Mine always is, completely forgetting what I was doing and where I was going after not touching a save file for a long time. This is happening to me right now with Stardew Valley.
I'm in Year 4, married Maru, have a decent farm going, I have yet to build the movie theater I just found out so that's something I can do. And I know up until that point, I called it a conclusion of a game, but yet I forgot completely about there being some minor goals or things I wanted to do. Completely out of my head. It was a year ago since I last touched that save.
This happens a lot with old saves, because sometimes I have had something in mind as to how I was going to play the game or where I was going with a character.
Quetzalcutlass@lemmy.world 19 hours ago
It’s rare, but putting cooldowns on basic moves.
I’ve been playing V Rising lately and it does this weird thing where dodging and blocking are equippable spells with (usually) 8-second cooldowns. In return they also get powerful side effects, but I’d rather have a normal dodge or block button I can use at will than have them relegated to yet another move I use whenever I notice the cooldown has expired.
It doesn’t help that your basic movement speed is glacial. Winning boss fights come down more to your character’s stats than actual player skill since you can only dodge a few times a minute and bosses love throwing out a half dozen AOEs every few seconds, turning them into DPS races.
cerebralhawks@lemmy.dbzer0.com 19 hours ago
This is why mages are hard mode in RPGs. You’re limited by mana in how many fireballs you can cast. The sword does more damage and costs nothing to swing even though fatigue is a real thing.