WolfLink
@WolfLink@sh.itjust.works
- Comment on GOG wants to bring back physical boxed copies for PC games 5 days ago:
I’m down tbh
- Comment on Looking for coop roguelike Action RPG 1 week ago:
Yeah EtG is HARD I personally have only made it to thr 3rd boss. My brother is really good at it and has told me what happens when you get to the end.
StS 2 is still early access so it is not really finished yet. I’m not sure what a “good moment to finish” would be like, although even just beating the final boss for the first time is an achievement, but personally that’s not where I wanted to stop. My group kinda petered out after completing most of the unlocks, although we plan to come back on full release and/or when they add more significant content.
- Comment on Looking for coop roguelike Action RPG 1 week ago:
This seems kinda tough but here are some games that come to mind:
Slay the Spire 2
- 1-4 player co-op
- main gameplay is turn-based tcg-like deck builder (in multiplayer, turns are simultaneous but teamwork works best when you slow down and don’t all go at once)
- plot gets unlocked bit by bit mainly through achievements, which don’t always come from winning a run
- Strong class identities, and this is built on in multiplayer. You form your build from cards and items drafted from random selections, but the pools of available cards and items are dependent on your class.
Enter the Gungeon
- 1-2 players
- bullet hell roguelike dungeon crawler
- main story requires wins or at least deep runs for progress most of the time
- class selection defines your initial items, but your build can change a lot depending on what items you find
- the late story is highly dependent on your character selection
Sanctum / Sanctum 2
- 1-4 players
- FPS Tower Defense
- there are classes which form the basis for your build crafting, although other build crafting choices you make can kinda override that
- build crafting is a lot deeper in Sanctum 2 than Sanctum 1
- Story is told in pieces level-by-level
- its not a roguelite, but it’s a level-by-level game with lots of options for modifiers, which makes it playable in short sessions with a lot of replayability
- Comment on Is anyone self-hosting their own AI? 3 weeks ago:
Ollama, openwebui, running the ~20GB Qwen models on a 3090
- Comment on Home server 3 weeks ago:
A little bit of airflow can make a huge difference. If it works it works. I think the doubters have just never experimented.
- Comment on how do you manage your server? 1 month ago:
It’s good to get comfortable in the command line, including over ssh.
Especially considering ai and documentation along the way?
If I am going to ask AI or Google about something, I just do that to help me find the answer and then apply the answer myself. That way I learn, and can double check the AI isn’t hallucinating, at least on in obvious ways.
As for documentation, I keep a notes folder with detailed notes on manual configuration I’ve done, how and why, and the things I’ve learned along the way. I’ve found it’s both useful to help remember the things I’ve learned, and it is useful to go back to refer to.
- Comment on Software for Syncing files between storages (Linux) 1 month ago:
I have bash scripts of the form
rsync -av source destfor this. Make it -Ave if copying over a network. - Comment on oldsh.itjust.works Not Working? 2 months ago:
502 typically means something along the lines of the app serving the website wasn’t up when nginx started. Sometimes this is simply a case of programs starting in the wrong order, and restarting nginx will fix the issue. It could also mean the app serving the website is broken.
- Comment on 8 player PC games 2 months ago:
The Wii U version of smash also can handle 8 players
- Comment on What are your self–hosted alternatives for inter device communication? 5 months ago:
Samba.
Or one time I made my own simple file sharing website
- Comment on Plex now will SELL your personal data 1 year ago:
While selling data in general is shitty, I want to push back on the fear mongering a little bit.
This only applies to new accounts, and doesn’t apply to self-hosted content.