Jeffool
@Jeffool@lemmy.world
- Comment on The TV industry finally concedes that the future may not be in 8K 6 days ago:
This makes sense to me. A hybrid would be nice. Have a calendar or some art while it’s “off”. But then, that’s probably pretty expensive. (Not that I’ve looked, I’m just assuming.)
- Comment on 1 week ago:
Honestly I think people would unironically that as an option.
- Comment on Windows 10's extended support ends in eight months, but users are still rejecting Windows 11, at least in Germany 1 week ago:
Gaming is my big issue. But now that my quality gaming time with family has gone from Warzone to ARC Raiders, it’s a far less daunting concern. I’ll probably wait and see if DMZ 2 supports Linux, which sadly I doubt, and if that game will cost
- Comment on One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals 1 week ago:
I completely agree that huge teams aren’t needed. That said I think at least some of that is exactly because smaller studios full of expert talent were getting funded for several years, because those big studios weren’t making the games developers wanted to make. And those devs understood that “fun” wasn’t the same as “top of the line presentation”.
ARC Raiders’ Embark Studios has a lot of people from DICE. Clair Obscur: Expedition 33’s Sandfall Interactive has a lot of people from Ubisoft. Even Dispatch’s Ad Hoc is a lot of Telltale people (at least some of them by way of Ubisoft.) They knew a lot about their process, but their big companies weren’t making the games they were interested in. So they got funding elsewhere (and famously Ad Hpc’s funding dried up mid-development.)
I’m curious about Wikipedia’s sourcing here. Granted there’s the Balatros and Stardew Valleys of the world, and Helldivers did well. But do smaller games really make up half? Year after year the big ones are usually COD, two big sports game, a Nintendo game, another big fps, a big action game, and a few others.
Again I agree with you when it comes to good games. By man, those big ones are huge sellers. I just wish we had clear insight into sales. But that’s been a thing for a long time now.
- Comment on One-Third of U.S. Video Game Industry Workers Were Laid Off Over the Last Two Years, GDC Study Reveals 1 week ago:
Investment money is not as plentiful as it was several years ago. I’ve heard it in several interviews with developers or devs themselves. (Game Maker’s Notebook, Mike and Rami are still here, and a few devs on YouTube )
- Comment on With all this talk about Ai not being profitable why aren't we using it in video games? I dont mean replacing developers I mean in NPCs in the game. I make them more realistic. 2 weeks ago:
AI in games (using code for entities to make non-player decisions) is about being good enough, cheap enough. It’s just like how games determine their physics. The existence of large scale “black box” AI like OpenAI does not reflect what’s good or cheap. It can’t play chess. You think it’s going to understand The Sims and make reasonable choices in that system?
They’ve already created well tuned system to give your Sims in obtaining their needs. It leads to you having to manage the chaos, and that’s what the fun is. To better hone that is to have the AI play the game for you. And even that, if efficiency of play is the goal, is better done by TASbot and machine learning.
That generic black box style of AI like popular LLMS is like creating a hammer. Now everyone is treating every problem like nails. AI decisions making in games is like washing windows; don’t use a hammer.
The problem is that “AI” is a poorly defined, very vague, and widely used term. Most people here have assumed you meant LLMs because everyone pitches those as ways to solve everything. “Oh, irer up an agent, give it instructions, and let it make requests that are context dependent”. Then, like everyone says here, that usually turns into people testing boundaries and breaking your game. So that makes it both “not good enough” and “not cheap enough”.
Now, look at AI with the term “machine learning” in mind and it’s different. Games like ARC Raiders use machine learning to teach NPCs movement behavior, and to train AI voices like Siri so they can’t add things without further paying people. They think that up-front investment is worthwhile. But those are both far cries from “uploading it to Claude or ChatGPT and see what happens”. Especially when you would have to teach that black box AI your system anyway, for it to use it. And you’re already doing that with current “good enough, cheap enough” bespoke methods, for much cheaper, and they’re good enough.
- Comment on Pet Peeves with Games? 3 weeks ago:
I started the first one and really liked the little walking I did in the first hour and a half, but I just tapped out after that because of the ratio of cutscene to game. … I should play them.
