Trying to be an asshole cop on my second run in Disco Elysium. So far no apologies, I’ve punched Cuno and chosen fascism. Trying to build up my Physical Instrument to knock out Measurehead.
I’m not sure I have the strength to be mean to Kim though.
Submitted 15 hours ago by BurntWits@sh.itjust.works to patientgamers@sh.itjust.works
Trying to be an asshole cop on my second run in Disco Elysium. So far no apologies, I’ve punched Cuno and chosen fascism. Trying to build up my Physical Instrument to knock out Measurehead.
I’m not sure I have the strength to be mean to Kim though.
The fascist quest is actually quite interesting. I was definitely surprised by it, although I shouldn’t have been given the general level of writing in Disco. It’s a shame so few players will actually get to see it.
But yeah, being mean to Kim sucks though.
I’m playing Alan Wake, never played it back in the day. I like Remedy’s weirdness, but I’m finding the gameplay a bit repetitive.
It’s worth sitting through as “homework” for the later games, in my opinion. It has some great moments still, and the story is interesting. But yeah, a bit too much clunky combat in similar-looking forests.
Everspace 2. It’s giving me Freelancer vibes and isn’t as weird as Chorus. Pretty good for what it is. A little video gamey… I still haven’t used my “ult” on my ship just because it doesn’t feel right. The AI is pretty basic too.
I’m still having fun though. I’ll stick it out for now.
I recently played through To the Moon, it’s just a few hours long and it’s really just a story with some superficial gameplay elements taped on top. It’s really sad, I cried.
I saw there are a couple sequels and I intend to get to them eventually.
I started playing car mechanic simulator VR so i’m learning how to take appart every part of a car to find their issues. Right now the floor is full of engine parts since i’m trying to find what the client said made a noise XD
Does the game resemble a real car? So do you actually learn for real? I’m very interested in this
back on my long way away from my mmos. champions and star trek online. its the summer event. Lost some elite qued content. I don’t think I messed up on any objectives but ill admit there is one where the team splits up to three locations and I did not check how the others were doing or if someone covered them and there was someone who came to mine after I was there and I have a scitorp that can handle a section alone. I mean I was doing it alone for a bit so not sure why the guy came over. if it was not elite its fine for one of the sections to fail but in elites all objectives have to be met. anyway its also the summer festival. in champs my characters need to be respeced and its an rp thing around my main to which is going to take time.
I’m about 20hrs in now and still early in the second zone. I’m a big fan of the combat (playing as a wizard). The world is beautiful, NPC design is great, scenery is gorgeous. I’m not sure about the story so far (not that it’s bad). The one definite downside so far is the performance. I had to use Optiscaler to force FSR4 upscaling (I have a RX9070) and FSR4 frame gen just to get over 100FPS.
I absolutely adored Animal Well, so I went looking for something similar and I found Rain World.
But Christ on a trampoline, this game is hard as hell. And I have noooo idea what I’m doing yet.
Fun!
I haven’t actually been playing any games for the past week, so I don’t have all that much to talk about. Today was the first time I actually sat down and played anything, which was some random Ninja Gaiden 2 survival mode on Xenia Edge emulator and then a couple of fights on my ongoing playthrough of modded Ninja Gaiden 2 Black. The latest custom moveset mod from ShowR18 dropped the other day and so I played around a bit with the new toys.
Otherwise I want to get back to my first playthrough of Darkwood, which I only just started last week. Game is incredible, absolutely top notch horror and atmosphere - without a single deliberate jump scare. Some of the best sound design you’ll ever hear, and some just brutal, oppressive survival horror. I am not easily spooked, but this game gets to me. Almost to the point where I am not sure I will finish it, actually. The convergence of gameplay design and audiovisual design during the nights in your hideout make for some of the most tense moments I’ve ever experienced in gaming. It’s similar-ish to the powerlessness you feel towards the xenomorph in Alien Isolation, but this might honestly be scarier.
Shit, you just sold me on another game. Gonna check out darkwood later this week!
Enjoy! The intended experience is playing on Hard (semi-permadeath, you have limited extra lives) but I recommend playing on Normal. I started off on Hard but restarted on Normal because I still have a faint hope of actually finishing the game and I think it’s a little too difficult to pull that off on a first playthrough on Hard (and I’m not going to start over if I lose my save after 15 hours).
But keep that in mind when playing. The tension and stakes are just so much higher when you have limited extra lives. It definitely does heighten the experience.
Using what I know of the original version and the little I know that changes in this one, doing some slight powerlevelling in Final Fantasy XII The Zodiac Age.
Still, a bit annoying you can no longer get phoenix downs from Lohen in the Westersand, and best ways now are either a chest in the far corner of the first area of the Estersand, or the rarest drops and steals from an enemy that isn't easy to chain, the cockatrices.
Also glad now FFXII TZA allows resetting jobs. With how long the game can be, making a permanent mistake early on could be... tilting.
