I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not making the rest of the game less challenging as well.
Around 2010, I remember this game studio sharing a innovative technique of game design where as people failed a boss battle, the game would slowly make the battle easier.
Some companies ran with it. Nintendo gives you extra help if you die multiple times in a level. Where some studios do it more behind the scenes. For example - giving you a bit more ammo. Or slowing the boss down a little more. I can’t remember the game, but they have a feature where a boss can’t one-shot you. And they give you more of those the more you die, so it “feels fair”.
bh11235@infosec.pub 1 year ago
A lot of games allow you to adjust the difficulty mid game. I’ve played several games on “ultra masochist hard” only to lower the difficulty for the bullshit final boss (looking at you Kena).
ArmoredCavalry@lemmy.world 1 year ago
That’s actually what I tend to do, but would be nice (for laziness) to have two different settings. Or for cases where games don’t allow adjustment after starting.
Funny you bring up Kena, because that is actually probably a prime example for me too. Loved the rest of the game, but the boss fights were a bit too difficult imo!