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I mean the game was given for free and just received an update. It’s also a really good game as well
Submitted 15 hours ago by cyrano@lemmy.dbzer0.com to games@lemmy.world
https://steamdb.info/app/220/charts/
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I mean the game was given for free and just received an update. It’s also a really good game as well
Imma go make it 52001
Half Life 2 still holds up really well, honestly better than a ton of modern first person shooters. The only places it’s lacking from a non-technical aspect is enemy variety. If valve did a remake just updating the graphics and gun play that would be my only knock on it and that says a lot for a 20 year old game.
On enemy variety, I see the critique of games like Zelda: BOTW and even realistic games like Hitman. Something those games have in common is very well-made enemy AI that presents you many ways to defeat them.
The physics puzzles, whole still functioning fine, feel extremely goofy today. It’s easy to forget how revolutionary they were. I’m not saying the game shouldn’t have them or anything, but some are just so silly lol.
How many games receive any update after 20 years?
Most, if not all Valve games
Artifact? Both of them?
Ricochet hasn’t recieved the love it deserves. We’ve been waiting on Ricochet 2 for decades. The fans need closure.
There is also a VR mod on Steam that works perfectly With Half-Life 2, No need to jump through hoops, it just works. One of the best VR experiences out there.
You just changed my life.
It just works like the way Skyrim VR just works or will it make HL2 the same kind of experience as HL: Alyx?
I mean half life alyx’s entire mechanics revolve around VR controls.
Is there formatting on this post? It seems to have broken voyager slightly
A number followed by a period is Markdown for an ordered list. To make it easier, the renderer always starts from 1 and counts properly. So on your app it is probably rendering this as an ordered list with one item instead of as two sentences.
I posted from Boost for Lemmy, but formatted nothing.
Nostalgia’s a helluva drug. I’ve done my best to try to avoid it, but we all like that hit from time to time.
Played Half Life 2 for the first time in my life at 25, 10/10 perfect game.
Avoid nostalgia?
Yes, ignore false history.
Is the update actually anything significant?
The full list is on steam, the main thing is it’s bundled all hl2 games in one package, integrated workshop for mod installation, and added new developer commentary for hl2. Also a bunch of misc fixes etc.
If you’re into the nuts and bolts of game development at all, the commentary is fantastic.
When it first came out, for some reason, I thought all games would start following Valve’s lead and introduce commentary.
And now two decades later, I don’t know if any other games have.
Then again, we have other ways like game devs talking on podcasts/live stream.
I keep trying to play half-life and keep quitting everytime because of motion sickness
Have you tried increasing FOV?
I was totally fine playing HL1, and HL2, and HL2 episode 1… but I never finished episode 2 because of motion sickness. The problem isn’t really with episode 2 though. The problem is just that I got old, and now I get motion sickness from FPS games that didn’t affect me before.
But I do know that not every FPS makes me sick. I think mouse-look smoothing helps. I’m not certain what else, but I’d try messing with the field-of-view angle and stuff like that.
I thought it was just me! I played every HL game as a teen. Now 20 years later, my old eyes seem to struggle a bit.
And yeah, changing FoV is what solved it for me.
How does that compare to Concord?
I don’t think these two games can be reasonably compared. HL2 is currently free, while concord was a paid game.
Also, Concord is so old that they don’t even sell it anymore…
Man , it’s dead just let it go. Digging on Concord was funny the first week it was shelved
Digging on Concord was funnier for longer than its server were online.
Fair enough.
Katana314@lemmy.world 1 hour ago
The way in which Half-Life maintained a continuous viewpoint over long stretches of gameplay and landscape was always so immersive to me. Games like God of War and Dead Space did something similar, but Valve had an additional challenge.
They almost never take player control, instead relying on mere hints of where to loo; they even have the character sequences scripted for wherever the player was standing. That all usually took a lot of their effort.
I could be biased because I even enjoyed toying with their choreography tool, which let you layer simple gestures together; so without making a new animation, you could have someone both lean forward and nod right, and point their thumb right.