Halo Life is Strange Final fantasy VIII World of Warcraft Expedition 33
None of them are perfect but they all made me think about games in a different light and keep me wanting to play.
Submitted 2 weeks ago by Gonzako@lemmy.world to games@lemmy.world
Halo Life is Strange Final fantasy VIII World of Warcraft Expedition 33
None of them are perfect but they all made me think about games in a different light and keep me wanting to play.
Life is Strange was perfect.
I also went to Arcadia Bay in real life, and found the most sleepy, boring town with a really good fish and chips joint. Aside from the good food, I came to appreciate more why Max and Chloe yearned to leave.
Ocarina of Time is my GOAT. Finishing it as a kids and realizing that games could be more than just killing time, that they could be epic journeys with satisfying endings, that they could be a whole art form was really transformative.
In case you’re not aware, check out Ship of Harkinian, an updated PC engine for OoT. Grab a proper controller if you have the cash.
OoT in 2K at 200fps is wild.
Hey, hope you don’t mind my asking but maybe you could help me with a question about those controllers - they also sell a DIY kit, how is that in comparison?
Super Mario Bros 1, 2 & 3
Super Mario World
Mortal Kombat 1 & 2
Wolfenstein 3D
DOOM
Commander Keen
Starcraft
Diablo 1 / 2
Unreal Tournament 2003/4
Counter-Strike
Half Life
Everquest
World of Warcraft
The Secret of Monkey Island
Indiana Jones Fate of Atlantis / Last Crusade
LOOM
Resident Evil 1 & 2
Legend of Zelda 1
Ocarina of Time
Mario Kart (SNES & 64)
Ogre Battle 64
WCW/NWO Revenge
Portal 1 & 2
Grand Theft Auto 2, 3 and 5
Yeah I’m old. Some modern ones:
Breath of the Wild
Valheim
Outer Wilds
Your not old, your me!. Most of these plus some others definitely, plus a bunch of modern ones as well. Shocked you only liked Half-Life 1 and not 2. I thought 2 was mind blowing at the time and still feel like it’s the first game to bring us into the modern era of games to this day.
Questions like these always reveal the core audience of millennials and older Gen Z.
Caught me, I’m a CIA plant doing statistical anilisis on the fediverse
When I was 6 I was so excited to get a SNES. I wanted the bundle with super Mario World but it was sold out. So my parents gave me the option of waiting of getting this other bundle with this Zelda game. That sounded kind of girly to me being 6 and knowing nothing, but I was also 6 and had no patitience so Zelda it was.
I got home and started playing and was immediately hooked. I spent the next few years exploring every inch of Hyrule and the Dark World.
To this day I still don’t have Super Mario World and have only played a few levels but I have played every Zelda since.
I’ve played dozens or hundreds of games since thrn, many that were absolutely amazing but nothing until Breath if the Wild gave me that same magic of wanting to discover every nook and cranny of the world just to see what’s there.
Here is my Quality Slop list (I only like them because they are good):
I’m really intrigued by your one and only C&C entry being generals? Not red alert 2?
I liked it more. Red Alert 2 was good but I just prefer Generals Zero Hour.
Fallout New Vegas set my expectation for quest choice and faction interactivity. I could go on about that, but everyone knows what people think about New Vegas.
Last year, I beat Dark Souls. That’s now set my standard for RPG gameplay. There’s bullshit, same as any game, but I don’t think I’ve ever played another RPG where I’ve felt my skill going up alongside my in-game stats. Then you get to the Bed of Chaos, and that kinda goes out the window…
I thought hallmark only made cards ?
Have you never heard of a hallmark film?
ITT: A bunch of people misunderstanding the question
As expected. Many people just see it as an opportunity to talk about their favorite games. That’s okay.
Honestly I love reading about peoples favourite games! I thought it was funny in this thread
tes3, persona 3, gothic 3, angband 3 and diablo.
fallout 3 and then skyrim changed my life. it was incredible i could just go anywhere i wanted. i could kill (almost) any npc i wanted to for any reason. i never felt more immersed in a world in my life
I came here to say this. Plus, when I got the PC version it opened up a whole new world. The nexus was a dazzling place I never knew.
Spyro the Dragon:
This is basically the pinnacle of game design to me. It is a collect-a-thon of course, but the gems always sparkle no matter how far you are from them so that if you are in line of sight you will know that they are there making it easy to find them.
Far off sections of the map are basically always reachable and rewards you for trying to get there and utilizing uncommon paths through the map.