- Comment on What are your technology mispredictions? 3 weeks ago:
I get it and was very skeptical at the time… But soon after I began to believe they’d stick around, and my annoyance at installing through multiple discs (and also putting discs in the tray to play a game) won out.
- Comment on What are your technology mispredictions? 3 weeks ago:
I bought and moved like 1 in late 2013 when it spiked just to play with it and see how it worked, out of curiosity about the tech. (And soon after, mined Dogecoin on Reddit when it started, and we all began tipping like crazy because it was fun and funny.) I made a few bucks off the BTC and kinda regretted not holding it longer. Then cut to a decade later… Sheesh. I may be more sour on the tech now, but damn I’m not so crazy as to not regret selling it.
- Comment on Pet Peeves with Games? 3 weeks ago:
I’ve often wondered why some more advanced games like Elder Scrolls don’t keep track of dramatic actions in some way and offer them up to you when you leave the game for a while. A “previously…” kind of element. Big budget action games too, like from Rockstar.
Obviously they just don’t think it’s worth the work, but I do wonder if it would affect completion rates.
- Comment on Pet Peeves with Games? 3 weeks ago:
You’re completely right of course, but I’ll say it bugs me too at times. I was always able to forgive it but as we got more advanced visually it bugged me more. Then finally in Oblivion it was too much for me. I still love and respect the game, but it actively bugs me there are portals around the world that are just waiting for me to decide I want to fight. I know it’s dumb, but it is what it is.
- Comment on Ron Gilbert cancels RPG project due to lack of support and funding 2 months ago:
He’s been talking about it on Mastodon for quite a while now. It’s a shame.
- Submitted 2 months ago to games@lemmy.world | 39 comments
- Comment on Best vertical games on Android? 2 months ago:
Downwell and Holedown are both fantastic games played in portrait. But I won’t lie; lately I’ve fallen back into Marvel Snap and I live it. (Not love, live.) But never spent a dollar on it.
- Comment on A cool feature/mechanic you want to see in games again 2 months ago:
There’s plenty of better deep dives on YouTube, but basically it’s a system in Shadows of Mordor (and moreso in Shadows of War) that would take a random NPC you were fighting and were joined by (or almost killed,) and elevate them thematically. If one knocked you down there’s a chance they would pick up your sword and break it, smack talk you, and walk away. That guy, of his name was Doug, became Doug the Sword Breaker. Never time you saw him, he’d get a short introduction and a quip or two to remove you of who he was.
If you died, since you were a spirit they’d just mock that they already best you before. But if you were killing them, they might get a scene where they manage to get away to amplify the story. Or maybe you’ll just kill them. It was random and happened with random NPCs, elevating them in the enemy army.
I believe in the second one you could even mind control someone, and take out the people above them, and have a spy in the upper ranks.
Imagine an action game with some Crusader Kings plot drama happening.
Honestly I think there’s probably enough prior art to get away with using whatever you wanted from it. But a) I’m no lawyer and b) I’m not risking millions of dollars making a game.
- Comment on A cool feature/mechanic you want to see in games again 2 months ago:
there’s a grappling hook in ARC Raiders (called the snap hook) and I have one but have never bothered using it. I should change that some day.
- Comment on After Apple originally announced the first version of Halo in 1999, Xbox apparently called Bungie and said "'Steve Jobs can't have that. We're going to buy you.'" 2 months ago:
It’s a popular misconception that Halo was intended to be a Mac exclusive when it was revealed. It was going to be released on Mac and PC.
You may know that, but a lot of people think that it was revealed at Macworld because it was exclusive. But it was just a headliner in a statement of “hey, we can play games too!” In fact the literal game they were running on stage was actually running backstage on a PC.
- Comment on Hyundai car requires $2000, app & internet access to fix your brakes - what the actual f 2 months ago:
haha, I’m 45, so you don’t have to explain the pre-Internet-ubiquity world to me, but I appreciate it. My first car was from 1982, which I got in 1995. I had a big boom box in the back seat that took D cell batteries. (Because it had no radio and I didn’t have money to buy one, but I had the boom box already.) I get the appeal, I just mean to say that there are people who do make their own cars. And while they make incredibly impressive and even outlandish things, I’m pretty certain they could also make you a very basic car, for a price. And probably a lot less than most new cars. They’ll just want the money to front is all. And there’s probably not much in the way of guarantees.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 2 months ago:
Yeah, a lot of gamers know nothing about any of this conversation. I mean, my coworkers who game and mentioned the Stream Machine this weekend. Of course one was talking Fortnite. So that’s where we’re at. I didn’t even get into why this “console” won’t have one of the more popular games that’s literally free on every other machine including their phone. (I can already hear people saying “is a computer! It should run everything!” And then getting together when you explain how, and saying “it should be simple! It’s a console!”) It’s months away at best anyway. Who knows.
