Also listed here: store.steampowered.com/sale/hardware
Valve has already sent support for the new Steam Controller upstream: www.phoronix.com/news/New-Steam-Controller-SDL
Submitted 4 months ago by jcs@lemmy.world to technology@lemmy.world
https://lemmy.world/pictrs/image/4d0c3082-934f-457f-a44a-e7230bb937ab.webp
Also listed here: store.steampowered.com/sale/hardware
Valve has already sent support for the new Steam Controller upstream: www.phoronix.com/news/New-Steam-Controller-SDL
There are a lot of specs missing from what the streets were hoping for from the holy grail of VR headsets, but I’m starting to believe that they are not going for that. It seems they want to win in the mid-range market competing directly with Meta. Honestly, “Quest 3 without Meta” is already very compelling. I guess it’s not all down to how competitively they decide to price it. “Cheaper than Index” is already good news for my wallet at least.
I don’t see it in the hardware design, but from a software perspective the groundwork is there for modularity. Offloading the core compute to the PC frees up onboard processing to run peripherals like full color front cameras (onboard are black and white / IR) and more advance proximity detection, hell hook up lidar and go nuts with full body tracking.
That said, all of that would depend on decent I/O. 2x USB4 ports would go a long way.
https://youtu.be/dU3ru09HTng?si=PieCP6UcXKjk_Q0w
Welp, looky there, an expansion port right on the bridge of the headset with PCIE compatibility.
”Quest 3 without Meta” is what I’ve been dreaming about. I feel like Steam Frame could be my entry to the VR space, if the price is decent.
I just recently upgraded from my OG Vive because I didn’t want an inside out tracking or wireless, but… let’s see what the price is and if the thing is actually as good in real world conditions as Linus makes it look. I might just try those pancake lenses (because the Vive Pro 2 lenses are bad).
I believe the cost of Meta devices is also subsidized by surveillance capitalism, so if this costs more, doesn’t spy on you, and lets you do whatever you want with your own hardware, then it’s worth voting with your wallet. If Valve somehow is able to price this similarly to a Quest 3 while having better specs and without exploiting their customers like Meta does, then all hail the great and mighty Gabe.
Personal privacy is always worth the cost. The ‘subsidies’ can go away anytime, so better to not be locked into an expensive spyware platform to begin with.
I want the Steam controller to succeed but why do they make it look like it’s from the 1980s
Because form and function is not the same thing. I don’t look at the controller while playing just like I dont give a damn how my keyboard look as long as it feels good and does what it is supposed to do.
What controller from the 1980s looked anything like the Steam Controller?
I mean, the Sega Genesis controller was mostly black and had face buttons and a D-pad, but that’s about as close as I can think of, and that’a not much by way of similarity.
I guess this would be the appropiate post to ask under, isnt the steam frame using a last gen flagship arm soc and running linux a huge thing? That seems like its pretty close to us being abke to run linux on a newer phone. Tho at the same time i know phones are unhinged so thats why im asking, whether this is actually a big thing.
Gabephone in 2027? /s
Not just this but if the compatibility layer on the snapdragon works on over ARM chips for other Linux distros, we could have desktop Linux on arm (including on new macbooks if you want).
Someone far more knowledgeable is free to correct me but that might have been the single biggest announcement they made
Oh and maybe even install steam OS on a meta quest and use it with Linux but that’s a bit of a cake dream
Doubtful, phone vendors already had access to binary blobs to run Linux (Android) on them.
It’s no surprise Valve who is buying those SOCs is also provided with them.
That seems like its pretty close to us being abke to run linux on a newer phone
You can run Linux on current gen flagship arm SoCs. The framebuffer, gpu and cpu stuff mostly just works (with some support from hardware vendors). It’s the rest of the device that’s the problem: the phone part, the camera, sound, power management, etc.
I’d say a lot of the backend stuff has the stars aligning now for such potential. Front end user experience is increasingly the sore spot now.