When you beat the game to 100% it rewards you with extra stuff and a little more game to show it had fun being made as much as you hopefully did playing it.
All with a fun story that wraps it up and doesnt require anything special to jump in. I want to see games that have thoughtful level design and world building while using the game mechanics in fun ways. The fact that you jump into levels directly and the loading screen is akin to you actually flying to the world is all engrossing to the world.
World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying “the king of MMOs”
Dwarf Fortress is my main go-to example of procgen done right. Whenever there’s discussions of “game X sucks and is lifeless because it’s mostly procgenned”, I look back at DF. Lazy procgen is the problem.
I know at some point I saw a game with absurdly high damage and health numbers, I can’t remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood “big number better” is total bullshit
Elder Scrolls Morrowind was the first game I’ve played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.
I wonder if that MMO with big damage numbers was Shaiya Online?
Doesn’t look like it goes into the millions of damage per hit, which is what I recall seeing back then
Maplestory?
There’s actually an official “back path” for the Morrowind main quest if you killed Vivec. You need to take an item from his corpse to Yagrum Bagarn, but you also need a high reputation. If you muck up the back path, too, you can brute force the main quest by completing the final step anyway, but good luck figuring out how to do that without a quest pointing you to what you need.
When I was younger, my friends used to play the usual shooters and competitive titles. I never enjoyed that. What got me more into gaming was the original Life is Strange. The game has its weaknesses, but at the time I just connected with the characters and felt emotions I didn’t expect to feel in a video game. Still love this kind of story driven and (somewhat) decision based games. Another one is Detroit become human. Still need to find something that matches the impact the player’s decisions have in that game.
A few that seem under represented here: Oregon Trail Sim City 2000 Earthworm Jim
Half life 2. I could conceive of shooter games but until playing HL2 as a teenager, I didn’t quite understand how much storytelling they could pack in. Suddenly, it felt like games could be thoughtful and entertaining pieces of art instead of solely fun time
Great question! For me it’s definitely Minecraft with my kids - watching them discover redstone mechanics and build together taught me so much about collaborative creativity. Also Stardew Valley for showing how peaceful, non-competitive games can be just as engaging.
Zelda: Link to the Past.
How it shapes how I view games is how Zelda creates a lot of subconscious rules we take for granted until we see it not being used.
For example:
You’ll often find the “locked door” before finding the key.
You’ll see the treasure chest at the end, but no way to get there.
You see the cracked walls with no bombs.
A lot of puzzles are clearly pointing out the problems without words.
My Younger days:
More recently:
Mostly tried to stick to a single release per platform for the earlier games. I’m sure I’ve missed some.
Newer games…I know the AC and Fallout titles aren’t most people’s favorites, but I love those worlds. Games are all about comfort for me.
Oh man… I was #1 on so many LORD leaderboards in my area code. The trick was to stay 1 level below the other top players, and to assassinate them in the inn… they couldn’t get you back, because you were a level lower! Good times. Thanks for the reminder about the good old BBS days! 😁
Ohhh shit someone else who has visited Rubi-Ka? Loved that game when I was younger
I miss it so much. Last time I tried to fire it up again, it just wouldn’t even run under Windows. And I just haven’t ever found something that hits the same.
TIE Fighter GoldenEye 64 Diablo II NetHack Doom/Doom II Descent/Descent II Galactic Battlegrounds Super Mario World Dark Age of Camelot World of Warcraft PlanetSide Star Wars Jedi Knight: Dark Forces II (yes, it’s my favorite game in the series, fight me) Wing Commander: Privateer Torchlight II Hammerfight Carmageddon 2 Freelancer DoomRL N/N++ FreeSpace Katawa Shoujo Unreal Tournament Minecraft Cave Story FTL Dark Souls Slay Terraria Ender Lilies The Binding of Isaac (and Rebirth) Chivalry: Medieval Warfare Dead Cells Hollow Knight Kerbal Space Program Transformice Soldat
I’ve been playing games since the 80s. I wouldn’t call myself a gamer. Here are a few personal hallmarks…
Elite - a huge 3D vector universe to explore. Tetris - adictiveness distilled. Driller - oh wow, filled 3D graphics on a 3.5MHz 8 bit micro? Wolfenstein 3D - shooting nazis is fun. Doom - incredible, improved graphics and more fun. Quake - full 3D now, but not as fun as Doom. Half-Life - oh yeah, now we’re talking. Great storytelling and gripping fun. Portal - fun, engaging and funny. Bioshock Infinite - I guess I enjoy riding the skylines. Torchlight - There’s something cozy about those dungeons, I dunno. Skyrim - how did I lose 900 hours of my life?
