- Solitaire
- Doom
- Tetris
what video game deserves to be in a museum?
Submitted 8 months ago by Abraxas@feddit.uk to games@lemmy.world
https://feddit.uk/pictrs/image/39cbcabf-faf1-4993-8b01-c489c556daa7.webp
Comments
fubarx@lemmy.world 8 months ago
Bebopalouie@lemmy.ca 8 months ago
Red Dead 2. The story mode is amazing.
tamal3@lemmy.world 8 months ago
Ocarina
fxomt@lemmy.dbzer0.com 8 months ago
Outer wilds
kwarg@mander.xyz 8 months ago
imho, this is the most correct answer
zipzoopaboop@lemmynsfw.com 8 months ago
None, that’s not how you enjoy the medium. You don’t go to a museum to read books.
Cobrachicken@lemmy.world 8 months ago
Elite
toiletobserver@lemmy.world 8 months ago
I beg to differ, sir. I’ve been to a pinball museum and all were playable. It was great.
FigMcLargeHuge@sh.itjust.works 8 months ago
Star Raiders for the Atari 400/800.
zod000@lemmy.ml 8 months ago
I had that game for the Atari 2600 and unlike E.T, it was a great game.
MunkysUnkEnz0@lemmy.world 8 months ago
That was the first game that scared the shit out of me.
Granted, it was a jump scare, but it got me good…
skulblaka@sh.itjust.works 8 months ago
Dwarf Fortress is, in fact, in a museum.
duchess@feddit.org 8 months ago
Along with a bunch of others.
codexarcanum@lemmy.dbzer0.com 8 months ago
Alright, so here’s my case for Thief, the Looking Glass Studios game.
Thief, on its own, is a great game and basically shares the claim to originating a lot of ideas behind stealth in games along with MGS, which came out the same year.
What many don’t know is how incredibly innovative what they were doing with their engine tech was. In another timeline, id software were mildly successful action game makers while LGS became the industry defining mega success. The Dark Engine refines a lot of ideas present in Ultima Underworld and marries them to tech that was decades ahead of its time.
Check out the opening and closing of this long talk: youtu.be/wo84LFzx5nI
Thief had, probably, the first ECS in gaming. They also had their own rendering technique using “portals” that was a bit slower than id’s BSP trees but allowed for insane geometry. They also had an incredible system for events called stimulus-response that was doing things like Breath of the Wild’s “chemistry engine” again, decades before it would be rediscovered.
They weren’t just making games, these were really simulations of a limited world with complex interactions. If the rest of the industry had caught onto their good practices, who knows what the landscape would look like today!
Dunstabzugshaubitze@feddit.org 8 months ago
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tetris, because it is tetris
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pong, and probaly other examples of early home console games
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wolfenstein3d, doom, quake, quake3, doom3 because all of them were technical milestones, had lasting impact on the industry and they show the rapid advancement of pc gaming in the 90s and 2000s
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the elder scrolls series, as a simmiliar showcase.
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final fantasy 1, 6 and 7, as a showcase of jrpgs through various generations and the fmv of 7 and onwards were imho precursors of 3d rendered movies.
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half-life, because of the impact of it’s scripted set pieces and its level design
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counter-strike and starcraft, as the games that probably gave us professional e-sport.
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dota, because its for mobas what doom is for first person shooters.
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deus ex and thief, pioneered the “immersive sim” and they are great showcases of the interactive nature of games
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Pokémon, cultural impact can’t be denied and the trading aspect is a great example of a non traditional multiplayer experience
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various Mario Games, but definitely Mario Bros. Super Mario World and Mario 64 and probably Galaxy as a showcase of the evolution of plattformers in 2d and 3d, maybe throw a spyro or banjo kazooie in there.
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Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast and often feature actual memorable characters. I definitely think more often about Manny Calavera than i do about Gordon Freeman or any Morrowind NPC, even though i played half-life and Morrowind much more than Grim Fandango
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Minecraft
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super meat boy, fez, hollow knight… lots of interesting indie games and they show how much more accessible game development has become.
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Prince of Persia and karateka, the way they were animated alone would be enough, but they also featured an actual story, they were interested in showing and featured music used simmiliar to a movies soundtrack.
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probably much more
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games that are a product of a very localized culture (gothic could not have been made anywhere else but the ruhrarea for example)
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the whole military complex is missing (from Mil Sims like Operation Flashpoint to actual recruitment vehicles like Americas Army)
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more modern games, which i just don’t know or that have not been rattling around in my brain for long enough, but baldurs gate 3, the last of us, or alan wake would probably end up on my list in a couple of years.
PacMan@sh.itjust.works 8 months ago
Missing Space Invaders it started a coin shortage in Japan.
