After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
I can’t imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I’d say “at least it’s not an indie game,” but then most indie developers would expect their games to have minimal uptake these days.
BURN@lemmy.world 1 year ago
To be honest I’ve never even heard of the game. This was an enormous failure in marketing more than a game being bad.
altima_neo@lemmy.zip 1 year ago
Same, wtf even is this? I thought it was a MCU movie or something?
Armored Core and Baldur’s Gate taking up the limelight right now.
BloomsNBombshells@mastodon.social 1 year ago
@altima_neo @BURN It looks like a reskin of Fable Legends, but in the style of Too Human.
Astroturfed@lemmy.world 1 year ago
Right? Looks half interesting, probably could of sold well enough with any level of marketing.
wick@lemm.ee 1 year ago
Same, although maybe it was targeted more at console players and fans of fps games. I looked it up just now and it looks well made, and also interesting. Finger guns and lots of movement, etc. Something went very wrong to get low numbers on this.