We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Myst, sometimes Max Payne, Doom 3, Tomb Raider
Submitted 1 year ago by eru777@lemmy.world to games@lemmy.world
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We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Myst, sometimes Max Payne, Doom 3, Tomb Raider
Head Over Heels. Somehow I eventually managed to complete it, after much trial and error.
Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.
Fantastic game. If you haven’t been already, you can tilt the camera slightly to get a peek at some of the hidden paths.
Yeah with the lock on button? When I figured out that holding the dodge button let me sprint, it blew my mind haha
Absolutely adored that game! It’s one of those that I wish I could replay without having remembers how I uncovered all the various secrets.
It is super, super cute. I started it on a whim and I love that it doesn’t really give ya anything. Like a souls-like game, it’s just ‘figure it out as you go’ but a cute fox and bug creatures.
Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!
Beavis & Butthead (SNES/Genesis)
Chrono Trigger had me looking up guides as several points just to find a way to progress.
Most recently it’s Clair Obscur Expedition 33. There’s an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You’ll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I’ve spent hours in single areas just getting lost admiring the design and artwork.
So far for me the game has done a great job of having recognizable landmarks at least. I might not always know where I am, but I’ll frequently come across something that orients me again.
I despise being lost in video games, but claire obscure has been fine because I never feel like I get lost for too long. Just long enough to appreciate the gorgeous and very weird world I’m in.
I still sometimes wish there was a map but it would probably be a net negative.
Control had me wandering around.
That’s one of the best games I’ve played with one of the worst map designs I’ve ever seen.
Surely that’s the point though. Isn’t the map design part of the Tower of Babel madness vibe?
I actually gave up because I was lost in an office most of the time.
Abiotic Factor, survival in a facility like Half-Life with crafting, survival and exploration. Really great game and it’s pretty hard understanding where to go
This is an extremely specific situation in a game, but…
In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn’t particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don’t rez me, they’d have to just kick me, because I’d never make it back in. It was awful.
Lots of the vanilla WoW instances was like that. Often the way to the entrance was populates by the same level elites as the dungeon so you had to run a gauntlet just to get in.
The Deadmines and Uldaman comes to mind. And since you spawned at the entrance you had to dodge and sneak past patrols avoided on the run. Gnomereagan and Maraudin and parts of Dire Maul if my memory serves me right
Maraudon was the worst of all imo, big empty rooms so not only did you get lost it just took forever to run everywhere. Good times.
Blackrock Depths was fucking big, too. Later on, with the LFG tool, it was separated into 2 or 3 parts, I think. I mean, running alone back in WotLK days, where you could easily kill everything side, would still take you 2 to 3 hours to fully clear the place
There is a reason that as long as Hellfire Citadel has existed, the first Google auto complete suggestion is “Hellfire Citadel entrance.”
SNES Jurassic Park. NES Fester’s Quest
Oh man. For me, Tetris. Every time.
I get past the first dungeon no problems, and find the heart container, but as soon as I meet that old guy with his kite in the tree I’m lost. I think I need to craft a slingshot or something but I’ve no idea where to get the rubber for an elastic band.
Legend of Zelda I and II for NES.
Metroid for sure.
Metroid 2 was really bad for this too. If I hadn’t been on a very long and boring vacation all those years ago, I probably would have never finished it.
Everyone should feel free to start their Metroid journey with Super Metroid.
I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.
There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio etc.
And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.
Came looking for someone to say Minecraft. If I’m not good about intentionally placing landmarks and the like I can get myself lost very easily. And sometimes even when I do place landmarks and write down the coordinates of my starting place! I have to tryhard on keeping directions, placing markers everywhere, to prevent getting lost when exploring. Admittedly I am not the greatest with directions in real life.
0 0 0 best place to build your base to not get lost x)
Open ended games, like Minecraft and NMS , can be really hard for people who only play ‘on rails’ type games to wrap their minds around. ‘Whats the point?’, the same one as in living your life.
Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.
Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.
Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.
Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.
So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.
I remember the newes jedi game feeling like this a lot, but it was also effectively immersive.
Space Quest
Came here to say the King’s Quest games, but really it’s any of the ** Quest* titles.
Any FF if you set it down for a month or two.
Gonna add Kingdom Hearts to this (cause Sqenix), because I was playing 1 as a preteen, beat Cerebus, got in the Gummi ship, and promptly got lost on where to go after. Bonus for stopping the game for months, picking up again, and being lost so I just never beat it. I plan to finish KH1 this summer after beating Metaphor Re:Fantazio, but I probably will reset to get that full experience factor 😅
“Welp, I will just start it over, I guess.”
