Josh Sawyer, Chris Avellone, and probably most importantly, John Gonzalez, were responsible for disproportionate amounts of New Vegas’s design, world building, and writing.
reddit.com/…/josh_sawyer_clarifies_who_created_wh…
Of those 3, only Sawyer is on Outer Worlds 2, as the Studio Design Director, a relative demotion from being Project Lead in New Vegas.
Of those Sawyer specifically names… we still have himself, Jesse Farrel, Jeff Hugses,
John Gonzalez, Chris Avellone, Eric Fenstermaker, Akil Hooper, Rob Lee, Charles Staples, Travis Stout, Steph Newland, Mat MacLean, and George Ziets, are all absent.
So basically, almost everyone is gone other than Josh Sawyer and two area designers/writers, who I am guessing wrote the stories and dialogue specific to the areas they designed (for New Vegas).
John Gonzalez was probably the most invovled in actually writing the most important parts of New Vegas, he doesn’t appear to be on the Outer Worlds 2 team.
ampersandrew@lemmy.world 15 minutes ago
I don’t think Sawyer was “demoted”. I think he’s just on other projects. Pentiment’s entire development probably fit within Outer Worlds 2’s timeline. I don’t think Bethesda said, “invite everyone who worked on New Vegas” expecting there to be no change in staff in 15 years, but there are still plenty of people from that old project there.
sp3ctr4l@lemmy.dbzer0.com 5 minutes ago
… Hes on Outer Worlds 2.
As basically a design lead, as opposed to total project lead.
Yeah, sure, he could have requested that himself.
It still basically is a demotion, its less responsibilities, not in charge of the whole project.
In fairness, he’s getting pretty old, I don’t blame him.
But the main point here is… its pretty much just Sawyer, out of names people might actually know, who’s the only one from New Vegas, who is on the Outer Worlds 2 team.