I really want to get to FF XII some day. I never got around to it, but the Gambit system intrigues me so much. I loved the tactics system in DA: Origins, I even installed mods to make it even more advanced and had a lot of fun setting up programming for characters to be sort of self playing pianos.
Also I like the Ivalice setting.
Enchantment?!
Not familiar with DA: Origins, but being as old of a game and the first from the company (afaik) with such a function, you may notice every once in a while the limits of it. Still, having to cycle between gambits, battle speed and active/wait modes, it gives quite an unique spin on real time strategy. But that if either you are exploring earliest, doing powerleveling, or hunting optional bosses. Usually gambits carry you through most of a normal playthrough if you're smart about them.
I’ve been having a hard time committing to playing anything recently. After a lot of staring at my library I decided to give S.T.A.L.K.E.R. Anomaly a shot. It’s a game I wanted to try for a long time now so this seemed like a perfect time to do that.
Long story short, it’s been a pretty enjoyable experience so far. Slow methodical pace, disempowerment and not having to care about saving the world is right up my alley and something I wish more games focused on.
Initially, the game felt somewhat clunky (and still does to some extent) but I was able get used to the flow, new additions and changes pretty quickly. It’s a modded Stalker experience, not like I expected a flawless and perfectly polished product.
There are only two issues that really stood out to me for now. First: player status UI could use some work. Information about bleeding, how hungry or thirsty I am etc. should be provided in clear an straightforward manner instead of leaving me guessing based on vague bars, icons or audio/visual effects. I understand that some of it is intended as part of the experience but it makes no sense to have players guess about some stuff then provide food descriptions with exact numerical values for satiety or radioactive pollution changes.
Second: lack of a proper manual, in game or otherwise. I shouldn’t have to scour the web to find out that I need to have and use the compression thingy to pick up a sleeping bag off the floor or how to set/pick up your personal stash. Again, I get that figuring stuff out is part of the experience but some of these things are not intuitive.
I’m still early into the game (about 10 hours) so I’m sure there will be other things I’ll have to get used to, most of the new stuff however was easy enough to figure out on my own. None of the issues are experience ruining, game work well (as long as I don’t screw up mod installs) and gameplay is good old Stalker with changes I’d like to see in more games. I like it.
Oh man, are you playing vanilla Anomaly? It’s a solid place to start and all, but the rabbit hole goes deep when it comes to modding. STALKER has a huge modding scene, especially in Eastern Europe, and there are tons of plug-and-play modpacks out there. If you’re into the game and want a more elaborate, more refined experience there is a metric ton of content out there, whether you want more survival/scavenging stuff, a vanilla+ experience with just better graphics or a classic unhinged STALKER Soup.
Mostly vanilla, just some custom settings and basic mods (LASS, UI bars to see hunger & thirst, additional quest templates). It’s my first time trying it so I don’t want to go too deep into modding until I work out a solid baseline for what does or doesn’t work for me. I’m sure I’ll create a customised monstrosity soon enough.
Is there anything in particular you’d suggest to check out? Can be anything as I’ll pick and choose anyway but it would be nice to know something that’s tried and tested to start with.
Monster Hunter Dos! It’s so fun to play an old ps2 game with online fan servers. For a Monster Hunter game, it’s HARD. You start with no armor, no money, and have to earn everything by the skin of your teeth. Even the smallest wildlife poses a real threat, crabs zoom across the map to singlehandedly harass you while gathering mushrooms.
Luckily, there’s a whole community out there to assist. Online hubs are full of people happy to help you out and tell you how to survive. You begin to have an actual safety net, a single loss isn’t sending you into poverty. You start to feel competent, and even confident in your hunting skills. Then a Diablos pounds you into the earth & reminds you why this game is known for being difficult.
I rediscovered Tales of Maj’eyal and have been burning through so many dead characters trying to remember how to play and catch up with the changes since I last played like 7 years ago.
While there is a certain degree of resource management, there are very few true consumables you have to worry about saving for later. Most abilities and items are more based around cooldowns. That and the detailed talent trees give it a delightfully tactical edge over a lot of other traditional grid roguelikes to me.
BeamNG. They call it a physics engine - mostly a driving simulator. There are different types of trials and a career mode plus the entire game is a big sandbox. I’m trying to setup a race now where you use a map editor to configure settings.
Vintage Story! It's hard core Minecraft for adults. It's never on sale so don't wait for that. It's been really fun so far, both genuinely and in the Dwarf Fortress "fun" way. I'm coming up on my first winter with no tin for bronze, no warm clothing, only a single (but decent) harvest in my cellar and no livestock except for two boars without a sow to breed them with 😅
Haha, sounds familiar. I picked up vintage story a few months ago and immediately fell in deep. I haven’t played in a while but I saw 1.22 came out and its calling me back…maybe just a few hours days…
orochi02@feddit.org 11 minutes ago
After finishing shadow of mordor I started playing Sims 3 again, its a blast fr