SmoothOperator
@SmoothOperator@lemmy.world
- Comment on We have just released a grand DLC, War Sails, for our game, Mount & Blade II: Bannerlord 1 week ago:
Congrats!
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 2 weeks ago:
To me it feels more about consistency. The world aligns with your expressed ideology.
If you’re using the sneaking and non-lethal tools the world becomes a place that believes in the value of life, if you murder indiscriminately the world becomes a place of punishment, where nobody is innocent and the only way forward is to let a plague descend on the land.
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 2 weeks ago:
Interesting, I’ve never considered choices and gameplay as separate things. Isn’t it more, I don’t know, immersive if gameplay and story are unified?
- Comment on Years later, Arkane’s Dishonored is still a modern stealth classic 2 weeks ago:
Non-lethal also means avoidance rather than conflict. But ultimately, “bad ending” is subjective. You still save the princess, it’s just a more murdery vibe.
Also you get to kill the baddies yourself, it’s the good ending where most are killed for you right?
- Comment on kurzgesagt – AI Slop Is Killing Our Channel 1 month ago:
Careful research.
- Comment on kurzgesagt – AI Slop Is Killing Our Channel 1 month ago:
You can’t really call it slop just because you disagree with their views and representations of things.
Their stuff is carefully researched and sourced, human crafted and open to critique. Whether they’re correct in their assessments or not is of course up for debate, but it’s good craftsmanship and they show their work.
- Comment on Saturday Morning Breakfast Cereal - Unified 2 months ago:
I guess that’s the joke - this is so stupid and obviously won’t work, but that perspective is subverted when it turns out to actually work, causing humour.
I quite like it.
- Comment on What is a good source to read about thought experiments? 2 months ago:
Also double slit experiment is not so much a thought experiment as it’s an experimental phenomenon that is hard to explain. Also Einsteins thought experiments are actual science, based on reality with actual results…
The double slit experiment was first invented as a thought experiment, and later was built as an actual experiment. It’s the same with relativity, first it was thought up, now it’s experimentally verified. So the examples from relativity you bring up are also more experimental phenomena than a thought experiments at this point.
- Comment on What is a good source to read about thought experiments? 2 months ago:
I have, I studied these ideas at university. I’m just curious what makes these thought experiments harder than e.g. the double slit experiment, Plato’s cave analogy or Rawls’ veil of ignorance?
- Comment on What is a good source to read about thought experiments? 2 months ago:
What makes relativity the hardest thought experiment?
- Comment on Do you meditate? 2 months ago:
Cool! What’s your take on the empirical method then, considering the relationship between reality and the subject?
- Comment on Do you meditate? 2 months ago:
Yes, it’s pretty important to me for mental hygiene and self-control.
But what do you mean it’s “a bigger deal than science”? Do you do science as well?
- Comment on Scientists just made the first time crystal you can see 2 months ago:
Sure, that makes sense, but it feels like they’re implying “energy” when they say “electricity”.
- Comment on Scientists just made the first time crystal you can see 2 months ago:
Imagine a clock that doesn’t have electricity, but its hands and gears spin on their own for all eternity.
No, no, no, these crystals still need energy to move. They talk about “all you have to do is shine a light on it”, yes, that adds energy.
Cool results, but yet another failure of science communication.
- Comment on 👁️🐽👁️ 3 months ago:
Wait till you hear about how fecal transplants can make you braver
- Comment on [deleted] 3 months ago:
mmmmm, no, very unwise
- Comment on OKBuddyGalaxyBrain 3 months ago:
In Icelandic ð cannot be used at the start of a word, so this looks really weird, but I guess it sorta gets there phonetically?
- Comment on If this seems exaggerated to you then you haven't worked in IT long enough 5 months ago:
Why does AI use this beige background color?
- Comment on Weekly Recommendations Thread: What are you playing this week? 5 months ago:
Happy to hear it! It’s very different from the other Hitman games, but maybe that works for you?
- Comment on Weekly Recommendations Thread: What are you playing this week? 5 months ago:
Damn, that’s a choice. How is it?
- Comment on Blue Prince - Have you played it? How blown is your mind? 5 months ago:
Is RNG always bullshit?
Do you feel like that’s the case in Blue Prince?
- Comment on Blue Prince - Have you played it? How blown is your mind? 5 months ago:
No, that sounds like a terrible game. How exactly is this relevant?
- Comment on Blue Prince - Have you played it? How blown is your mind? 5 months ago:
Well… A puzzle is a challenge. In Blue Prince, part of the challenge is that you need to engage with the clues you have available, not necessarily the clues you hoped for. Removing that challenge is to remove part of the puzzle.
You’re fully within your right to say that’s not your cup of tea, but I think it does contribute something meaningful to the puzzling.
- Comment on Blue Prince - Have you played it? How blown is your mind? 5 months ago:
While there is one main goal in front of you, all the shit they pile in front of you is more mystery, the solution of which will carry you closer to your goal.
It’s more like if Obra Dinn randomly had you play an Outer Wilds loop or Chants of Sennaar segment, with all the mysteries tying together.
- Comment on Blue Prince - Have you played it? How blown is your mind? 5 months ago:
Thanks for the long reply! To me, there is another element that RNG can add: the challenge of adapting. Think of x-com: you’re immediately told the odds that a shot will succeed, and have to decide whether to take that shot based on that chance and the consequences of it failing.
You know that on average things will work out fairly, but you have to be ready to push the successes without letting failure trip you up.
During most of the game, Blue Prince poses many different puzzles and riddles to you in parallel. If you focus on one thing you’ve had a eureka moment about, you’ll be frustrated with the lack of control, but if you approach the situation holistically, and pursue all puzzles at the same time based on what is available, it’s a very different experience. Your thought processes and realizations are shaped by the randomness of the day.
Furthermore there’s always an interesting strategy element of mitigating the chance by ensuring lots of redraws in different ways, upgrading rooms to serve several purposes, piling up resources between runs etc.
I do think it’s novel and interesting, though not necessarily the best idea in the world. To properly do the holistic approach I mention you need a massive infrastructure of photos and notes to keep track of all the clues you’re pursuing. I wish it had some kind of overview of found documents and clues, though I can see how that’s not so simple to implement for this game in particular.
- Comment on Blue Prince - Have you played it? How blown is your mind? 5 months ago:
Do you feel the same about other games that involve random chance, such as roguelikes and RPGs?
- Comment on this is my hole! 5 months ago:
The Enigma of Amigara Fault
- Comment on I made this instead 5 months ago:
Well, nothing increases it, but aren’t there contexts where it is unchanged? Vacuum and single isolated particles don’t increase entropy I suppose.
- Comment on I made this instead 5 months ago:
Local entropy, that is. At a global scale, life increases entropy.
- Comment on I made this instead 5 months ago:
Thank god for fridges