Others I can think of off the top of my head:
- Donkey Kong
- pacman
- zelda
- Halo
- Unreal Tournament
- Sonic
- GTA
- Gran Turismo
- Chrono Trigger
- Earthbound
- Castlevanna
Dunstabzugshaubitze@feddit.org 8 months ago
yes, arcade stuff is lacking on my list. The few i have played where mostly on an atari 2600 and simmiliar home consoles way after the fact and the only arcade i’ve ever seen was in a holiday resort thingy :D
Zelda: yep, was surprised there was no mention of it after i looked over my “finished” list, original Zelda and ocarina of time should probably be there, maybe a link to the past. did not play breath of the wild, so don’t have an opinion on it. But zelda -> atlp -> ocarina of time is a nice showcase of 2d games transitioning to 3d, and the item based exploration and progression is found in a lot of games.
halo: i am not a console shooter guy and on pc it felt like a very good game, but atleast to me not ground breaking. through the lense of console shooters it’s probably a huge milestone.
unreal tournament: if i’d be listing my favourite games it would be there. but it did not have the impact on e-sport cs or the quakes had so it would be another technical showcase. the unreal engines became very important however.
sonic: yes, at the very least to show another take on plattformers.
gta: yeah, 3 onwards as blockbuster movie equivalents. don’t ask me why they are not on the list, no idea.
gran turismo: if we include simulators, we should also list a bunch of microprose work, richard burns rally, the microsoft flight simulators and so on. Definitely an interesting section of gaming, but not one iam part of so hard to tell what to include for it.
chrono trigger: yeah, my list lacks non western games and chrono trigger deserves to be there simply because of its ambitious scale and the fact that its one of the greatest games i’ve ever played, what was i thinking?
earthbound: never played it :(
castlevania: the early metroids and later castlevanias for what we know as “metroidvanias” today. I’ve played castlevania 1 and 2 and there is not much of what makes metroidvanias in them. fun games though.
anomnom@sh.itjust.works 8 months ago
- Grim Fandango, Kings Quest, Monkey Island, point and click adventures are there very own beast
Maniac Mansion was the OG in the category, at least with graphics.
Must deserves a place for is graphics too, even if it was mostly static renderings.
knight_alva@lemmy.world 8 months ago
I would add the OG Mortal Combat gave us the MSRP rating system.
anomnom@sh.itjust.works 8 months ago
Probably shouldadd Mike Tyson’s Punchout, Tekken 2, and Marvel vs Capcom.
Double dragon, Street Fighter, the original Simpsons arcade game.
Dremor@lemmy.world 8 months ago
Shadow of the Colossus should be in there too. It has pioneered orchestral music in video games and gad a huge impact on them as a whole.
Dunstabzugshaubitze@feddit.org 8 months ago
shadow of the colossus seems like a great game, but i’ve never heard its music referenced as pioneer work, what did it different in that department?
jawa21@piefed.blahaj.zone 8 months ago
I would add Rogue for sure.
Dunstabzugshaubitze@feddit.org 8 months ago
oh, absolutely, rogue and nethack, they are the foundation of crpgs and dungeon crawlers.
i just fear we’d need increased security to break up the fight between groups with various definitions what ‘roguelike’ means.
kurcatovium@piefed.social 8 months ago
Amazing list. I personally would add couple games, that defined my "gaming hobby":
- XCOM/UFO: Enemy Unknown - not sure how this fits in the list, but it was ground breaking for me: perfect blend of micro- and macro management, strategical decisions, tactical battles, what a great game and so much memories of it (and I'd put honorable mention of Jagged Alliance 1&2 here, 'cause they are very similar concept)
- Civilization - genius idea, one of the 4X pioneers, easy to pick up, hard to master, and so much replay value; its overall depth is quite a feat, especially given it's from 1991, no wonder the franchise is still alive and well now
- Fallout - esp. 1 & 2 might not be the best gameplay-wise, but their world building, characters and atmosphere are excellent... and everyone knows the legendary intro "War, war never changes..."
- Planescape: Torment - similar to above, amazing world, unbelievable story, one of a kind game
- Gothic - mainly 1&2 were simply awesome, there are no barriers (ahem), the world is your to explore, but it's deadly so you have to plan your progress, nothing is streamlined for you; I can't remember different game with such a vibe (other than piranha bytes later production)
- VtM: Bloodlines - kind of similar to Deus Ex, but also taking from the table top; and in my book it has THE best atmosphere of all the games I've played
- Witcher - this might be just European thing, but playing especially W1 felt kind of like folklore fairy tale from childhood turned into pretty grim adult game
- Disco Elysium - this is probably the only "sort of new" game that I've played and which definitely deserves a place in the list, great characters, amazing story and writingthere are plenty of others too, but my brain farts
ramenshaman@lemmy.world 8 months ago
Great list!
I would add KSP, Guitar Hero and/or DDR, and Beat Saber.
Dunstabzugshaubitze@feddit.org 8 months ago
Kerbal Space Program is awesome :)
Videogames are still a young medium, very diverse and changing so rapidly, that i feel like there is no established canon of ‘classics’ or ‘high impact’ works. We’ll probably end up with dozens of lists like this in such a topic, and might end up without a single game that made it onto all of them, besides tetris.
if a simmiliar question was asked in a movies community i’d bet any list with more than 10 entries would include metropolis, nosferatu, citizen kane and star wars, just because those are widely agreed upon movies that had an impact.
makingStuffForFun@lemmy.ml 8 months ago
Awesome effort.
