A lot of the same issues VR has that relegates it to a very niche hobby, as well as VR itself becoming more of a thing.
Basically, it’s twice the cost at a minimum. Want 3D movies? Well, that’s 2 cameras, double the storage, and all of the added workload in alignment, effects needing to be done for each eye… Basically double everything and add some to stitch them together.
3D games? Same thing, but with calculations. You have to render each eye, plus the calculations to keep them aligned and in the right place.
3D screens? You have to render each eye, so you have to either do glasses or funky screen tech like the 3DS to get that image to each eye at the right time, so the usual minimum is a screen that refreshes twice as fast plus a bit extra with the glasses to tie it all together.
See the pattern? It’s twice as hard, twice as expensive, plus a little extra.
Which begs the question:
Is it twice as good, plus a little extra?
swordgeek@lemmy.ca 7 minutes ago
3D has tried to be a thing for well over half a century, and failed every time.
from red/blue disposable glasses to modern headsets, it has always beem a niche for two fundamental reasons:
It’s trivial to throw a movie on while you’re folding laundry or cooking. Watching 3D means putting on a device that (currently) prevents you from doing anything else, the Sitting and Watching. And the content is some degree of unwatchable without that.