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'Huge respect to the folks at Obsidian': Todd Howard invited Obsidian devs onto Fallout season 2's set so they could see New Vegas in the flesh

⁨136⁩ ⁨likes⁩

Submitted ⁨⁨3⁩ ⁨hours⁩ ago⁩ by ⁨BigBananaDealer@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://www.pcgamer.com/games/fallout/huge-respect-to-the-folks-at-obsidian-todd-howard-invited-obsidian-devs-onto-fallout-season-2s-set-so-they-could-see-new-vegas-in-the-flesh/

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Comments

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  • sp3ctr4l@lemmy.dbzer0.com ⁨18⁩ ⁨minutes⁩ ago

    “Look guys! 16x the detail!”

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  • ampersandrew@lemmy.world ⁨3⁩ ⁨hours⁩ ago

    “I think fans debate what their favourite one is, which is understandable,” Howard says. “I think it’s great that you can have a lot of factions and the fans say, ‘Oh, I like one or two or three or four, or Vegas or 76’ now, and so I think that’s really healthy for a franchise where people can say which one is their favourite.”

    I’m sure Todd’s head canon is that there’s more of a debate than there actually is.

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    • Damage@feddit.it ⁨39⁩ ⁨minutes⁩ ago

      My opinion is that only 2 Fallout games were made: Fallout 1 and Fallout 2.

      Fight me.

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      • BigBananaDealer@lemmy.world ⁨19⁩ ⁨minutes⁩ ago

        fallout shelter >

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    • VerilyFemme@lemmy.blahaj.zone ⁨1⁩ ⁨hour⁩ ago

      Dude, all the Fallout community is is debate.

      We’re just doing our favorite thing: picking a side and trying to solve a conflict between multiple factions.

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      • peopleproblems@lemmy.world ⁨59⁩ ⁨minutes⁩ ago

        That’s… Wait. That’s the whole premise of all the games dammit.

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    • BigBananaDealer@lemmy.world ⁨3⁩ ⁨hours⁩ ago

      im not sure what this comment is trying to get at, ive never seen a game franchise more debated than fallout. ive seen every game labelled as someones favorite, including that awful brotherhood of steel game

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      • ampersandrew@lemmy.world ⁨3⁩ ⁨hours⁩ ago

        Just about any game is someone’s favorite, but that doesn’t mean there’s a lot of debate. Fallout 4 and 76 appear to have reached an audience much larger than the rest of the series’ usual standards for copies sold, so the sense I get is that if you’re calling one of those your favorites, you most likely haven’t seen most of the rest of the series. I think 3 and 4 get a lot of criticism that may go too far, but the long and short of it is that the consensus is that Bethesda’s entries are not among the strongest in the series.

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      • ThunderWhiskers@lemmy.world ⁨2⁩ ⁨hours⁩ ago

        I’m not saying Metacritic is the end-all be-all, but it does confirm the most commonly held opinion about the popularity of the modern games. You may think that there is a real debate here but that just isn’t the case. 4 and 76 are pretty firmly the less well received of these games.

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      • tanisnikana@lemmy.world ⁨3⁩ ⁨hours⁩ ago

        Tactics was fun.

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      • warm@kbin.earth ⁨3⁩ ⁨hours⁩ ago

        The fact of the matter is it doesn't matter. It doesn't mean it was a good game or something was done better (which is what Todd is looking for, validation), because some people liked it.

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  • sbbq@lemmy.zip ⁨3⁩ ⁨hours⁩ ago

    Were any of the Obsidian people they brought in the same ones that worked on New Vegas?

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    • ampersandrew@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      A casual look down the MobyGames lists on New Vegas and Outer Worlds 2 still shows a lot of overlap, so probably. It would be weird to invite people who didn’t work on New Vegas to see the realization of a thing they didn’t work on.

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      • sp3ctr4l@lemmy.dbzer0.com ⁨21⁩ ⁨minutes⁩ ago

        Josh Sawyer, Chris Avellone, and probably most importantly, John Gonzalez, were responsible for disproportionate amounts of New Vegas’s design, world building, and writing.

        reddit.com/…/josh_sawyer_clarifies_who_created_wh…

        Of those 3, only Sawyer is on Outer Worlds 2, as the Studio Design Director, a relative demotion from being Project Lead in New Vegas.

        Of those Sawyer specifically names… we still have himself, Jesse Farrel, Jeff Hugses,

        John Gonzalez, Chris Avellone, Eric Fenstermaker, Akil Hooper, Rob Lee, Charles Staples, Travis Stout, Steph Newland, Mat MacLean, and George Ziets, are all absent.

        So basically, almost everyone is gone other than Josh Sawyer and two area designers/writers, who I am guessing wrote the stories and dialogue specific to the areas they designed (for New Vegas).

        John Gonzalez was probably the most invovled in actually writing the most important parts of New Vegas, he doesn’t appear to be on the Outer Worlds 2 team.

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      • psycotica0@lemmy.ca ⁨49⁩ ⁨minutes⁩ ago

        As a person who didn’t work on New Vegas, and in fact has never even played a Fallout game, I’d like an invitation if we’re giving them out!

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  • Xenny@lemmy.world ⁨2⁩ ⁨hours⁩ ago

    Does he still carry the guilt from the metacritic fiasco?

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    • TachyonTele@piefed.social ⁨1⁩ ⁨hour⁩ ago

      That’d assuming he ever had any guilt over it

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    • BigBananaDealer@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      guilt about what exactly?

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      • Pacrat173@lemmy.ml ⁨2⁩ ⁨hours⁩ ago

        I assume this

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  • gustofwind@lemmy.world ⁨2⁩ ⁨hours⁩ ago

    despite all the shit I’m still playing my bethesda games…well, only new vegas and elder scrolls but still

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  • warm@kbin.earth ⁨3⁩ ⁨hours⁩ ago

    I mean the set has missed the mark, from that image in the article. So I'd be pretty disappointed if I was a dev.

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