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Weekly Recommendations Thread: What are you playing this week?

⁨33⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨BurntWits@sh.itjust.works⁩ to ⁨patientgamers@sh.itjust.works⁩

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  • stringere@sh.itjust.works ⁨6⁩ ⁨hours⁩ ago
    • Shadow Labyrinth: A metroidvania set in a very dark timeline for Pac-Man. As a metroidvania it is solid. The traversal and exploration are on par for the genre. The sections where you transform into Pac-Man are a cool new take as a variation of Metroid’s classic ball. The maze levels which most resemble the Pac-Man we’re all familiar with provide quite a challenge. Overall I would put this on the shelf next to some of my other favorite metroidvanias including, but not limited to, Hollow Knight, Sundered, and the Ori games.

    • Tales from the Shire: A cozy sim of living in a Hobbit village. I’m sorry, not-village, as that is the goal of the game: to make your small town an official village. I find the pathfinding mechanics in this game adorable and liken them to the wind in Ghost of Tsushima which acted as your objective guide. In Tales from the Shire you follow little blue birds that perch on nearby trees, rocks, and signposts. Speaking of which, when they’re on a signpost they actually sit on the board pointing in the direction you need to go.

    • Primal Planet: Another metroidvania, this one is a primitive setting where you’re a caveman living with your village when it is attacked. You then track down your missing villagers and rebuild the village while levelling up, gaining new crafting recipes, etc. Nothing groundbreaking in here, but it is still a good pixelated entry in the genre with a nice art style and animation. This game does do a really good job of letting you know when you’re under-levelled for an area…brutally so.

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  • OmegaMouse@pawb.social ⁨7⁩ ⁨hours⁩ ago

    FF VII Rebirth. I’m about 40 hours in, currently roaming around Gongaga. I’ve been trying to do all the side quests because they’re pretty well done and enjoyable. The Queens Blood card game is pretty fun too!

    Not sure about Cait Sith’s moveset at the moment but maybe he’ll grow on me. I’ve just found out that he’s based on Scottish folklore which explains his accent!

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  • domi@lemmy.secnd.me ⁨14⁩ ⁨hours⁩ ago

    I have sinned and got Doom: The Dark Ages for 40 bucks so I can rip & tear a little bit.

    Did not like the parry mechanic at first but it’s starting to grow on me. Also, can’t really recommend the game if you don’t have a high end PC.

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    • BurntWits@sh.itjust.works ⁨5⁩ ⁨hours⁩ ago

      I was curious about it when it was first announced but haven’t looked into it at all. I still have to play through 2016 and Eternal first. I’ve only ever played 1993 and 2

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  • Carrolade@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Did a FNV run for the first time in maybe 10ish years? I had never played modded, was feeling like some fpv shooter arpg hybrid with a dose of nonsense, so figured I’d give it a replay.

    Holds up remarkably well. Played it with the Viva New Vegas modpack as a base to simplify things a little bit for myself, added on a few extras for cool features, and it did significantly improve the experience. I remember crashes used to be very frequent, but even with a bunch of mods, this was actually more stable than I remember. Multiple companions mod made the difficulty completely trivial, so felt more like a power romp than an immersive game, but still fun as it sped the playthrough up enormously, with this posse I’m running around with just gunning down absolutely everything in the wasteland.

    On the whole, good stuff, modded replay is recommended.

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    • Coelacanth@feddit.nu ⁨1⁩ ⁨day⁩ ago

      Viva New Vegas is such a great community service. It’s incredible what the modders have done with this scuffed ass game over the years. You can get it feeling remarkably modern once you’re done setting up all the mods. God damn you’re making me tempted to fire it up again and fiddle with my mods…

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  • detren@sh.itjust.works ⁨13⁩ ⁨hours⁩ ago

    Just started Arco and it’s super fun.

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  • Goodeye8@piefed.social ⁨1⁩ ⁨day⁩ ago

    I've started Shadow of War. It's sad what WB did with the game when it released, but in its current state it's a blast to play. The pacing is just a smidge to the slow side but I'm taking it more as a marathon than a sprint, because I am enjoying the core gameplay loop. It's one of the few games where dying is fun. The story is essentially nonsense and you can see plot twists coming from a mile away, but you're not playing it for the actual story. You're playing it for the stories the nemesis system creates.

    It's such a simple system that just creates such memorable stories and enemies. In my playthrough I have an ork who killed me, I then got revenge on them by poisoning them, they then came back from the dead as a legendary with epic poison trait and now I run away from him because he keeps getting stronger. I have another ork who followed me from one area to another, he's an epic ork with iron will (meaning I can't turn him to my side) and I keep humiliating him in hopes that eventually I can break his iron will trait. No luck so far but I'll keep trying.

    If anyone is planning on playing it my recommendation is to either start on the hardest difficulty (and focus on collecting skill points because the game does get easier one you have more skills unlocked) or raise the difficulty as you progress until dying is relatively common. You're simply not going to get the full nemesis system experience if you're never dying.

