Were any of the Obsidian people they brought in the same ones that worked on New Vegas?
'Huge respect to the folks at Obsidian': Todd Howard invited Obsidian devs onto Fallout season 2's set so they could see New Vegas in the flesh
Submitted 2 weeks ago by BigBananaDealer@lemmy.world to games@lemmy.world
Comments
sbbq@lemmy.zip 2 weeks ago
ampersandrew@lemmy.world 2 weeks ago
A casual look down the MobyGames lists on New Vegas and Outer Worlds 2 still shows a lot of overlap, so probably. It would be weird to invite people who didn’t work on New Vegas to see the realization of a thing they didn’t work on.
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
Josh Sawyer, Chris Avellone, and probably most importantly, John Gonzalez, were responsible for disproportionate amounts of New Vegas’s design, world building, and writing.
reddit.com/…/josh_sawyer_clarifies_who_created_wh…
Of those 3, only Sawyer is on Outer Worlds 2, as the Studio Design Director, a relative demotion from being Project Lead in New Vegas.
Of those Sawyer specifically names… we still have himself, Jesse Farrel, Jeff Hugses,
John Gonzalez, Chris Avellone, Eric Fenstermaker, Akil Hooper, Rob Lee, Charles Staples, Travis Stout, Steph Newland, Mat MacLean, and George Ziets, are all absent.
So basically, almost everyone is gone other than Josh Sawyer and two area designers/writers, who I am guessing wrote the stories and dialogue specific to the areas they designed (for New Vegas).
John Gonzalez was probably the most invovled in actually writing the most important parts of New Vegas, he doesn’t appear to be on the Outer Worlds 2 team.
psycotica0@lemmy.ca 2 weeks ago
As a person who didn’t work on New Vegas, and in fact has never even played a Fallout game, I’d like an invitation if we’re giving them out!
sp3ctr4l@lemmy.dbzer0.com 2 weeks ago
“Look guys! 16x the detail!”
Jessvj93@lemmy.world 2 weeks ago
“Oh good its shot at 24 fps, just like on console!”
echodot@feddit.uk 2 weeks ago
Wow and hardly any loading screens.
gustofwind@lemmy.world 2 weeks ago
despite all the shit I’m still playing my bethesda games…well, only new vegas and elder scrolls but still
Agrivar@lemmy.world 2 weeks ago
I’ve recently come around on Fallout 4 - although it does need a massive mod list to make it good.
warm@kbin.earth 2 weeks ago
I mean the set has missed the mark, from that image in the article. So I'd be pretty disappointed if I was a dev.
Xenny@lemmy.world 2 weeks ago
Does he still carry the guilt from the metacritic fiasco?
TachyonTele@piefed.social 2 weeks ago
That’d assuming he ever had any guilt over it
sturmblast@lemmy.world 2 weeks ago
Obsidian is one of the better dev houses
Aceticon@lemmy.dbzer0.com 2 weeks ago
And found out filmset scenarios are filled with tricks that make it seem one thing to viewers whilst being somethings, just like 3D worlds in games.
ampersandrew@lemmy.world 2 weeks ago
I’m sure Todd’s head canon is that there’s more of a debate than there actually is.
VerilyFemme@lemmy.blahaj.zone 2 weeks ago
Dude, all the Fallout community is is debate.
We’re just doing our favorite thing: picking a side and trying to solve a conflict between multiple factions.
peopleproblems@lemmy.world 2 weeks ago
That’s… Wait. That’s the whole premise of all the games dammit.
deacon@lemmy.world 2 weeks ago
No one is seriously pushing 76 in that discussion.
BigBananaDealer@lemmy.world 2 weeks ago
ive seen it. they are out there. its wild but its true
Croquette@sh.itjust.works 2 weeks ago
76 is a fun brainless Fallout multiplayer. I’d rather have a real Fallout MP instead of 76, but I can’t lie and had over 100hrs of fun.
EncryptKeeper@lemmy.world 2 weeks ago
A lot of folks really live 76. And it’s the only game in the series that offers them what they like, so why wouldn’t they?