Done this FF9 sooo many times
Currently my situation with VI
La-Mulana
Devil May Cry 4, but I was able to finish it. I couldn’t even complete Devil May Cry 3.
The Outer Worlds is a perfect example of this in the best way possible.
I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jetlack, I get completely turned around while chasing the bounty guy and spend over a half hour being lost. Called it quits after that.
Probably half life. It’s kinda intentionally tricky and meant to be some kind of puzzle
For me it’s always been Zelda games.
I honestly cannot fathom how someone WITHOUT NINTENDO POWER would figure out East Peninsula is the Secret and to burn a specific bush
The Water Temple.
I don’t mean to brag but 9 year old me beat it blind… took me a long ass time though
I spent so long on the 3DS in ocarina of time just running all over the entire map not sure how to progress, I eventually gave up. Those stupid boulders are supposed to give you tips but idk I just couldn’t figure it out back then.
The old text adventures where being able to solve a puzzle required hitting the right words. “Oh, twist, not pull.”
I don’t understand how anyone beat things like Zork or the Hitchhikers Guide.
The Babel fish shit had me in tears.
Dear God those text parser adventures. I remember playing Hugo’s House of Horrors and trying for the longest time to remove some screws from a grate.
Okay screws np.
UNSCREW SCREWS
I don’t know how to do that.
REMOVE SCREWS
I don’t know how to do that.
Reeeee… Turns out it only responded specifically to UNDO SCREWS
It is like a game designed by a bitter English teacher.
Atari’s ET. Game was bugged. Every 80’s kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.
en.wikipedia.org/…/E.T._the_Extra-Terrestrial_(vi…
The High Score is a great documentary that actually has the guy that developed it. I think he was high when he did which explains a lot.
It’s a bad game for sure, but it is far from the worst game in history
It’s not bad if you learn how to play it. A little too ambitious. The reputation is unearned. It’s not like the Pac Man port, which was just straight shit.
Wow. Did not know this existed. Thanks!
It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There’s a section where you’re supposed to go to a specific city to progress, but there’s a semi-secret long way around that lets you experience a different character’s story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn’t figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.
This one’s pretty controversial, but if you’ve never played it before,
Half Life 1
It’s really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂
I’m sure Black Mesa is more intuitive though.
Make sure you listen to the NPCs. They give you clues like being quiet around the big beaky things that one shot you. Also, if it is really big you guns do nothing. Go and find the other way to destroy it.
Which bits in particular? Because on one hand it’s a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren’t always obvious.
past the first few chapters it got a bit confusing, but the train trolly thing was like a maze and I kept going in circles for so long 😵💫
Subnautica and Hollow Knight spring to mind
Wait, open world, specific upgrades needed to access new areas and progress the story… I think Subnautica is a secret metroidvania. It’s just most of the upgrades are “you can go deeper now”.
That’s what a lot of the upgrades boil down to, yeah. Air tanks increase endurance, fins and seaglide increase movement speed, rebreather eliminates an endurance draining effect at depth, seabases and submarines allow you to start your dive from greater than zero depth. Pretty much all of that boils down to “dives to this depth are now practicable.”
Other than that, the knife allows you to harvest plate coral for making computer chips, kelp for making fabric, and seeds for plants. The scanner is required to obtain the blueprints for several other required buildables. The mobile vehicle bay is required to build the Cyclops. The Cyclops is required to make the shield module. A radiation suit…I think speedrunners don’t use it and just tank the damage with medkits, but I consider it a requirement.
There is one straight-up key you have to craft; there are several others for required or optional doors but you only have to craft one to complete the game and two to unlock all doors.
There’s a tool that is like Half-Life 2’s gravity gun, which can be used to move heavy obstacles out of paths, but it’s never outright required for anything. I usually don’t bother with it.
The laser cutter is required, You have to cut through one of two doors in the Aurora to gain access to the Captain’s Cabin.
Subnautica’s art direction does give me Metroid Prime vibes.
Prince of Persia Warrior Within
I don’t remember that one being too bad. I actually beat that one, unlike Two Thrones
Two thrones is a cake walk compared to WW
Oof yep I feel that one. I love the wheel and spoke moderately open world level design, but if you actually need to move the story it can be very difficult to find where the next bits are.
FlashMobOfOne@lemmy.world 1 year ago
Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.
Divinity Original Sin is also one that doesn’t guide the player particularly well.
ComicalMayhem@lemmy.world 1 year ago
Jedi survivor is the exact same way