome and contributed to its downfall. They tried to make it easier by making it so Gorges became a support role rather than critical to the alien comm but was too little, too late.
I would 100% back a crowdunded NS3, as I did with NS2. The eSports scene is far more mature now, it could work.
Ricaz@lemmy.dbzer0.com 8 months ago
The original NS was so fucking good, man. I lived in that game for several years. The competitive scene was awesome.
fluxan@lemmy.world 8 months ago
Me too! Did in person LAN events and managed servers for Multiplay. No game will ever come close to the engaged community. Fusion X was my clan from start to end.
Tuxman@sh.itjust.works 8 months ago
Was that the half-life mod that mixed RTS and FPS?
drunkpostdisaster@lemmy.world 8 months ago
I feel like I learn more about what I shouldn’t play then what games I should play when I am on here.
chiliedogg@lemmy.world 8 months ago
You want to hear about a game to play?
Clair Obscur. Made from former Ubisoft team members in what sounds like a healthy development culture and it’s a godamnned masterpiece at every level. Visuals, art direction, story, characters, mechanics, music - it’s all stellar.
firipu@lemmy.world 8 months ago
But can I still buy the OG subnautica?
i_love_FFT@jlai.lu 8 months ago
What is the next project of the og subnautica creator?
CodeBlooded@programming.dev 8 months ago
Heads up: once in a blue moon it’s on “sale” for free on Epic Games.
(Ask me how I know.)
firipu@lemmy.world 8 months ago
Fuck epic games, but I was happy I didn’t have to buy it a second time on steam to play it with my kid.
I’m just contemplating to get the mobile version of Subnautica.
uriel238@lemmy.blahaj.zone 8 months ago
Well this just wrecked my evening.
But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.
jumping_redditor@sh.itjust.works 8 months ago
what’s unknown worlds? and why should I care?
Someone64@lemmy.world 8 months ago
I’m so sorry there aren’t only posts about the latest Valorant skins here :(
jumping_redditor@sh.itjust.works 8 months ago
idk I thought unknown worlds was some kind of video game I’d never heard of
hydroxycotton@lemmy.world 8 months ago
Lemmy is not for you
ZombiFrancis@sh.itjust.works 8 months ago
I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought ‘Well I’ll be damned.’
tjhowse@lemmy.world 8 months ago
We’re you on the NS forums? I went by “Scythe” back in those days.
ZombiFrancis@sh.itjust.works 8 months ago
A bit, yeah. Same username then as today. I was with NSArmsLab and BAD Clan mostly those days.
Weird to think that was 20+ years ago.
Cheems@lemmy.world 8 months ago
Nooooooooooooooo I was literally just talking about being excited for this game.
chrislowles@lemmy.zip 8 months ago
Set your stopwatches for when Tango gets shafted right before releasing their next game.
viking@infosec.pub 8 months ago
Never heard of it, probably never will once I forget about this post.
LovableSidekick@lemmy.world 8 months ago
I will support this by continuing to be apathetic toward (and in fact ignorant of) a game known as Subnautica 2.
sugar_in_your_tea@sh.itjust.works 8 months ago
I’m not ignorant of it, just uninterested. I’ve watched gameplay footage of the first one, and it didn’t look like my kind of game.
JackbyDev@programming.dev 8 months ago
First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn’t actually make them easy to find nor really give you any hints to find them.
For people who’ve played it was for the sea moth and and later the moon well.
sommerset@thelemmy.club 8 months ago
Didn’t even know what it was
merc@sh.itjust.works 8 months ago
Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?
victorz@lemmy.world 8 months ago
Yup, that title was pure brain fuck.
Fizz@lemmy.nz 8 months ago
Everyday up until it releases
ripcord@lemmy.world 8 months ago
Shat about after it releases? How will I know to keep not buying it?
KairuByte@lemmy.dbzer0.com 8 months ago
Yes
SaharaMaleikuhm@feddit.org 8 months ago
Ok, no problem.
nul9o9@lemmy.dbzer0.com 8 months ago
Pirate all Krafton games.
Bosht@lemmy.world 8 months ago
Oh fucking god dammit. I was really looking forward to it too.
mechoman444@lemmy.world 8 months ago
O no!!! I didn’t even buy subnautica one!!!
ArchmageAzor@lemmy.world 8 months ago
You should get a publisher if:
You want to make one game then get fired
You want your work to be bastardized by the publisher in the future
You want countless hours of overtime/crunch and no compensation
You want to be another disposable cog in the machine
If that doesn’t sound like something you want, self-publish.
dil@piefed.zip 7 months ago
Don't use best coding practices, do not make readable code following good naming/formatting standards, have it only make sense for you in the moment and require weeks to debug even by you
Gelik@feddit.dk 7 months ago
You get it!