BigBananaDealer@lemmy.world 2 weeks ago
im not sure what this comment is trying to get at, ive never seen a game franchise more debated than fallout. ive seen every game labelled as someones favorite, including that awful brotherhood of steel game
ampersandrew@lemmy.world 2 weeks ago
Just about any game is someone’s favorite, but that doesn’t mean there’s a lot of debate. Fallout 4 and 76 appear to have reached an audience much larger than the rest of the series’ usual standards for copies sold, so the sense I get is that if you’re calling one of those your favorites, you most likely haven’t seen most of the rest of the series. I think 3 and 4 get a lot of criticism that may go too far, but the long and short of it is that the consensus is that Bethesda’s entries are not among the strongest in the series.
ThunderWhiskers@lemmy.world 2 weeks ago
I’m not saying Metacritic is the end-all be-all, but it does confirm the most commonly held opinion about the popularity of the modern games. You may think that there is a real debate here but that just isn’t the case. 4 and 76 are pretty firmly the less well received of these games.
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tanisnikana@lemmy.world 2 weeks ago
Tactics was fun.
mnemonicmonkeys@sh.itjust.works 2 weeks ago
Idk, The Elder Scrolls’ fandom debates a lot too. There’s still people fighting over whether the Stormcloaks or the Empire were right in Skyrim, or whether Morrowind or Oblivion are the best in the series
warm@kbin.earth 2 weeks ago
The fact of the matter is it doesn't matter. It doesn't mean it was a good game or something was done better (which is what Todd is looking for, validation), because some people liked it.
Damage@feddit.it 2 weeks ago
My opinion is that only 2 Fallout games were made: Fallout 1 and Fallout 2.
Fight me.
TaterTot@piefed.social 2 weeks ago
Okay, sounds fun.
If we want to say there are more Fallout games than just 1 and 2, then we should probably admit that if Fallout 2 gets to sit at the “true Fallout” table, Fallout: New Vegas should probably get a chair too. A bunch of the original Black Isle developers who worked on Fallout 2 helped make it, and it continues the same regional story and factions. But then again, maybe having the Fallout 2 developers is not enough to make something “truly” Fallout. Maybe it is the isometric (actually skewed trimetric) view, classic CRPG style. Although once we open that can of radroaches, we get a whole new pile of questions.
So maybe we can swing the other direction entirely and say there are fewer “true” Fallout games, and that only Fallout 1 really qualifies. That does have some logic behind it, since the original creators, Tim Cain, Leonard Boyarsky, and Jason Anderson, left during Fallout 2’s development. Their absence shifted the tone, cranked up the pop culture jokes, added a ton of fluff dungeons and encounters, and gave us a more scattered writing experience thanks to the team being split up to work on different sections of the game (Tell me San Fran feels even remotely in the same universe as New Reno). But even then, Fallout 2 still uses the same engine and gameplay loop, so you could just as easily argue it stays true to the original formula.
But if we decide that gameplay matters more than the writing and development teams, then Fallout Nevada and Fallout Sonora belong on the list as well. They are fan-made, sure, but they run on the same engine and play almost exactly like Fallout 1 and 2. So now we are up to four “true Fallout games.” So our definition needs to rules those out to get back to “only 1 and 2”.
So maybe the fan-made games do not count because they are not official releases? But if it being an “official release” is the only rule, then Fallout 76 suddenly joins the “true Fallout” club too, which probably tells us that the bar has to be higher than that.
So if we say that a “true” Fallout game needs a mix of all the things above, like the original devs from the original studio working on the original engine with the original tone and the closest connection to the original story, then we come full circle and land right back where we started: Fallout 1 is the only true Fallout game.
No matter how I slice it, I can’t find a definition that only includes Fallout 1 and 2…
BigBananaDealer@lemmy.world 2 weeks ago
fallout shelter >
Delphia@lemmy.world 2 weeks ago
Tactics was great. I wish there were sequels to it.