Whitebrow@lemmy.world 8 months ago
Good list.
Vampire the masquerade bloodlines also deserves a honourable mention
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fartsparkles@lemmy.world 8 months ago
Ico and Shadow of the Colossus.
Also what’s the game in the screenshot?
Dunstabzugshaubitze@feddit.org 8 months ago
the game in the screenshot is Elden Ring.
codexarcanum@lemmy.dbzer0.com 8 months ago
Doom
I could write an essay significantly larger than the game itself and it wouldn’t be as powerful of an argument as just saying the name with the weight of legacy it commands.
Fredselfish@lemmy.world 8 months ago
Already a great book on Doom. Called Masters of Doom by David Kushner. Have the audiobook highly recommend.
Dunstabzugshaubitze@feddit.org 8 months ago
a more tech oriented book about doom.
great read for anyone who is into programming.
Shotgun_Alice@lemmy.world 8 months ago
So I did a class on the art of the video game and MoMA (museum of modern art) has a number of them in their collection. There is even a Wikipedia article on it. Wikipedia Article
Agent_Karyo@lemmy.world 8 months ago
Pretty solid collection IMO. I am surprised they haven’t included any RPGs (say one CRPG like Ultima 6 and one jRPG like say Final Fantasy 7).
jordanlund@lemmy.world 8 months ago
Resident Evil - the original.
ampersandrew@lemmy.world 8 months ago
My then-girlfriend-now-wife and I went to a temporary video game exhibit at the Museum of the Moving Image. A lot of the mainstays you’d expect were there, particularly from the arcade era, including ground-breaking titles like Dragon’s Lair (which is fascinatingly beautiful and a bad video game at the same time). At one point, one of the signs mentioned moving on from vector graphics, which my wife had no idea what that meant, so I immediately looked around for an Asteroids machine. You don’t really get how one of those games looks unless you’re playing on the genuine article. That’s the kind of thing that probably ought to be in a museum most.
I recently went to Galloping Ghost in Illinois, which is now the world’s largest arcade. It’s got nearly every arcade game you can think of, and they do a good job fixing them up. They have an F-Zero AX machine. I’ve always wanted to play one of those. I went to Galloping Ghost two years in a row, and it was broken both times. Turns out they’re having trouble sourcing the displays. As you go around the place, most machines are working, but even only a year later, more of them had display problems. I imagine even just getting regular old CRTs is going to make this kind of thing way harder as time goes on, and a good CRT does affect how these old games look, because they were designed for them. This is the kind of burden I’d expect a museum to take on.
rimu@piefed.social 8 months ago
To get the obvious out of the way: Pacman, Doom 2, Starcraft, Simcity 2000, Civ 3. All genre-defining milestones.
Total Annihilation. They're still making sequels today (Supreme Commander, Beyond all Reason).
ramenshaman@lemmy.world 8 months ago
Fuck yes Total Annihilation. BAR is already amazing and last time I played it it was still in alpha.
ChicoSuave@lemmy.world 8 months ago
Civ 3? Outside of introducing strategic resources, it is difficult to think of what innovation Civ3 brought to the franchise. Civ 2? Absolutely. Civ 4? I can totally see it. What makes Civ 3 stand out?
If anything, Civ1 should be the milestone for creating a genre.
rimu@piefed.social 8 months ago
Civ 3 was the first one I played so it sticks in my mind the most, that's all. Any of the Civs would be fine.
I do feel like Civ 3 was a big step up in visual effects, though.
nokturne213@sopuli.xyz 8 months ago
Redneck Rampage
FigMcLargeHuge@sh.itjust.works 8 months ago
“Hey mother fucker!”
RightHandOfIkaros@lemmy.world 8 months ago
All of them.
jewbacca117@lemmy.world 8 months ago
Rogue Warrior?
RightHandOfIkaros@lemmy.world 8 months ago
I said all of them, so yes.
Ashiette@lemmy.world 8 months ago
For me, it has got to be tetris. It is still thriving, even today. Anyone can understand the base concept and play it : it’s simple and enjoyable, anywhen. Plus, it runs on remotely anything.
Pronell@lemmy.world 8 months ago
Karateka, along with everything else Jordan Meschner did following it, starting the Prince of Persia series.
It’s a nice evolution of personal style.
I’ve more or less dropped out of mainstream gaming so have no idea how the more recent Prince of Persia games play, nor if he has any involvement… but anyone who knew the original games should understand that these games did something foundational with movement and interface, helping the player to feel involved in the action.
Dunstabzugshaubitze@feddit.org 8 months ago
the last prince of persia Meschner directly worked on was Sands of Time, which is imho well worth playing.
the other 3d Prince of Persias by ubisoft upto two thrones are still good games, but they lost a bit of the 1001 nights feel. The darker parts where there in sands of time, but warrior within goes all in on dark and edgy and just loses a bit of that timeless flair and is very much a mid 2000s game.
can’t talk about ubisofts prince output after two thrones, they never found their way into my collection.