Why does gabe newell look like Richard stallman
'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'
Submitted 19 hours ago by Agent_Karyo@lemmy.world to games@lemmy.world
Comments
Mwa@lemm.ee 1 hour ago
Kolanaki@yiffit.net 6 hours ago
Copping out of an obligation?
Dude, not finishing the story and leaving us all on a cliffhanger for seventeen fucking years and then giving this as an excuse is the real cop out.
TheBat@lemmy.world 3 hours ago
Honestly, I have no problems with linear games.
Even Rockstar is fumbling with open-world games. God forbid if you try to do missions slightly differently than how Rockstar intended.
Kolanaki@yiffit.net 2 hours ago
It doesn’t necessarily have to be open world as is currently used these days. The OG Doom isn’t exactly linear, but also isn’t open world in any sense. Remove the loading times between levels and it would be open world in the way that term was originally used.
dual_sport_dork@lemmy.world 16 hours ago
I think most gamers would have been perfectly happy with a trip to the Borealis just for the closure of the thing, even if the gameplay brought little to nothing new to the table other than some nice new visuals and arctic setpieces.
Instead we got Half Life: Alyx which was a stunning albeit niche experience in the same old City 17, which retconned Episode 2’s cliffhanger with another, different cliffhanger. For fuck’s sake, Gabe.
TheBat@lemmy.world 14 hours ago
Instead we got Half Life: Alyx
Only if you’re rich enough to afford VR setup. Fuck me for being born in a third world country, right Gabe?
ms_lane@lemmy.world 8 hours ago
And are physically abled to play in VR.
I had a VR Headset (Vive Cosmos), but my eyes just aren’t up scratch, so I could never enjoy it.
pressanykeynow@lemmy.world 10 hours ago
It was the same for HL2 though. I played it like 10 years after it was released, didn’t make the game worse. With VR the first experience will probably be even better in the future.
squirrelwithnut@lemmy.world 15 hours ago
This. I didn’t (and still don’t) need groundbreaking gameplay for Episode 3. I just wanted an ending to the plot.
Duamerthrax@lemmy.world 8 hours ago
I. Do. Not. Care. About. The. Tech.
Gabe, you created an obligation when you ended Episode 2 on a cliff hanger. You should have just let Marc Laidlaw and the game devs just make more games.
As long as it had kept the core writers, I’m sure everyone would be happy. Hell, any “innovation” is being handled by the modding continuity. Breadman of Entropy: Zero created a more fun combat loop then any of the HL2 games have. Singularity has a better physics weapons just by being able to use it independent of the selected weapon and making the object transparent.
SirEDCaLot@lemmy.today 5 hours ago
I. Do. Not. Care. About. The. Tech.
Exactly. The tech doesn’t matter. Tech only exists in service of the gameplay, and (introduced with HL1), the story (previous to HL1 the ‘story’ of most games was just a quick blurb on why there’s monsters and why you have to shoot them).
Gamers DGAF about new tech. Gamers wanted to be told a story. We LOVED the story.
Valve could’ve used the existing engine, built NOTHING AT ALL NEW, and just finished the story with existing assets and we’d all have been over the moon happy.
Duamerthrax@lemmy.world 3 hours ago
You know, I knew the next HL game to come out after Ep2 would be a VR title. It was the most obvious direction Valve could go considering Gabe treats the HL series as a tech demo. Seriously, I think out of anyone at Valve, he has the least respect for the franchise. What I didn’t predict that it would a a VR exclusive title and that it would recon the ending of Ep2 so a character that died(and who’s VA had died), would be alive again. Hell, they didn’t even ask one of the MC’s original VA to reprise her role(or cast into a different character if the age was an issue).
I have way more trust in the fan community to continue the story. Entropy: Zero took some cues from Epistle 3, so I hope the breadman and the Project Borealis are sharing notes, so the can have a shared continuity. I really, really liked the voiced MC of Entropy: Zero and the combat loop, with more enemy types and weapons was superb.
newthrowaway20@lemmy.world 19 hours ago
Shame Ubisoft doesn’t feel this obligation to gamers. If they did, we’d probably only have 4 assassin’s Creed games
phoneymouse@lemmy.world 17 hours ago
Is assassin’s creed any good? Once a game becomes a franchise with a bajillion releases I just tune it out. Feel the same way about marvel movies. Maybe they’re good, maybe they’re bad, but I’m more annoyed that they’re trying to shove it down my throat, so I tune out.
