It’s always cool to see such projects, and I was discussing about the topic just yesterday.
… but please, don’t spend $150 on that. This is limited has it has :
- no controllers (and gamepads aren’t spatial),
- no hand tracking (which would be spatial),
- no 6DoF, so you can’t move your head or body around, just turn your head around
- a very limited software stack, e.g. no OpenXR (AFAICT),
- a cable to be plugged to a computer, i.e. it’s not standalone
so it’s basically a more open but not standalone version of the Oculus Go. For context the Go is from 2018 and back then was $200 while being standalone. Note also that the Go is rootable, cf developers.meta.com/…/unlocking-oculus-go/
There are also other DIY VR HMDs, e.g. github.com/relativty/Relativty from 2020 which similar limitations. In fact this made so much buzz back then the founder managed to ride the hype and make (sadly) a VC funded startup. I say sadly because the initial project was all open VR and openness but once the money was locked-in… well I let you check.
So… again this is VERY cool to build but please do not consider this anything but a way to learn. If you do want to play with VR with a limited budget consider instead an accountless (meaning no Meta involved) second hand Meta 2.
FreedomAdvocate@lemmy.net.au 2 hours ago
While this is awesome and extremely impressive, a Quest 2/3 is significantly better than this with far more functionality and would be able to be purchased for the same price and with zero short or skill required to put together.
REDACTED@infosec.pub 1 hour ago
But mom, Meta