UndercoverUlrikHD
@UndercoverUlrikHD@programming.dev
- Comment on Minecraft is getting a visual overhaul you probably don't need because of all of those mods you've got installed 1 week ago:
Maybe I’m blind, but I can’t see it? The target audience is PC gamers, and even though I rarely browse gaming websites anymore, this type of snark seems to be fairly standard for the last 10+ years.
Minecraft is the best-selling game of all time, but it’s looked pretty much the same for the entirety of its almost 14 year run. There’s an argument to be made that it’s showing its age in places, an argument I won’t make because I don’t think so myself, but all the same, as revealed during today’s Minecraft Live, Mojang announced that the sandbox game is getting a pretty big visual overhaul update called Vibrant Visuals. Now, don’t worry, it’ll still be all blocks and squares ‘n’ that, but it will be changing up how lighting looks.
A blog post explains things in a bit more detail, with one of the big things being that there’ll now be volumetric lighting. What that translates to is things like sunlight shining more naturally across different surfaces, even shining through windows, and every individual block will cast its own shadow. Mobs and items will glow a bit more too, so it’s not just about the overworld lighting.
This update is coming to the Bedrock Edition of the game first, with the post noting that it hopes to bring this “graphics revamp (either fully or partially) to as many devices as possible”, though there’s not even a release window for it yet. There are plans to bring it to Java Edition too.
I might not have much of a horse in this race as someone that only really plays Minecraft once in a blue moon (and normally swiftly puts it down because I’m not that kind of creative and I get too stressed out from survival mode), but honestly, I’m not a fan. Minecraft is inherently not a natural looking game, and this lighting overhaul just adds a touch to much realism for my tastes. Besides, this kind of lighting already exists in countless mods, so for plenty of people it’s not even really needed.
In any case, there were a few other announcements from Minecraft Live too, like the fact you’ll soon be able to fly around on friendly versions of ghasts, which I do quite like the look of. There’s a live event taking place from March 25 to April 7 too where you get to hang out with Jack Black’s version of Steve to defend a village in some mini-games, which’ll net you a cape if you’re successful. Bit less exciting, but to each their own!
- Comment on Minecraft is getting a visual overhaul you probably don't need because of all of those mods you've got installed 1 week ago:
First line in their about us:
Rock Paper Shotgun is about PC gaming.
- Comment on A young computer scientist and two colleagues show that searches within data structures called hash tables can be much faster than previously deemed possible. 1 month ago:
A lot of famous scientists make their breakthroughs at fairly young age, before their mind gets locked into a certain paradigm. Look up Thomas Kuhn’s The Structure of Scientific Revolutions, which forwards some interesting ideas on how science is conducted.
- Comment on Edward Snowden slams Nvidia's RTX 50-series 'F-tier value,' whistleblows on lackluster VRAM capacity 1 month ago:
According to russian over at r/hardware GPUs have become cheaper in Russia since the ban as they are now being smuggled instead of imported via Europe with all extra cost that implies.
- Comment on Half-Life 2 peaks at 52,000 concurrent players, 20 years after its release 4 months ago:
I’m the same with 1. I’d recommend trying out Black Mesa, it might be the best game remake ever made.
- Comment on Half-Life 2 RTX | Half-Life 2 20th Anniversary Tribute Video 4 months ago:
Better visuals and much faster/cheaper for the developer to make.
We are still in the infancy of the technology and the vast majority of games with ray tracing doesn’t fully utilise it as they must compromise to support normal raster, leading to half baked implementations on engines not designed with ray tracing in mind.
- Comment on What happened to the turn based RPG and RTS genres? 5 months ago:
Pathfinder also has fairly detailed difficulty settings panel, you can tailor the difficulty to your liking. Story mode difficulty and auto level up presets makes the game beatable for even your grandma, so you can ease into the system.
- Comment on What happened to the turn based RPG and RTS genres? 5 months ago:
Graphics and voice acting, but only because they randomly stop speaking and go to pure text during dialogue. BG3 also doesn’t have Blackwater…
100% agree with the rest. I really hope Owlcat gets inspired by the more dynamic elements/environments from Larian’s games though.
- Comment on 5 pin connector recommendations that have both male and female sockets available 5 months ago:
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One of a kind hobby project. I want to experiment with time of day controlled LEDs, and see how they work as a light based wake up alarm.
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I’d rather not break the bank for needlessly overkill connectors, the total for the project so far is only ~220$, and I only sporadically work on it.
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portability isn’t all that important, but the chassis the connectors would connect to should preferably be as small as possible. The PWM circuitry without connectors are ~8cmx3cm.
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I wouldn’t mind using connectors with more pins. The primary challenge is just finding a connector with both male and female socket plugs that seems to easy to plug in and out, within specs.
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- Comment on 5 pin connector recommendations that have both male and female sockets available 5 months ago:
The connectors needs to be gendered so that input and output can’t be mixed up by mistake.
- Comment on 5 pin connector recommendations that have both male and female sockets available 5 months ago:
Sorry, my original comment was poorly written. While they do lead to earth, there is a mosfet in between each that receives a unique PWM signal. See the edit for more details.
- Comment on 5 pin connector recommendations that have both male and female sockets available 5 months ago:
By soldering the ends of the LED, do you mean the 4 earth connections? I should probably have clarified that the 4 “earth” connection only lead to earth when the mosfets connected to the LED is open. Each connection leading to earth is for either, R, G, B or W so they can’t be soldered together.
- Comment on 5 pin connector recommendations that have both male and female sockets available 5 months ago:
I haven’t noticed any difference in brightness between the first and last LED. Since the power is sent via PWM controlled mosfets, splitting the power wouldn’t work all that well since it inevitably have to connect the box (with the connectors) with the PWM circuitry.
- Comment on 5 pin connector recommendations that have both male and female sockets available 5 months ago:
I don’t know how aging affects the LED power draw, according to the manufacturer I shouldn’t expect more than 7.5A. When measuring peak power output, I get only get ~6A total though.
4 pins are for earth with each (measured) having ~1.5A going through them at peak brightness. The fifth pin must bear the total load of the four other pins.
Having 5 pins is of course not a strict requirement, it’s just the LED strip that has 5 connections.
- Comment on 5 pin connector recommendations that have both male and female sockets available 5 months ago:
A few meters LED strips.
According to the spec sheet only 7.5A should be necessary with a recommended 25% margin for a total 9.4A for the power supply. I rounded up to 10 for simplicity, and that’s the spec of the power supply I have.
Measuring max current at peak brightness is only at ~6A though, so 10A isn’t strictly necessary.
IP rating isn’t necessary, it should all fit into a small box with some circuitry for PWM signaling used inside a normal room.
- Submitted 5 months ago to askelectronics@discuss.tchncs.de | 23 comments
- Comment on Horse archers ruin every game they are in. 5 months ago:
Which in turn reposted it from a Roman source