MeekerThanBeaker@lemmy.world 16 hours ago
I’ve played pretty much all but the most recent. They have their ups and downs. The first was almost like a proof of concept. Kinda boring, but the story sets up the sequels. There was a good overall story arc in the Desmond/Ezio trilogy (Assassin’s Creed II, Brotherhood, and Revelations) that hasn’t been duplicated since.
AC3 was a bit of a breath of fresh air, being part of the American revolution, but it wasn’t for everyone. The story was being deviated from earlier games too much. AC4 is, for me, still the best single-player pirate game out there. It continues with Rogue. Both of those games I highly enjoyed.
Unity (Paris during French Revolution) and Syndicate (Victorian London) both have fantastic maps and character design, but gameplay and story just wasn’t as interesting to me. The series was feeling stale.
To Ubisoft’s credit, they knew that too and entirely revamped the gameplay and menu system starting with Origins (Ancient Egypt), then Odyssey (Ancient Greece), and Valhalla (Vikings during 9th Century). Valhalla was really fun. I love how they change certain villages up throughout the year… adding festivals/challenges depending on when you play. The maps were just getting too huge and overwhelming at this point.
I play the games now mainly for exploration. Gameplay and story are secondary as they aren’t as interesting anymore. They really put a lot of detail into their surroundings and do their research on history, whether real or fantastical. It’s escapism to another land in another time.
Ubisoft is not Rockstar. The story is no longer the reason to play these games. They are forgettable. The Desmond/Ezio storyline of the earlier games are no more. However, we don’t have to wait several years to play a sequel.
Valhalla was the only one that I paid full price for since it was 2020 and we were still basically trapped in our homes, but definitely got my money’s worth. They seemed to take more time making Mirage so I’ll check that out eventually. They are remastering some of their old games so I’d play those over the dated originals.
The Far Cry series has a similar feeling for me, but with a first person perspective. New lands to explore, new stories and characters, but some are better than others.
iAmTheTot@sh.itjust.works 16 hours ago
Obviously subjective, but I was a very big fan of the series for the first several entries, kinda began losing interest around Unity (although in hindsight, Unity is probably one of the best ones in a few ways, but at release it was a very buggy mess).
I am not personally a fan of the way they have ignored the modern day story line after around 3, as I am one of the few on the planet that actually found that part of the narrative compelling and the part I was really playing for.
I don’t like they gameplay changes since Origins, and it has increasingly become more of an action game over time and less of a dope assassin game.
Passerby6497@lemmy.world 16 hours ago
AssCreed4 is the best game of the series. Black Flag’s combat was great and the ship combat keeps me coming back to the game years on.
Bookmeat@lemmy.world 16 hours ago
There’s two or three good ones in the series. Thankfully the rest aren’t as bad as Far Cry which is just about the shittiest franchise I’ve ever had the displeasure of playing.
False@lemmy.world 17 hours ago
The first one was meh, the second one was good. Haven’t played most of the others but people seem to enjoy them.
slaacaa@lemmy.world 11 hours ago
Meh. They might have not wanted to make Ep3, but the fans sure did.
I understand Valve works or used to work very differently, people collaborating without a strong top-down steering for management. Yet whatever explanation they have, we were punched in the gut at the end of Ep2, then left waiting, holding our breath. It’s just a piece of media, but it was an important part of my teenage years, and I could never experience the end of the story (outside of reading it in a blog) I waited so much for.
This made me really resent Valve, and soured my experience/memories with the series, I haven’t touched HL or other Valve game for 10+ years, and I don’t think I will in the future.
Duamerthrax@lemmy.world 8 hours ago
Half-Life 2 doesn’t even have a good combat loop. Half-Life 1 has more variety in the weapons and the map team in HL1 actually talked to the AI team. Notice how the combine just stand in doorways or out in the open? It’s lost, but I once saw a video showing that the combine can flank the player and do other complex maneuvers if the maps are properly designed, but Gabe was too obsessed with the Gravity Gun and everything else suffered. The “puzzles” are all either busy work or another seesaw task. I remember being hyped when Gabe said that Ep2 would have the biggest physics puzzle in it, but it ended up just being a huge seesaw “puzzle” that was solved just by clearing the cars off of it.