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    • caut_R@lemmy.world ⁨1⁩ ⁨day⁩ ago

      The rogue-lite (?) mode DLC is also surprisingly good, especially after you‘ve done the story missions once and can then ignore them and just try out weird stuff

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  • cloudless@piefed.social ⁨1⁩ ⁨day⁩ ago

    Trying to play Atelier Lulua, but like most JRPGs, the beginning is painfully slow.

    Why can't game devs make JRPG start with a bang like with Final Fantasy 7 OG?

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  • orochi02@feddit.org ⁨14⁩ ⁨hours⁩ ago

    Terraria again. First time master mode.

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  • Junkers_Klunker@feddit.dk ⁨16⁩ ⁨hours⁩ ago

    Pokemon firered for the Nth time.

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    • BurntWits@sh.itjust.works ⁨5⁩ ⁨hours⁩ ago

      Nice. I’ve been meaning to do another playthrough of Gold or Silver again recently. Likewise for the Nth time

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      • Junkers_Klunker@feddit.dk ⁨4⁩ ⁨hours⁩ ago

        Ooh yes, those are great too 👌

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  • sugar_in_your_tea@sh.itjust.works ⁨20⁩ ⁨hours⁩ ago
    • Magic Arena - phone and laptop
    • Tunic - Steam Deck
    • Tears of the Kingdom - Switch
    • Final Fantasy VII - Desktop

    I only play the last two with my kids watching.

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    • stringere@sh.itjust.works ⁨6⁩ ⁨hours⁩ ago

      Tunic was such a fun adventure.

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  • yaroto98@lemmy.org ⁨1⁩ ⁨day⁩ ago

    Castlevania: Lords of Shadow 2. Terrible game honestly

    • Skip Cutscene
    • Skip Cutscene
    • Skip Cutscene
    • Skip Cutscene
    • Skip Cutscene
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    • Slow Walk down corridor
    • Skip Cutscene
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    • Fight 2 copies of the same sprite, once you kill one, another appears, button mash till they stop showing up
    • Skip Cutscene
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    • Use Random New Ability once and only once
    • Skip Cutscene

    It plays more like a visual novel than the kind of games I typically like.

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    • cloudless@piefed.social ⁨1⁩ ⁨day⁩ ago

      Some games try too hard to be cinematic, but they don’t understand what cinematic actually means.

      Fantasy Life 3DS is a great game but I have to skip most of the dialogue because they are unbearably long and boring.

      Fantasy Life i seems to be better.

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  • charade_you_are@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

    mostly dcss & heroes of might and magic 3 lately

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    • BlueSquid0741@lemmy.sdf.org ⁨1⁩ ⁨day⁩ ago

      I started a playground of homm3 on the weekend. First time since in about 20 years. But I only lasted about 20 minutes and fell asleep.

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      • redhorsejacket@lemmy.world ⁨1⁩ ⁨day⁩ ago

        I’m a homm2 guy myself ( shout out fheroes2 engine ), but I can’t sympathize with you on that front. Much like some folks’ relationship with Civ, I’m constantly in a “one more turn” loop when I play, to the point that I won’t boot it up if it’s after a certain time haha

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  • Coelacanth@feddit.nu ⁨1⁩ ⁨day⁩ ago

    My stalling of Blasphemous continues. Apparently some time saving features - like teleporting between bonfires or getting the good ending while still being able to get rid of guilt - were added in a DLC. You just gotta donate an exorbitant amount of currency to a tithe box that you have no idea the function of without a Wiki. Sigh.

    So instead of grinding currency I went back to Deus Ex: Mankind Divided to finish the DLCs. Desperate Measures was a huge disappointment honestly. Completely linear, extremely short and just clearly a main story mission shamelessly ripped out and sold separately.

    A Criminal Past was an extraordinary DLC however. Solid probably 6-8h playtime, awesome level design, lots of actually impactful choices. The replayability seems high enough that I could definitely see myself going back for another run at some point.

    This DLC disables your augmentations at the start, and while I don’t like the “lose all your abilities and equipment” trope (especially since it’s a repeat from the Human Revolution DLC) it didn’t bother me as much here. Probably because I took a substantial break between finishing the main story and coming back, so it didn’t really feel like losing abilities.

    Pretty early on the DLC gives you the option of using an item to regain the use of your augs, however, it’s heavily implied that doing so would lead to negative consequences so I abstained. For the most part, this was fine. I was actually extremely impressed by the level design, which was well thought out enough to accommodate stealth without augs… except perhaps for the prison riot. I have no idea how you’re supposed to navigate that unseen and non-lethal without augs. But I probably missed something.

    Regardless, it was an awesome experience all told, and continuing the trend from Human Revolution once again a DLC is the best part of the game in the New Deus Exes.

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  • silverchase@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

    Moss: Book II

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  • BlueSquid0741@lemmy.sdf.org ⁨1⁩ ⁨day⁩ ago

    I played some 20 Minutes Till Midnight. I like it, but not a lot to say about it.

    I kind of feel like I want to give Bioshock Infinite a go soon.

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    • Coelacanth@feddit.nu ⁨1⁩ ⁨day⁩ ago

      Ooh, I had some fun with 20 Minutes to Midnight back when it first came out. Has there been any major updates? Might be fun to reinstall actually.

