It’s okay. There’s a lot to do and I do like the world but the gameplay is really disconnected and there’s no exploration to be had, just teleporting from quest objective to quest objective.
I might not finish it, the entire time I was low-key wishing I was playing Fallout. Even Fallout 4 felt much more fun.
The dialogue quality is also pretty boring even by Bethesda standards. Everything’s just really predictable and nobody has anything interesting to say. I feel like I can write dialogue as good in 5 minutes at times.
Pirate boss: We need to find the treasure. I need you to go get clues for me in planet X and meet Guy.
teleport to planet X
Guy: Ah, so the boss sent you? I have the key, but this is a really risky job. What’s in it for me?
[Persuade]
Guy: Fine, here’s the key. Just put in a good word for me, yeah?
Use the key to get an item, teleport back
Pirate Boss: Well? Show me what you’ve got!
Pirate Boss: Interesting… This means that the treasure might be in planet Z… This is a very important step for us pirates. I need you to go to planet Z-
I’m just getting really bored most of the time. The game has its moments but more than half of the gameplay really is teleporting from A to B, walking from B to C, and talking for a long time about things that aren’t interesting.
noobdoomguy8658@feddit.de 1 year ago
I am going to try and say something I haven’t yet seen in this thread.
Aside from that, yeah, pretty much what everybody said: dialogue is boring and censored (like, advertiser/stakeholder friendly), the game is very “take it safe” in important regards, but there’s enough story and quests to have fun with the mechanics that actually work.
Overall, it’s flawed, but a definite 6/10 - it’s just not the game Bethesda made us think it is, again.
A_Random_Idiot@lemmy.world 1 year ago
I like the idea of the ship builder, but it falls short just enough to be irritating to me.
Why cant I rotate habs to have hallways run perpendicular to the ship? Why don’t decorative structure pieces give better hull health/armor/whatever? Why cant the description of the the non engine/reactor/shield/gravdrive modules give me more, critical need-to-know information? Like what work benches this module have, how much tonnage does this landing gear support (so you can easily resolve irritatingly vague build error messages), Why cant I control where doors and ladders go, so I dont have to basically navigate an MC Esher painting to get from the cockpit to my captains quarters?!
noobdoomguy8658@feddit.de 1 year ago
Same. I’m glad to see I’m not the only one thinking about these things - I’ve seen many people complaining about then in other places as well.
If only that convinced Bethesda to patch the ship builder and make it a true masterpiece…