Essence_of_Meh
@Essence_of_Meh@lemmy.world
- Submitted 20 hours ago to manga@ani.social | 1 comment
- Comment on Unexiting date ch. 22 21 hours ago:
Looks like we’ll finally get to see Kuroi’s sister. This should be fun.
- Submitted 1 day ago to manga@ani.social | 0 comments
- Comment on Manga Questions, Recommendations, and Discussion Thread [2026, Week 03] 1 day ago:
Welp, I’m once again dealing with chapter update and downloading issues in Mihon. I think they are related to MangaPark exclusively but I’m not sure since I didn’t spend much time looking into it. Sure is annoying though.
- Comment on EU's new "Open source strategy" needs feedback and input 5 days ago:
Theoretically? Yes, as rules page has this as a its opening statement: “This website is a space for citizens and stakeholders to express their views and contribute to the EU decision-making process.”
Technically? No. You can post as a non citizen or “other” (someone from US working on the Inkscape Project used that).What they mean by “stakeholders” and whether they’ll take these comments into account is anyone’s guess but you should be able to leave a comment.
- Comment on [DISC] Unexciting Date - Ch. 19 - 20 6 days ago:
- Submitted 6 days ago to manga@ani.social | 1 comment
- Comment on Weekly Recommendations Thread: What are you playing this week? 6 days ago:
Just checked with G1 and 2, the issue is still present for both. The reason it works like this, I think, is because both games can be played entirely with keyboard which makes sudden turns a bit of a pain compared to the mouse. It’s pretty much an assist feature if you will.
But yeah, regardless of the reason for its existence it’s still there.
- Comment on Weekly Recommendations Thread: What are you playing this week? 6 days ago:
Gothic
First clear of 2026! Gothic is a game I played many times in the past but never really finished - until now. It still plays and feels really good and I’m pretty happy with it for the most part, I did however completely forgot how unfinished it is. Very limited side content which doesn’t really expand past chapter 2, a bunch of partially implemented or just empty areas, characters that seem like they should have something going on with them. There’s a lot but it didn’t really affect my enjoyment. I played the game using OpenGothic, project technically focused on Gothic 2 Night of the Raven but it does support the first game as a bonus. Having the ability to play natively on Linux is pretty cool and the whole thing was rather promising early on but the longer I played the more issues cropped up. Some of the problems I’ve encountered include: - Missing visual effects (barrier) and minor rendering issues (mostly water, especially waterfalls). - Forests feel less threatening due to longer draw distance and lighter ambiance inside. - Static rivers - when swimming in rivers in the original water current moves player appropriately, this isn’t the case in OpenGothic. - Some quests end without removing brought quest items. - Rare quest trigger/advancement issues, ability to trigger things out of order. - Various NPC problems, including: - Enemies wouldn’t loot player if won in combat (fixed with the latest release). - Enemy combat AI can be really wonky. - Two-handed weapons are stowed sideways on NPC’s backs (introduced in the latest release). - Female characters keep spinning in place. - Not really a problem but I don’t really care for the updated visuals and feel they take away from the art style at times. I’m not sure how many of these have to do with OpenGothic in general and what’s the fault of me playing G1 rather than 2 (as I said, support for the first games is just a bonus). I’m sure some of them were also present in the original but I don’t remember enough from G1 to pick them out. Thankfully, none of these problems were game breaking but I think I’ll play Gothic 2 the normal way (whenever that happens). All in all, it was a fun ride but it also reminded me why I spent waaaay more time with the second game in the past.
Short follow-up to last week's recap
After writing my end of the year recap I thought it could be fun to try and come up with the first completion date for as many games in my library as I can. I have a spreadsheet with all of them already so all that was left is to try and figure out the dates. It was easy with some and harder with others but I managed to come up with results for 151 games, with the oldest completion date going as far back as 2003. Why bother? It’ll make another recap easier to write, simple as that. I also like organising things so the process was fun in its own way and gave me a chance to look back at my gaming habits throughout the years.
- Comment on Github Banned a Ton of Adult Game Developers and Won’t Explain Why 6 days ago:
Didn’t know about SourceHut though it would have to wait until I find a job. GitLab on the other hand could work. I’ll keep those in mind at least, thanks!
- Comment on Github Banned a Ton of Adult Game Developers and Won’t Explain Why 6 days ago:
The question however is: where should one move then? I’m genuinely asking since moving away from Github is something I’ve been meaning to do for a while now but didn’t have the time to search for alternatives.
The only one I know about is Codeberg, which could work for most but not all of my projects (for now at least). Anyone here knows other tried and tested platforms worth looking into? Preferably free as I’m not in a position to pay for this stuff at the moment.
- Comment on [DISC] Unexciting Date - Ch. 18 1 week ago:
Absolutely perfect.
- Submitted 1 week ago to manga@ani.social | 1 comment
- Submitted 1 week ago to manga@ani.social | 1 comment
- Submitted 1 week ago to manga@ani.social | 0 comments
- Comment on Manga Questions, Recommendations, and Discussion Thread [2026, Week 02] 1 week ago:
I had a slightly more coherent post but my virtual dog ate it and I had to rewrite it from memory. Sorry about that.
As some of you probably noticed I’ve been posting a new romance series called Unexciting Date recently. It’s a story about two awkward low energy goobers going on dates, as you can imagine. They have pretty unique dynamic and humour, good banter and nice, low stakes adventures. It’s a very chill and light read.
I have a bit of a problem starting anything new at the moment but this series quickly became one of my must reads whenever a new chapter drops. It’s great.
