Well deserved. Live and drink, friend.
Caves of Qud wins the Hugo Award for Best Game or Interactive Work
Submitted 2 weeks ago by simple@piefed.social to games@lemmy.world
https://bsky.app/profile/locusmag.bsky.social/post/3lwl37bdl7p26
Comments
Aurenkin@sh.itjust.works 2 weeks ago
NuXCOM_90Percent@lemmy.zip 2 weeks ago
Wooo. Really glad it won and mad props to Bucklew (who is a great bsky follow)
And ignoring the long chain from someone who never even looked at the grpahics of this or old windows games:
Honestly? Qud might be one of the best Steam Deck experiences out there. No, I don’t know how that happened either. But the UI and graphics scale perfectly (after a lot of work) and the game is shockingly gamepad friendly. And with it being one of the weirdest AND most approachable roguelikes out there (come at me Berlin), it maps perfectly towards quick sessions.
bunnyBoy@pawb.social 2 weeks ago
I love QUD and I have never in my wildest dreams thought to try to play it on the steam deck. I’ll have to give it a go sometime
radiouser@crazypeople.online 2 weeks ago
FWIW I’ve played it almost entirely on the Steam Deck it works perfectly well. They did a great job.
DoucheBagMcSwag@lemmy.dbzer0.com 2 weeks ago
Hey hey people, COQ here
belastend@lemmy.dbzer0.com 2 weeks ago
Seth’s Comment section on this vid specifically is an absolute cesspool
Quetzalcutlass@lemmy.world 2 weeks ago
What video are you referring to? All I could find searching on YouTube was a stream with comments disabled and tons of videos by right-wing shitbags complaining about how “woke” the awards are.
SoftestSapphic@lemmy.world 2 weeks ago
:D
Live and Drink
ObtuseDoorFrame@lemmy.zip 2 weeks ago
The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.
HeyThisIsntTheYMCA@lemmy.world 2 weeks ago
chunkystyles@sopuli.xyz 2 weeks ago
I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.
homoludens@feddit.org 2 weeks ago
For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.
brunoqc@piefed.ca 2 weeks ago
It also have great effects for explosions and, iirc, mind attacks thingy.
Blackmist@feddit.uk 2 weeks ago
Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.
Zorcron@lemmy.zip 2 weeks ago
Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.
chunes@lemmy.world 2 weeks ago
First screen is much more readable at a glance.
prole@lemmy.blahaj.zone 2 weeks ago
The game was in development from 2007 to December 2024 so not that far off…
It’s surprising how quick you can get used to the graphics with the amazing world building. Obviously not for everyone though.
False@lemmy.world 2 weeks ago
It’s a traditional roguelike with tiles…
Honestly yeah, graphics snob. I agree that if you played it for a few hours you’d get used to it.
Typhoon@lemmy.ca 2 weeks ago
this looks like something that came out 35 years ago.
Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.
brsrklf@jlai.lu 2 weeks ago
Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.
RDAM_Whiskers@lemmy.ml 2 weeks ago
In my opinion Story and experience has a greater impact than graphics.
BenevolentOne@infosec.pub 2 weeks ago
How about a game developed by two people on their own winning an award which was won last year by a game with a budget somewhere north 100 million dollars?
Is that a good excuse?
radiouser@crazypeople.online 2 weeks ago
The “excuse” is it is appealing to some and not you, which is fine. I personality love the art style (it’s what got me interested in Qud in the first place).
NocturnalMorning@lemmy.world 2 weeks ago
Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.
And the constant text updating you on what is around you bcz the graphics are so primitive.
Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.
lunarul@lemmy.world 2 weeks ago
developed on windows 95 when only ascii art was available
There was never such a time…
BenevolentOne@infosec.pub 2 weeks ago
You know the Hugo is usually given to authors of books?
jerkface@lemmy.ca 2 weeks ago
What do you expect a roguelike (in the most classical sense) to look like???
Regrettable_incident@lemmy.world 2 weeks ago
Yeah I feel the same way. I grew up with 8 bit graphics and every time I pick up my steam deck I’m amazed at how things look today, how far we’ve come. I have no desire to go back to the way things were. I know this means I may miss out on some cool experiences, but there’s so much other stuff to play and so little time. It’s great that people enjoy the retro look but it’s not for me.
ObtuseDoorFrame@lemmy.zip 2 weeks ago
People are sensitive about this. I didn’t think our opinions were controversial but you got a downvote within a few minutes of leaving your comment. That was fast.
We’re not even criticizing it, just saying it’s not for us. I was born in 85 and used computers in the computer lab in the 90s that were too old to even have mice, they were keyboard only. We played educational games on them like Oregon Trail and lots of math games. These graphics remind me of those. I’m just not interested in going back that far.
HollowNaught@lemmy.world 2 weeks ago
zzx@lemmy.world 2 weeks ago
Hello brother of the merchant’s guild
jjjalljs@ttrpg.network 2 weeks ago
I like the game but I never finished it. I got pretty far when setting it to checkpoint mode, but lost interest near the end.
I don’t really understand the game in detail so I don’t know all the good builds. Extra legs and guns seemed strong.
2deck@lemmy.world 2 weeks ago
The writing is excellent. I enjoyed examining all the mundane things in the world to read descriptions that always seemed to start from a novel perspective.
Here’s the description of a Wide Brimmed Hat; “The crown is crushed by wear into a hundred papery creases, and the brim is stained in the fractal signatures of sweat and salt.”
Agent_Karyo@lemmy.world 2 weeks ago
Well deserved!
It’s one of the few games where I truly felt I was in a different (sci-fi) world.