I’d consider it a significant advancement. Phones have much tighter regulations than many consumer devices and this may not necessarily align with Valve’s long-term business objectives, however, so I have some skepticism but would be pleasantly surprised if they pursued such an endeavor.
I used to work with a guy who worked at Valve prototyping stuff like the steam controller. He was a boomer so he complained about how people were always playing games in the break room and what not. Said he hated that job, his reasons might as well have been a wishlist for my future career. If he wasn’t so damn helpful I would probably hate him to this day.
Steam Machine is interesting. It feels like a solid time for someone to disrupt TV based gaming.
If it’s priced at or around $500/$600, I’m getting one. Price will be very important to the success of these products.
One question I have about the cube is will it be capable of doing full DRM streaming services like Netflix? Most living room systems have that, but doing it on an open linux system somehow would be novel.
The digital foundry video said no plans to support at launch.
I’ve been contemplating Steam Game Mode in Bazzite on a HTPC as a potential replacement for Android TV, and this might fit the bill nicely, in addition to supporting living room gaming of course. I bet this would run Jellyfin and VacuumTube quite nicely with a USB remote control. A Nvidia Shield is still $200, so if Valve prices this similarly to a console, it’d certainly be a compelling option.
I bet it’ll run jellyfin really well!
But they all get abandoned or suck at launch to begin with.
A streaming 4K dedicated device is about 20 to 40 dollars, which always seem to work better then whatever a console offers and for longer.
I see no advantage to have a steam cube with it.
That said, I did put Plex and jellyfin on my steamdeck so I could watch my own library while flying, so I suppose you could add either of those to the cube. They launch as just another game by the way.
Why pay? 🏴☠️
You can install a browser with enabled DRM extensions on the Deck already, don’t see why this wouldn’t be possible on the cube.
As far as I know, browsers will only do Widevine L3. Meaning you won’t get resolutions past 720p or maybe 1080p (depending on service).
I’d jump on a steam deck with updated hardware, too bad it looks like it will be staying the dame
I think they’ve been waiting for what I’ve been predicting for a while. They’re going to make the next steam deck ARM based so they can make it potentially smaller or at least better battery life. Since the new frame is ARM, I think it’s everything but confirmed now. Since they said they want the new steam deck to be a significant step up they’re probably now waiting for certain components to go down in price so it can be more powerful than the OG but not be too expensive.
Literally I just want a steamdeck with thunderbolt 5 so I can plug it into an egpu. That is my dream; a handheld gamestation that plays locally, which I can beef up when I want to.
With a strong internet connection and more capable desktop device, you can already stream for hours with high fidelity graphics, 60+ FPS, and no fan noise.
With that in mind, buying a new Steam Deck is probably going to be multiple generations off for me.
I’ve given that a shot and just can’t stand the input lag I get, even on LAN, unfortunately
I’m glad it works for others though
I can only assume one is in the works and likely the most anticipated piece of steam hardware. If we’re lucky they’ll be saving the news for the near future after these products gets their hype cycle. Marketers love to tease ya.
As a Mac user with an Xbox, this thing looks like a breath of fresh air! My Xbox (Series X) is still running well, so I continue to use it, but I kinda want this Steam cube thing, if the price is right. I don’t want to buy any more products from Microsoft, and while I tolerate Xbox, I do not like Windows. (I tolerate it at work because I have to, but I’d prefer not to have to mess with it.) I could hang with Linux if I wanted to go down that road, but it looks like this will be a suitable alternative for gaming… if the price is right.
There isn’t really any point in comparing this to a games console. There would be no real point valve developing a console because pretty much all of the games on their platform expect to run on a PC so they’d end up having to emulate keyboard inputs as a lot of their library won’t really work with a controller in any logical sense, so they might as well just make a PC.