Man, I spent so long playing elite! Docking with those space stations took a whole lot of practise. And the graphics seemed amazing at the time, amazing how far and fast things have changed.
You never forget your first successful docking procedure.
Early games are easy to say like Ocarina and such but I think the games I really started to compare to:
Ratchet and clank- sure I played mario64 but I didnt really grasp the breadth of platforming until ps2. The Jak/Ratchet games really secured my expectations in future platformers for what I expect from movement and targeting in games. Especially by Deadlocked, being able to strafe and fire/keeping your gun/ camera on target and snappy switching between them is something I notice even new games not get right. A great example of this is Darktide - for all its fun sometimes the button inputs for weapon swap dont trigger due to input overload. For me this is the **“Why doesn’t this game just have contra controls” **
Exploration was easily shaped by Ocarina of Time. Where checking behind the waterfall isn’t an easter egg, it’s an expectation. The temples certainly stretched the imagination for puzzles, and modern game puzzles genuinely don’t feel like they rise to it. Being older and sharper has helped but perception wise it felt like the first game to challenge me like an older game did was Portal 2. (Not that they are particularly hard but it takes some thought and intentional placement) for me some games just hit the “wow exploration and puzes in the game are rather uninspired, I’d rather play a Zelda game”
This one isn’t new or controversial: but gaming in the 360/ps3 era and older, seeing cash shops lock up cosmetics you used to just…unlock. like whole ass costumes and easter egg outfits. Colors and reskinned weapons all sold back to players now. I get the whole f2p “gotta make a sale to stay free” but holy shit $20 for a fortnite skin is disgusting considering how many people buy that specific skin. It pays for itself and THEN some, and they drip these every week or so - and every single one sells a thousand copies to different users. “Game companies got greedy, and cut content to sell back to you after swearing they wouldn’t”
Black ops 2: I didn’t play earlier games and mostly grew up with cartoon violence, so this was my first real foray into an online environment and experience that I compare shooter level design to. I still compare the new(ish) call of duties to it. Moreso like “how the fuck are spawns still this fucking dogshit, have they learned nothing in 20 years” and “How the fuck is nuketown still a map its too small to make any really plays, it’s just spawncamping for 10 minutes” (the answer is kids like it for some reason). And why I haven’t bought a cod since cold war (the homies all wanted to play so we made a game night out of it).Anyway BO2 is what I compare shooters to. If you can’t match a 2012 game in terms of how easy it is to traverse a pvp level, and the player feedback of a kill (like how impactful it feels to secure the kill is almost on par with Doom2016) “Kills should feel punchy, dynamic, like you actually hit that fuckin dude through a wall, not just tickled him and he ragdolled”
Pokemon gold/silver and Emerald. "Games don’t need to have super deep or complex stories (they can, just don’t shoehorn stuff where it doesn’t need to be), or fantastic budget breaking graphics to be fun
I grew up with DOS games - Commander Keen, Wolfenstein 3D, Defender of the Crown, Hanse, Strike Commander and Wing Commander, Aces of the Pacific, Flight Simulator 3, Stunts3D, Hot Rod - Those are the games that showed me what unlimited amount of worlds can be inside of a computer. System Shock 1 didn’t hook me (but the remake has), first time playing System Shock 2 and Thief blew my mind.
In the order I played them in:
There are probably others, but that’s the list I came up with in the moment.
Definitely Ace Attorney. It hits a lot of marks; it gives you the feeling of beating enemies by being clever, rather than powerful. It ties in with a sense of justice, and contains some murder mysteries that rival some of the greats of Agatha Christie with twisted, complex motives and multiple lying witnesses. It has VERY creative character designs, making each new face very memorable. Its localization team had their own sense of humor, conveyed well with how they chose to adapt many things. In spite of the humor, they often follow through with deeply emotional endings to each case.
Star Control 2
Dungeon master 1 & 2
The Secret of Monkey Island
Indiana Jones Fate of Atlantis / Last Crusade
LOOM
The dig
Escape from Tarkov
The Division
Ultima 7
Wing commander series
Strike commander
Battletech crescent hawks inception/revenge
Mech commander
Payday 2
Kolanaki@pawb.social 2 weeks ago
Nothing has shaped how I view games more than Dark Souls.