Firewatch was meant to spark a subgenre but its influence didn’t spread. A decade on, we ask why Roblox and Minecraft are more
I really liked the first 80% of Firewatch. The last 20% though… I guess I didn’t hate it, but I also really didn’t like the switch in tone. Without giving spoilers, the ending left me feeling kind of disappointed with how normal it was. I remember finishing the game and immediately going to look if there was an alternative ending, because certainly the game wouldn’t just end like… That.
Like, imagine working on a big murder mystery where a man was found dead inside a locked room with no windows. You gather tons of clues, interview countless people searching for a motive, spend a lot of time putting together all the clues and… It turns out he simply tripped and hit his head.
Like, there’s still a mystery. There’s still a good story. It’s not even a really bad ending, it’s just not nearly as exciting as where you thought it would lead.
captain_aggravated@sh.itjust.works 18 minutes ago
Firewatch has certain choose your own adventure style “What is thy name, adventurer?” questions that it will refer back to later but it doesn’t effect the actual game that much. You get slightly different dialog lines from Horny Boss Chick On The Radio. What did it do that Roger Wilco couldn’t?