Have you, uh, seen steam input and the new controller with the touch pads? It sounds like you haven’t…
I’ve been an Xbox user for the longest time and have been dreading them losing the latest console war. I’ve never been a huge Nintendo fan, and fuck Sony. This sounds like it’ll be my next big gaming platform.
Steve from Gamers Nexus has a solid video where he met with people about Valve and goes into a lot of details on the announced hardware. He reported that they told him that the Steam Machine is not aiming for a console price. This made sense to him as he pointed out it’s basically an ITX computer and you can do computer things with it. Anyway I don’t know what it will cost but I’m guessing north of $500 easily.
I’m in a similar boat. I have both PS5 and series X. Consoles are getting enshittified at an increasing pace. I welcome valve improving Linux compatibility as they invest more in their devices. I don’t think I’ll be getting Sony or Microsoft’s next consoles.
Same. I have a PS5 and a switch, both that I hardly use now.
Any educated guesses, or layman guesses, about the price?
My layman guess is 600-800, the low price being same price as the top end steam deck on release
From what I understand the Steam Machine performance is somewhere between Series S and Series X. I don’t think it will cost more than a Series X.
Maybe 600.
The VR headset is going to be standalone??
That’s pretty nuts right?
Ah yes, the gabecube
What is up with Valve and their obsession with those stupid touchpads? I hated that on the old Steam D-Pad. Hypersensitive seemingly every moment except when you needed it to be.
The XBox and the PS figured out how to make traditional controllers very well. Nintendo loves to get freaky with it and does a better than average job of innovating in the space. But Valve just seems to want to cobble together spare parts into a janky whatever the hell this is. I don’t get it.
Whomever is making these things, you don’t have to keep doing this. Just be normal!
I feel like if I use this controller those trackpads will go crazy because of my fat hands.
GnuLinuxDude@lemmy.ml 4 months ago
The announcement did not include Copilot? No mention of 300 useless AI features being shoved down our throats??!
It’s wild how by virtue of the fact that Valve isn’t a publicly traded company beholden to shareholders, Valve which has a history of putting out half-baked goods, Valve which has an always-on DRM client called Steam, seems poised to surpass most of its competitors both in the user privacy and hardware hardware space with just straightforward products.
brachiosaurus@mander.xyz 4 months ago
They need their products to be as clean as possible to hook people into microtransactions and their proprietary platform. Valve is a for profit company and the ceo owns a fleet of mega yachts
explodicle@sh.itjust.works 4 months ago
It feels like just yesterday that VR was the big hype tech.
noxypaws@pawb.social 4 months ago
VR has actual staying power though. It genuinely adds a lot to a game or a simulation. VRchat especially is like a deeply emotional thing to folks who don’t feel like they belong in their real bodies and can exist in VR a more true representation of themself
Rai@lemmy.dbzer0.com 4 months ago
VR is so fucking cool tho
halcyoncmdr@lemmy.world 4 months ago
That’s because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they’re a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.
pcgamer.com/…/valves-reported-profit-per-head-fro…
Lfrith@lemmy.ca 4 months ago
As if normal for companies to say you know what we are getting enough profits lets not monetize things even more.
CosmoNova@lemmy.world 4 months ago
You‘re getting downvotes for no reason. Also anyone who ever had to contact Steam support felt how criminally understaffed they are so it makes sense they make tons of money per employee I guess.
WhyJiffie@sh.itjust.works 4 months ago
that’s a bullshit metric only useful to incite hatred. why the fuck do you want to say that valve is “this many times worse than facebook!”? it is obviously false.
only thing this proves is that they have relatively few employees. which also probably means that most of them do real work instead of being overloaded with managers
ysjet@lemmy.world 4 months ago
I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the ‘30%’ thing for ages.
Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don’t quote me on that one.
JackbyDev@programming.dev 4 months ago
It’s fucking wild. Like, I love Steam, don’t get me wrong, but holy shit just suck less and charge less and you could gobble up a lot of that market share. But none of them do.