Essence_of_Meh
@Essence_of_Meh@lemmy.world
- Submitted 15 hours ago to manga@ani.social | 0 comments
- Comment on Review or ideas for my city in city skylines 16 hours ago:
Make sure to post again once that happens, either here or on one of the communities linked in this post. It’d be fun to see how it turned out.
- Comment on Review or ideas for my city in city skylines 16 hours ago:
This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.
- Comment on Review or ideas for my city in city skylines 20 hours ago:
I’m not gonna critique it based on efficiency and min-maxing as that’s something I couldn’t care less about. Design wise however, I like it. It’s has some more organic and interesting shapes than a basic “American city” that’s so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).
You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.
I’m sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I’d actually like to see what you’ll do with it.
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 1 day ago:
I understand what you’re saying but we’re talking about a multi billion dollar company. At this point there is no excuse you can give for not fixing simple and easily identifiable issues with user experience - especially since all of this has been criticised for years. As much as I appreciate some of the recent additions, fixing this mess should be priority number one.
- Comment on The Crew 2: Offline Mode Update 1 day ago:
Ah, I see. I thought it was specifically related to TC2. Thanks for clarifying.
I haven’t played or owned TC but game preservation is an important topic for me so I also signed and tried to popularise it as much as possible. I don’t expect much but every attempt is important.
- Comment on The Crew 2: Offline Mode Update 1 day ago:
To be fair, the update itself was announced last year (here is a random IGN article about the announcement) after people started complaining about upcoming shutdown of the first game (which in turn spawned the Stop Killing Games initiative).
Not that this makes the filing irrelevant but it’s not some knee-jerk reaction thrown together on the spot. Besides, game built with online components in mind calling servers once a minute isn’t really that crazy (whether that should be a thing for a single player mode is a different matter).
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 2 days ago:
It improved quite a bit since early days, it’s just the flat structure they used to run with led to a messy development and disjointed feature set.
Valve did make some changes in terms of organisation a few years ago so hopefully all the recent improvements will lead to a serious UI overhaul to tidy things up.
- Comment on Steam will soon start making it easier for players to search for games based on accessibility features 3 days ago:
Yes please! Browsing Steam is such a stupid experience, it’s staggering they still can’t be bothered to fix it.
- Steam will soon start making it easier for players to search for games based on accessibility featuressteamcommunity.com ↗Submitted 3 days ago to games@lemmy.world | 16 comments
- Submitted 6 days ago to manga@ani.social | 2 comments
- Submitted 6 days ago to manga@ani.social | 0 comments
- Submitted 6 days ago to manga@ani.social | 0 comments
- Comment on Kowloon Generic Romance - Episode 3 discussion 6 days ago:
I really need to reread these early parts cause I don’t remember all of those hints and revelations being thrown around as quickly and as plainly as they are here (this isn’t a critique, I genuinely forgot a lot from these chapters).
I promise I won’t be comparing the show with manga every time (I really enjoy it as its own thing!) but man, I do think they dropped the ball with some of the missing scenes this time. We lost on some fun character interactions and pretty important developments/hints for characters, setting and the mystery itself.
I really hope they’ll come back to some of that stuff as few of the omissions hurt the show in my opinion.Alright, rant over.
Another pretty episode and one with my girl Xiaohei too boot! I love her, especially in this voiced and animated version.
I forgot to mention it last week but I was surprised they decided to go with a wholly separate VA for Kujirai B. It makes the distinction between the two even stronger than it felt (for me) in the manga form. I wonder if this is a deliberate choice suggested by the author or something the studio came up with.
Either way, I don’t mind one bit.It’s been a while since I watched an ongoing series so it’s nice to start with something I enjoy.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 week ago:
I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 week ago:
Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.
Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.
Still, it was a good idea to mention these kind of issues as well.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 week ago:
Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 week ago:
Exactly, which is why I don’t expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 week ago:
At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 week ago:
If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.
They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
Little time, little playing, short (?) post this time.
I mostly played two games: Colin McRae Rally 04 and Star Citizen (it technically counts as old, right?). Didn’t have time to try and fix NHL99 yet, maybe next week…
On another note, I’m having some craving to give The Sims (original one) another chance. I love the second game and will go back to it as soon as I can but there’s something special about the first title. I don’t know, maybe it has to do with me listening to its soundtrack lately or perhaps I want some of the less wacky atmosphere for a change - either way, the game is calling out to me.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 1 week ago:
I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don’t need it. Also, in case someone’s confused BCI stands for Brain-Computer Interfaces.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 1 week ago:
I don’t think news about a single tool for developers is some kind of ploy to improve their PR - most people won’t even hear about it. It’s just a neat piece of news since Ubisoft has been pretty good about accessibility in their games for years now.
Giving props when deserved doesn’t mean you have to forgive and forget all the bad surrounding the company.
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 1 week ago:
Right, forgot about that since I focused purely on software side of things. Good reminder!
- Comment on Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use 1 week ago:
As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?
- Submitted 1 week ago to games@lemmy.world | 10 comments
- Comment on Kowloon Generic Romance - Episode 2 discussion 1 week ago:
Yeah, the core parts are all there, thankfully. The skipped content consists of character moments or focuses on their life in Kowloon so not essential but still unfortunate stuff to miss as I do think it adds a lot. I understand why they’re doing it this way and I’m glad this series got adapted in the first place - it deserves a larger audience and I hope the show leaves people interested in the source material after we’re done.
The ending plan is about what I expected, now the question is whether it’ll be a full-on separate thing or if it’ll be connected to where manga version goes. Thanks for confirmation!
- Comment on Simcity 3000 Retrospective/Mini Review & Screenshot Walkthrough 1 week ago:
Really solid write up!
As much as I love SimCity 4, there’s something about the look and feel of 3000 that makes it slightly more iconic for me (both are fantastic though). Maxis really knocked it out of the park with most of the series.
- Comment on Kowloon Generic Romance - Episode 2 discussion 1 week ago:
Tiny spoilers about Hebinuma (nothing specific)
I agree Doc’s intro sucks quite a bit which surprised me as I completely forgot all about it before watching this episode. He has a few more less than stellar scenes in the future so be ready for that if you decide to stick with it (not a huge amount if I recall correctly). That said he does become a proper character with his own things happening in the background eventually - to the point I actually found him to be pretty interesting in terms of the overall plot. I don’t know how they’ll handle him in the anime considering its pace but he does improve in manga. They seem to stick closely to the most important parts of the story so at least some of his “good” moments should make it in.
- Submitted 1 week ago to manga@ani.social | 0 comments