Any word yet on what the joystick tech will be? Mouse operation is all very interesting but drift is my main concern for the new joycons.
Nintendo patent explains Switch 2 Joy-Cons’ “mouse operation” mode
Submitted 4 days ago by moe90@feddit.nl to technology@lemmy.world
Comments
FMT99@lemmy.world 3 days ago
idealotus@lemmy.world 3 days ago
I haven’t seen anything official, but rumors are suggesting Hall Effect joysticks.
echodot@feddit.uk 3 days ago
Nintendo playing against type on that one then. They tend to go for the cheapest worst option.
kernelle@0d.gs 3 days ago
Any word on the screen? Would be sad if it wasn’t OLED but it wouldn’t surprise me if they wanted to cut cost for the base model.
aeronmelon@lemmy.world 3 days ago
There is absolutely no reason in a fair and just world why my Pro Controller wouldn’t be able to sync to the Switch 2. So foolishly assuming we live in a fair and just world, I’m probably never going to use the Joycons ever.
DWBstep@lemmy.world 3 days ago
I, for one, can’t wait until my joycon is so scuffed from vigorously rubbing it on a flat surface that it doesn’t properly insert into the console. Maybe I’m assuming too much, but why would I give Nintendo the benefit of the doubt here?
x00z@lemmy.world 3 days ago
I think it has normal mouse sliders. There’s a thicker black line in figure 25 behind the line with number 33.
DWBstep@lemmy.world 3 days ago
Good eye. Looking into it further, it looks like this picture seems to suggest that they’ve forseen this issue and will also provide an attachment for a better “mouse mode” experience.
just_another_person@lemmy.world 4 days ago
It’ll definitely be interesting, but I imagine people will just end up pairing an actual mouse to it if the games all have mouse support.
Thistlewick@lemmynsfw.com 3 days ago
When I saw the reveal trailer and the joycons were sliding around on their sides I didn’t even recognise that they were implying mouse-mode until people in the comments started losing their minds.
All I could think was “my massive hands are never going to be able to use that joycon as a mouse comfortably”. This patent does not make me feel any more confident that j won’t have constant hand cramps with this thing.
Ironfacebuster@lemmy.world 2 days ago
Me too, I just can’t imagine a comfortable way to hold it as a mouse and better yet, didn’t even notice the mouse sensors until watching it a third time after seeing all the people talking about it!
I was convinced it was just Nintendo implying the new shoulder button attachment would be called “skates” or something
billwashere@lemmy.world 3 days ago
Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.
Kolanaki@pawb.social 3 days ago
It’s super hard to draw hands even for people that normally draw anatomical figures, and these are likely drawn by engineers that are used to drawing machines.
Gumus@lemmy.world 3 days ago
This is most probably a stylized projection of a 3D model.
Sturgist@lemmy.ca 2 days ago
I know right? There’s no where near enough Doritos dust on those fingers!
kinkles@sh.itjust.works 3 days ago
Mario Paint 2!
BennyInc@feddit.org 3 days ago
Dual mouse mode sounds interesting…
prettybunnys@sh.itjust.works 2 days ago
Star Fox could be interesting controlled that way
EvilBit@lemmy.world 3 days ago
“And if you turn it sideways it works like a mouse”
“Okay”
Why are we talking about this more than that?
Lost_My_Mind@lemmy.world 3 days ago
Because they haven’t confirmed cat support yet!
echodot@feddit.uk 3 days ago
You mean a mouse that won’t get pushed off the desk? They’d win a Nobel prize for that.
Charzard4261@programming.dev 3 days ago
I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I’d hate for it to just be a new smash.
VindictiveJudge@lemmy.world 2 days ago
I hope the next Fire Emblem uses this. Of course, they didn’t use the Switch’s touch screen, so I’m not holding my breath.
Theonetheycall1845@lemmy.world 2 days ago
Little do you know Nintendo is in with Big Orthopedic.
jacksilver@lemmy.world 3 days ago
The asynchronous games were a lot of fun. www.mariowiki.com/Nintendo_Land had a couple of them, like one where everyone is in first person mode chasing the tablet player who has a top down view.
AceFuzzLord@lemm.ee 3 days ago
Sliding joycons against a flat surface? Cannot wait for it to come out they intentionally made them so piss poor that after a few times doing it, your joycon breaks and you need to get an official new one in order to use that feature, which will probably be shamelessly required to use an important feature in some place like their shitty store.
bruhbeans@lemmy.ml 3 days ago
Every time Nintendo adds a weird gimmick to a new system, I say, “no one will use that,” and every time, I am wrong.
Lost_My_Mind@lemmy.world 3 days ago
The NES had an expansion port on the bottom.
The SNES also had an expansion port.
The virtual boy…existed.
The N64 had an expansion port, a ram upgrade, and a controller memory pack.
The gamecube had an expansion port, and a handle.
The Wiimote has a speaker inside, that only 1 game ever used (that I played).
The WiiU had the WiiU gamepad.
The Switch had the IR sensor, and HD rumble.
MrScottyTay@sh.itjust.works 3 days ago
You must’ve only played 1 wii game because pretty much every game used that speaker
caseyweederman@lemmy.ca 3 days ago
The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
The N64 also had a floppy-disk loading module.
The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube).
MelodiousFunk@slrpnk.net 3 days ago
Three ports, actually. One for network, one for the GBA player, and one that wasn’t used as far as I can recall.
Not totally useless!
Feathercrown@lemmy.world 3 days ago
Crusty wiimote sounds are a staple
TheGrandNagus@lemmy.world 3 days ago
At least half of those were definitely used.
I_Has_A_Hat@lemmy.world 3 days ago
It makes me sad that so few games utilized the potential of the WiiU gamepad. There was this game called Zombie U that managed to really show how incredible it could be. There was a mode where players would be in a zombie wave survival arena except 1 player would instead be controlling the spawns via a map on the gamepad. They could see where the other players were, where the weak spots were, and had their own progression tree to unlock better zombies.
Empricorn@feddit.nl 2 days ago
That’s your biggest takeaway from the Switch, not the fact that it’s a portable console with detachable controllers that can expand to your TV!? Or is that too integral and less of a gimmick…?
Atherel@lemmy.dbzer0.com 3 days ago
Don’t forget the rumble packs. N64 had one, not sure if there were others.
Logitech had a rumble mouse. The only game I know used it was black & white
prettybunnys@sh.itjust.works 2 days ago
I used the N64 expansion port.
Rogue Squadron bundled it in, improved graphics and load time.
Made other games run faster too if I recall.
WolfLink@sh.itjust.works 3 days ago
Splatoon is about to get real sweaty when M&K is an option
echodot@feddit.uk 3 days ago
RTS or any predominantly mouse driven game on the switch would be interesting.
Trying to play those sorts of games even on the steam deck is a bit of a penance.
Empricorn@feddit.nl 2 days ago
I cannot adequately describe how mildly interested I am. But I guess we’ll see…