Every time I do a Half Life replay, I always end up getting bored in HL2 and skip to the community made stuff. Half-life Echoes and Entropy: Zero are musts.
Excrubulent@slrpnk.net 7 hours ago
The combat may not have been the most interesting versus basic grunts, but it never got stale. I’ve never played another game where the core gameplay changed so much so frequently.
Physics interactions -> Basic FPS -> Fan Boat -> Mounted Gun -> Gravity Gun -> Zombies & Traps -> Car -> THE CRANE FIGHT -> Rockets & Gunships -> Ant Lions -> Ant Lion Minions -> Turrets -> Resistance Squads -> Striders -> Super Gravity Gun
Honestly the HL1 combat may have been somewhat more challengjng, but it was a grind. Fights were often just frustrating. I’ve abandonded playthroughs because I didn’t feel like spending another 10 hours beating my head against the endless amounts of enemies just to get to the end of… whatever I was doing I forgot.
HL1’s big innovation was never removing control from the player just to tell the story. Beyond that they also had some interesting AI behaviour and weapons. It was a game with old-school length and old-school difficulty.
HL2’s big innovation was the physics engine, and they played with it in so many ways, whole polishing every other aspect of the design. They kept the gameplay tight and did something just long enough to explore it and then they moved on. They never forced you to hang out just repeating the same loop over and over to pad the length.
Defaced@lemmy.world 7 hours ago
HL2 still did now for the industry than probably any other game on the market. Aldi, Minerva is a must to play, one of the best HL2 mods.
4am@lemm.ee 19 hours ago
We’ve been waiting for so long that games don’t even remember Half-Life. It’s all “silksong copium” memes now lol
darthelmet@lemmy.world 18 hours ago
Clearly this just means that Silksong IS Half-life 3.
derpgon@programming.dev 19 hours ago
At this point I am just expecting Half-Life 2: Episode 2, Part 2
billwashere@lemmy.world 14 hours ago
Then Half-Life 2: Episode 2, Part 2; Chapter 2
lunar17@lemmy.world 14 hours ago
Valve is asymptotically approaching episode three. Always getting closer, but never quite reaching it.
Flamekebab@piefed.social 13 hours ago
Manchester United: 3
ms_lane@lemmy.world 8 hours ago
: 3
Blackmist@feddit.uk 8 hours ago
What did Episode 1 and 2 push forward?
Kolanaki@yiffit.net 6 hours ago
Linear, set-piece story-telling.
Viper_NZ@lemmy.nz 2 hours ago
It sure wasn’t rapid smaller releases
garretble@lemmy.world 18 hours ago
“I was just stumped,” Newell said, sipping a drink on one of his many yachts. “Maybe I’ll get unstumped with my next yacht purchase.”
Shiggles@sh.itjust.works 18 hours ago
How greedy of the man, to checks notes admit to not wanting to make a cash grab and instead leaving the series unfinished because they didn’t think they could do it justice.
BlemboTheThird@lemmy.ca 18 hours ago
Leaving it to rot for 15 years was far more unjust than a slightly less “revolutionary” game. And the concepts they show in the new doc are cool as hell! I would have loved to shoot at blobmonster! They just decided singleplayer FPS games weren’t as profitable, and that’s fine, I guess. They’re a company, they want to make money. But pretending they were somehow doing us a favor by leaving the cliffhanger for long is utter nonsense. Especially since they wound up simply retconning it so the whole wait was pointless anyway!
lambalicious@lemmy.sdf.org 19 hours ago
We ought to improve as humanity so we can deserve Gabe.
Nuke_the_whales@lemmy.world 14 hours ago
So just leaving the series dead on a cliffhanger is somehow not a copp out to gamers??
toiletobserver@lemmy.world 17 hours ago
Zero punctuation on the orange box. youtu.be/_dlEm_2ke8k?si=bsTqae8W64qKny93
HawlSera@lemm.ee 56 minutes ago
I’d have done it just to conclude the story, but then agian, I like stories…