- Submitted 1 week ago to manga@ani.social | 0 comments
- Submitted 1 week ago to manga@ani.social | 1 comment
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
Just to be clear, I don’t know if it added more reading on top of combat or as a potential alternative since I didn’t play it yet. I just heard there’s more of it (though I wouldn’t say no to improving the ratio between peaceful and combat scenarios).
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
All’s well that ends well then. Congrats on the move!
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
My problem wasn’t that serious (I enjoyed the combat and only dislike the large battles) but I can see how it can be a run killer. I’m not sure if that’s of any help but I saw mentions that Hong Kong has more reading than the two previous titles, I’m definitely looking forward to that.
- Submitted 1 week ago to manga@ani.social | 0 comments
- Submitted 1 week ago to manga@ani.social | 1 comment
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 week ago:
I think posting can wait when set against real life (still, nice to have the thread), hope things went well.
Shadowrun: Dragonfall
I finished the game. As a whole it’s a better experience than the previous title, with slightly more interesting writing (both are great), better balance and an expanded format of acting as a shadowrunner. There’s only one issue that really affected my enjoyment throughout and that’s the amount of large combat scenarios (waves or rooms with 10+ enemies attacking at the same time). They weren’t a majority thankfully, but they were common enough to get a little tiring, to say the least. I like Shadowrun in its small scale and more personal form, anything big (important jobs with tons of enemies, epic stakes) and I lose interest pretty quickly. I don’t know why games feel the need to end with saving the world or equally important scenarios but it’s the most boring direction a story can go for me at this point. Dragonfall did manage to put a reasonably interesting spin on that at least and I think it did it slightly better than Returns so kudos for that at least. I loved the side character story arcs - small, personal, some more tragic, other ending happily. Advancing them after every run was one of my favourite parts of the game. I wish such mundane and unimportant story beats played a bigger part in RPGs in general. After finishing two games I think I’m ready to say I really like this series, WAY MORE than I ever expected to. I had some reservations initially, both due to the setting (not because the idea is bad, I just wasn’t feeling it) and jumping in after a long break from isometric RPGs but these games managed to win me over.
I just wish they had more unofficial content. All I have left is Hong-Kong (with its DLC campaign) and 2 user campaigns for Dragonfall (one of them being a remake of the SNES Shadowrun) - once that’s done I’m out of modules. Cant’s say I’m looking forward to that moment.A.W.O.L.
It’s an indie tactical(ish) FPS made in EDuke32 engine. It has decently feeling and sounding weapons with really nice sprite work, nine levels (of varying quality) and unique hand drawn cutscenes. Game aims for a more grounded approach, with relatively low health, reloading, aim-down-sights mechanic and 4 weapon limit. Oh, there’s also localised damage system for enemies (well… head shots), simple squad mechanic (with voice acting for combat barks!) and a stealth system. Enemies are rather brain dead and have trouble aiming when approached from slightly elevated position - they can still tear through your health if you’re not careful though. Levels are a mixed bag, some parts look pretty good, some are a bit undercooked (simple design, broken lighting on certain models, occasional lack of skybox etc). Heck, one of them might cause some Max Payne’s nightmare level related PTSD flare ups due to its design and pixel perfect platforming. On a more positive note, various map elements have pretty cool damage effects, you can really see the your handiwork after more chaotic encounters. Outside cutscenes some story segments are displayed as dialogue boxes at the bottom of the screen. Unfortunately, these disappear pretty quickly which paired with their tendency to show up in the middle of the action make them easy to miss. It might not be the best story ever but it would be nice to have a chance to enjoy it. It’s a neat if amateurish project but it’s fun enough way to spend 3-4 hours with. If anyone’s curious about the game it’s free on Steam.
2025 Recap
It’s the final thread of the year so I thought I’d write a short recap. I managed to finish 16 games (that I properly remember) last year, 9 of which were bought this year - I was thinking this kinda puts a dent in the idea of backlog clearing but regardless of their tenure on my “to play” list, the end result is still better than the last few years combined. Backlog is shrinking, if only a little. Anyway, here are the games I finished in 2025: - A.W.O.L. - Ace Combat 7 - Ace Combat Zero - Ghost in the Shell: Stand Alone Complex - Halo 1-4, ODST & Reach - Leisure Suit Larry: Reloaded - Project Wingman + Frontline 59 DLC - Sam & Max Hit the Road - Shadowrun Returns - Shadowrun: Dragonfall - Umurangi Generation + DLC There were also other things like visual novels (if you’re interested in those feel free to join us in the !visualnovels@ani.social community) and some smaller indie titles whose names escape me at the moment. All in all a pretty decent number, I’d say. Can I beat it next year? Probably not but I’ll give it a shot. There are still a lot of titles waiting for their turn so even this pace means a few years of work just to get through everything. I’ll be happy as long as I can finish the year with a slightly shorter backlog than I started it with.
- Submitted 1 week ago to manga@ani.social | 0 comments
- Submitted 1 week ago to manga@ani.social | 0 comments
- Comment on Dusting off the old PS2 1 week ago:
Regardless of their differences it was still tied to the first game, not making use of this connection doesn’t make much sense. At least it wasn’t the case of (new) Prey where they forced the name of a completely separate game to bump up the sales.
- Submitted 1 week ago to manga@ani.social | 1 comment
- Comment on Dusting off the old PS2 1 week ago:
Wait, it wasn’t? It’s a genuine question as I got into the series way past its prime.
- Comment on Dusting off the old PS2 2 weeks ago:
Yeah, PE2 can be like that. I vastly prefer the first one as well but I also think that the sequel isn’t bad, it’s just not necessarily what I’d like from a follow up. That’s why I think it’s worth suggesting anyway - some people might find it to be more enjoyable than I did.