- Comment on Valve Addresses Steam Machine Anti-Cheat Concerns, Says It's Working Towards Support 2 months ago:
I think the hope isn’t that “maybe this will be big enough”, but “maybe together they’ll be big enough”. Who knows, though. It got a lot of hype on reveal but people are fickle sometimes.
- Comment on Hyundai car requires $2000, app & internet access to fix your brakes - what the actual f 2 months ago:
What you want to look into is body kits. It’s taking a car, removing parts, and putting on replacements that have fittings that attach the same, but look completely different on the outside. There are many types of cars that have become the most popular to customize and have the most options, but tons of cars can be changed significantly. There are even some body kits that change everyday cards into looking like completely different cards (“kit cars”, I think they’re called), and lawsuits around some similarities of body kits. There’s also tons of YouTubers that do videos on this, and a whole culture about it. Usually they go for more flashy, and more tech, but you can probably go the other way pretty easily too depending on your taste.
It’s completely possible to do as a hobby if you have time and money, and more possible to GET done if you have lots of money. Honestly I have no idea about it. But my cousin is a car guy and I stayed with him for a few months earlier this year. Damned interesting stuff out there.
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 3 months ago:
I respect where you’re coming from, but a) “fool” is literally in my name. And b) you’re saying “there are other good games, leave those games you’re enjoying.” But you’re also saying “there are other people, leave your friends and family that you play with.” And that’s a little different.
- Comment on Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever 3 months ago:
Kernel level anti-cheat is what’s probably going to keep me on Windows for a while. I get those games aren’t for everyone, but I like them well enough, and that’s what my friend group plays. Warzone, DMZ, and going to try RedSec tomorrow. Kind of a shame. Otherwise I’d love to make the jump. As it is I’ll probably see about dual booting when I get my next PC in a year or two.
- Comment on Man Alarmed to Discover His Smart Vacuum Was Broadcasting a Secret Map of His House 3 months ago:
It reminds me of when Google added everyone’s phone numbers to search. Everyone freaked out. “What do you mean anyone can find my number?!” And this is back when phone books were ubiquitous.
It’s pointless now as anyone actually making a call (scammers) buys numbers from providers or other thieves. But it’s really interesting how publicly available data being more publicity available can be scary.
- Rock Band 4 to be delisted on tenth anniversary following the expiration of its licenseswww.gamesindustry.biz ↗Submitted 4 months ago to games@lemmy.world | 50 comments
- Comment on New EA Owners Hoping AI Will Cut Costs And Boost Profits, It's Claimed 4 months ago:
Delta Force has a Battlefield-ish multiplayer mode. It’s free to play and you unlock new characters and guns as you advance. (Then there’s an extraction mode too if you’re into that.) I just tried it for the first time after the beta several months ago and I thought it was alright. No jets, but still solid.
- Comment on Xbox fans are compiling lists of all the Activision, Bethesda, and Microsoft games still missing from Xbox Game Pass — and it's pretty huge 4 months ago:
I can’t go that far. I can’t be upset at people for looking at deals and NOT thinking “but what about the companies?” Granted this hits differently as a field I love, but still, I get it.
- Submitted 4 months ago to games@lemmy.world | 6 comments
- Xbox fans are compiling lists of all the Activision, Bethesda, and Microsoft games still missing from Xbox Game Pass — and it's pretty hugewww.windowscentral.com ↗Submitted 4 months ago to games@lemmy.world | 26 comments
- Comment on Cory Doctorow New Book: Enshitification 5 months ago:
Even wilder to me is that they own the *.new TLD. So they have shortcuts like sheets.new and doc.new, which take you to those respective documents in Google Focs. And that’s neat for people using them, and unfortunate for literally everyone else in the world who might want to make a fun *.new domain.