Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
Hey unity specialist programmers, if you want to boost your career out of this, learn another engine asap focusing on “how to do cool things I could do in unity in the other engine” and then market yourself as a “unity exit programmer” that specializes in converting projects from one unity to different engines.
Your expertise still has value, you just need to pivot its direction.
StarManta@lemmy.world 1 year ago
I have been a developer professionally and exclusively using Unity for 17 years. Yesterday, I installed Unreal Engine. I’m doing as many tutorials as I can this weekend.
I have no faith now that there will be enough studios willing to use Unity to sustain a career based on it.
bionicjoey@lemmy.ca 1 year ago
“Proprietary Software A is evil. I’m switching to Proprietary software B. I’m sure they won’t eventually fuck me over for money”
Maybe check out an actual FOSS product like Godot
echo64@lemmy.world 1 year ago
Godot is great, and in 5 years it could be Blender level of capable, but today it’s not at the level that Unity and UE are. and Op is a working professional apparently so they probably need that capability.
Mako_Bunny@geddit.social 1 year ago
How many jobs require experience in Godot? We don’t live in a fantasy world.
LetMeEatCake@lemm.ee 1 year ago
Based on their comment, I don’t think they’re the person deciding what engine is used. They work for someone else that has already selected an engine. They need to keep their skills employable first and foremost here.
Hopefully Godot takes off a bit here, I think there’s good room for it to advance with indie devs and maybe use that growth to be able to be more of an alternative to UE sometime afterwards.
habanhero@lemmy.ca 1 year ago
The business is about making good games and making money. If Godot can actually support that don’t you think devs would’ve switched to it in droves?
Since it’s FOSS I would assume it’s got no crazy financial legalese to bleed the devs dry. So it stands to reason that the Godot product is simply not ready. Devs are not stupid, if there is a tech that is better and free they’d switch to it in a heartbeat, or at least put it on the table for the next game.
The fact that they haven’t done says things about Godot itself.
catastrophicblues@lemmy.ca 1 year ago
Tell me you don’t understand how the industry works without telling me you don’t understand how the industry works. OP is learning another technology popular in demand. Like it or not, companies couldn’t care less about free software.
fartsparkles@sh.itjust.works 1 year ago
Godot is in terrific shape should you not wish to give any of your revenue away. Of course I wouldn’t use Godot for a project that requires advanced rendering features or high graphical fidelity.
tabular@lemmy.world 1 year ago
Godot is also free software; if they tried to do something like Unity then 3rd parties can remove the offending code and even continue development without the them. Unreal is only source available, you ultimately could have the same issue with Unreal in the future.
cooopsspace@infosec.pub 1 year ago
Godot please
Nothing will stop Unity pulling the same thing
EnglishMobster@lemmy.world 1 year ago
Unreal has explicit licensing terms that forbid them from doing this. Terms which people are going to pay very close attention to.
Not to mention that Epic gets their money from Fortnite, not necessarily the engine. They have no reason to squander their goodwill like that.
On top of that - if you want to release on a console, you need to write all the console-specific code yourself. This is quite a lot of work, especially for an indie developer.
Godot is a great start, but it’s got a long way to go before it’s a commercial-ready engine.