Like I’m not one of THOSE. I know higher = better with framerates.
BUT. I’m also old. And depending on when you ask me, I’ll name The Legend of Zelda: Majora’s Mask as my favourite game of all time.
The original release of that game ran at a glorious twenty frames per second. No, not thirty. No, not even twenty-four like cinema. Twenty. And sometimes it’d choke on those too!
… And yet. It never felt bad to play. Sure, it’s better at 30FPS on the 3DS remake. Or at 60FPS in the fanmade recomp port. But the 20FPS original is still absolutely playable.
Yet like.
I was playing Fallout 4, right? And when I got to Boston it started lagging in places, because, well, it’s Fallout 4. It always lags in places. The lag felt awful, like it really messed with the gamefeel. But checking the FPS counter it was at… 45.
And I’m like – Why does THIS game, at forty-five frames a second, FEEL so much more stuttery and choked up than ye olde video games felt at twenty?
AdrianTheFrog@lemmy.world 37 minutes ago
Game design is a big part of this too. Particularly first person or other fine camera control feels very bad when mouse movement is lagging.
I agree with what the other commenters are saying too, if it feels awful at 45 fps your 0.1% low frame rate is probably like 10 fps