Comment on Why do low framerates *feel* so much worse on modern video games?
MichaelScotch@lemmy.world 1 day agoFPS and alternating current frequency are not at all the same thing
Comment on Why do low framerates *feel* so much worse on modern video games?
MichaelScotch@lemmy.world 1 day agoFPS and alternating current frequency are not at all the same thing
otp@sh.itjust.works 1 day ago
I was looking it up, and games like Super Mario World are allegedly at 60fps according to some random things on the internet
aubeynarf@lemmynsfw.com 1 day ago
Because CRTs (and maybe other displays) are slaved to the input and insensitive to exact timing, and console chipset designers used convenient line counts/clock frequencies, consoles often have frame rates slightly different from standard NTSC (which is 60000/1001 or ~59.94 fields per second).
The 262 AND A HALF lines per field NTSC uses to get the dumb oscillator in a CRT to produce interlacing, is not convenient. “240p” moves the VSYNC pulse, shortening the frame duration.
So NES’s run at -60.1 FPS.