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      • BlueSquid0741@lemmy.sdf.org ⁨1⁩ ⁨day⁩ ago

        I couldn’t say. I only played a couple rounds of it when it first released so I couldn’t work out if anything was new.

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  • Essence_of_Meh@lemmy.world ⁨1⁩ ⁨day⁩ ago

    TL;DR:

    • Colin McRae Rally 04
    • Project Wingman
    Lots of rambling

    Still playing Colin McRae Rally 04, mostly on Steam Deck this week. I think I’m finally used to playing this game with a stick - not that this was particularly difficult but after years of doing so exclusively with keyboard it did happen easier than expected.
    I didn’t migrate any of my progress from the desktop so I’m just slowly getting into the groove with 2WD Championship. It’s one of those games where I don’t really mind having to unlock everything again (maybe I’m just unconsciously worried there won’t be enough content otherwise). — Besides that I finally started playing Project Wingman. I got it during GOG’s summer sale but outside of testing it for performance as well as Linux and HOTAS compatibility I didn’t really touch it otherwise. I’m 40-60% into the game, I think, so things might change but I like it a bit more than either of the Ace Combat titles I played so far (not by much but still). Game feels great to play, looks awesome and I really appreciate how they’re able to use the fantastic soundtrack to make even the early missions into extremely hype affairs.
    I enjoy it way more than I expected to, to the point it became my favourite game in a long while. I also decided to try playing it in VR. First reaction: it’s freaking playable on my machine?! Awesome! Second reaction: this is really cool. Feels less intense than anticipated but really cool nonetheless.
    Bonus points for finally getting a chance to SEE the designs of enemy aircraft - I was never able to get a good look at them when playing in pancake mode (I’m talking about large support planes you can’t buy for yourself). Unfortunately for me, this will most likely stay as a fun experiment rather than something I’ll continue with. While the game runs well enough, I can already tell the performance during later missions will take a dive to unplayable levels and there’s no point in dealing with that. I’ll most likely try a few more missions and just wait for a proper VR playthrough until after I upgrade my ancient hardware. One day… While there aren’t any game breaking issues so far I do have a few small nitpicks about the game: - Excessive missile spam in some missions - it’s not even difficult, just tedious. - I keep getting tripped over my key binds as they differ slightly from what I’m used to in Star Citizen (my main HOTAS game at the moment). - I wish there were more key binds for enemy targeting - I miss the ability to select the target I’m aiming at instead of having to cycle in whatever order the game decides to go with. - Had an issue with enemy helis bugging out and not moving in one of the mission. They just hanged in place with their noses aimed at the sky. - Navigating menus in VR is seriously borked. Mouse cursor doesn’t show up and when it does its visual position is completely unrelated to where it physically is. Aiming with my had is a complete guesswork as that too has no reticule to use as a reference point. Last but not least, keyboard works for the most part but can’t be used (or just doesn’t work for me) with certain elements of the settings menu (like trying to go through key binds to a specific position). Setting things up was a HUGE pain. - Dunno if it’s just numbers magic or an actual mechanical difference but combat distances seem to differ between VR and desktop modes. I’m pretty sure distances during the latter are at like a third of what I’ve seen during my VR playthrough. I need to do some more testing. - I miss the afterburner from AC, it was fun to use. Finally, I have a question for those more familiar with the game: does the number of enemies change with difficulty? I’m playing on hard and the amount hostiles can be pretty ridiculous at times. It’s (mostly) fun and it’s properly challenging but it can look pretty stupid sometimes.

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    • BurntWits@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

      I’m going to have to check out Project Wingman, it sounds and looks really fun. No idea why but your comment made me want to go back and try to continue my playthrough of Armored Core 6. Not sure where that thought came from reading your comment, but I think that’s how I’ll spend my weekend if I find the time.

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      • Essence_of_Meh@lemmy.world ⁨1⁩ ⁨day⁩ ago

        It’s not perfect but it is pretty great great - definitely better than what I’d expect from an indie Ace Combat clone made three people. Just watch out for the ridiculous amount of enemies in some missions.

        I really want to get into Armored Core someday, starting with the PS1 original. I’ve heard gameplay changes pretty significantly every few games and I’d like to test which type will be the most fun for me. Are you familiar with the series in general or just like AC6?

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  • hobbsc@lemmy.sdf.org ⁨1⁩ ⁨day⁩ ago

    Dynasty Warriors Gundam 3 but I’d like to find a copy of Gundam Versus.

    I’m on a big stompy robot kick.

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  • Samdell@lemmy.eco.br ⁨1⁩ ⁨day⁩ ago

    I’m back in the Warframe mines, after my Whispers in the Walls break. Dante has been a lot of fun, most interesting frame I’ve had in a while, and I’m also catching up on Prime releases while building up Hex trust.

    Still slowly going through Momodora: Moonlit Farewell, the moment-to-moment gameplay isn’t hitting very strong, but I do appreciate the mobility upgrades, the wall jump was a godsend.

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  • lath@piefed.social ⁨1⁩ ⁨day⁩ ago

    Stalker. Tugunska. Rockay City Crime Boss.

    Shooty tooty mood.

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