lath
@lath@piefed.social
- Comment on Volkswagen Eyes Production Shift From Cars to Parts for Israel’s Iron Dome 1 week ago:
What they learned from WW2 is that they can get away with it.
- Comment on [Jason Schreier] AAA game budgets estimated around $300 million. These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock) 1 week ago:
Earlier these few months, an article popped up educating indie devs on how to attract a publisher and it basically boiled down to “appeal to their money-grubbing soulless husks”, because investors don’t care about games, they care about making profit out of an investment.
But it defended this kind of practice because profiteers care about results. They want a game to be successful, because it makes them money. However, they’ll also cut their losses early if it doesn’t look good.
Developers on the other hand just want to express their creative vision, even if this might bring them to ruin. And it’s this cooperation between realism and idealistic, when done properly, that brings out the greatness of a game. Or so they said.Unfortunately, a lot of the decision makers involved are idiots who fail to understand the need for balance between the costs of production and unhinged desire for success, artistic or material.
Kingdoms of Amalur failed because the people in charge spent their money like crazy on comfort and knickknacks.
Concord failed because the publisher threw a large sack of money at the devs and then fucked right off without a care in the world, leaving a bunch of headless chickens to run around it with no purpose or direction.
New World failed because it was a project run by scammers looking to scam investors (or so I’ve been told).
Highguard failed because the owner was dumb. And probably still is. Also, Tencent was their silent investor, who pulled out when shit went sideways.
Indeed, the formula for a good game doesn’t guarantee success. Even the best of games will fail if the conditions allow it. Yet, for those who simply do not give damn about what they’re making, their carelessness will make damn sure they guarantee its failure.
- Comment on Why Everyone’s Picking Up a PSP Again in 2026 (my article!) 2 weeks ago:
Or something.
- Comment on Why Everyone’s Picking Up a PSP Again in 2026 (my article!) 2 weeks ago:
PPSSPP because I can’t trust second hand dealers anymore.
- Comment on "Departures are necessary," Crystal Dynamics say as they yet again lay off Tomb Raider staff, but they're "fully committed" to the reboot and sequel 2 weeks ago:
Gooners.
- Comment on What if glassmorphism and neumorphism had a baby? I redesigned my city-building game's menu window. 3 weeks ago:
Thank you for the well wishes.
A recent study performed on the large batch of one person revealed that pure black used as menu button colour is unlikely to draw out a positive emotion. When asked for more details, the study participants suggested having a more colourful UI would make it more visually pleasing and subtly influence the player’s perception of the game itself. However, the colour pallet should not be in conflict with the rest of the game or its theme, but rather to complement it.
Both the study participant and I wish you well on your journey.
- Comment on [DX] What's a Concord-like? 3 weeks ago:
Nah, didn’t you hear? Ever game that fails does so due to DEI!
- Comment on [TheGamer] GreedFall: The Dying World Launches To Mostly Positive Steam Reviews, Favourably Compared To Dragon Age 3 weeks ago:
Weird, it was Mixed when I last looked at it.
- Comment on [TheGamer] CD Project Red Founders Reportedly Tied To Mysterious Death Investigation 4 weeks ago:
Hmm
- Comment on Russia-backed hackers breach Signal, WhatsApp accounts of officials, journalists, Netherlands warns 4 weeks ago:
Real people are gullible in the sense that it’s way easier to notice trouble when it happens to others than when you’re at the center of it.
The triggers for recognition change alongside perspective so it’s harder to notice something you see as a 3rd person when viewed in 1st person.
- Comment on Crusader Kings 3 is getting a Roblox adaptation 4 weeks ago:
Money talks, morals walk.
- Comment on Website that let Marvel Rivals players pay each other to throw matches pivots to "transparency initiative" after NetEase get mad 4 weeks ago:
When pay-to-win, but skipping the middleman.
- Comment on The Helldivers 2 Community needs to get a fucking grip on itself 4 weeks ago:
The loudest are often the weakest. I’m averagely sure there was a (biased) study made back when it was popular which suggested many of the most intense participants of an online community barely participate in the activity itself and are instead more interested in projecting themselves as leaders or a person of influence in order to dictate or direct actions and narratives.
- Comment on Weekly Recommendations Thread: What are you playing this week? 4 weeks ago:
Tales and Tactics. It’s an auto battler like dota underlords where you merge chumps, give them items and set them on a table to beat each other off. Heavy reliance on RNG.
- Comment on The Division 2's new Realism Mode chops back the HUD, ammo and health regen, and is free for a month 5 weeks ago:
The game is on sale now and the realism mode is part of a separate expansion with its own price, which can be tried out until April. Still have to buy the base game and the expansion afterwards.
- Comment on The same people who rage against authority love moderating communities where their ideology is the only one allowed 5 weeks ago:
Incorrect. There have been plenty of cases where an observer criticizes existing rules and their application due to inherent bias rather than an unfavorable interaction.
People who see wrongdoing and act to stop them without personal gain do exist.
- Comment on Styx Blades of Greed publishers Nacon file for insolvency, will "assess all possible solutions" to "protect employees and "preserve jobs" 1 month ago:
Blades of Greed indeed. Now I’m wondering if the naming was intentional…
- Comment on Finally a possible path toward peace in this long war 1 month ago:
No peace. Only war fueled by annoyance.
- Comment on Never understood this. If something foreign enters you your white blood cells go after it like a dog in heat, Would this not mean that our cells are smart enough to discern bad from good? 1 month ago:
They don’t go after everything foreign. They are produced with instructions by which they identify a threat. It’s their production source which provides the instructions and it’s not that smart or we wouldn’t have cases where the immune system attacks the body itself.
- Comment on How should Lemmy & Piefed handle voting activity from banned/deleted accounts? 1 month ago:
Gog disabled down votes on its forum and now there’s a bot up voting every reply in derailed threads. Mass up voting can also be a problem in creative hands.
- Comment on How should Lemmy & Piefed handle voting activity from banned/deleted accounts? 1 month ago:
Well, I’m here for the internet points. I’m a hoarder, so I like collecting stuff, internet points included.
- Comment on What do you guys think of Crimson Desert? 1 month ago:
But you can swipe the enemy’s feet to knock them down!
- Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine 1 month ago:
New version = old version + ai?
- Comment on 👐 aliens. 1 month ago:
Yup, just some goats walking on two feet.
- Comment on The Highguard Website Is Down As Players Brace For The Worst 1 month ago:
The devs were going to be laid off either way as that is the standard for today’s crappy industry.
- Comment on What are your thoughts on Reanimal? 1 month ago:
It’s been years since I saw it, so my memories are vague and tinted, but they still exist. It’s, well, pretty much what you’d expect from a movie about killer sheep. I liked it at the time.
- Comment on This week's new PC games are a treasure trove of the scary, eerie and occult, plus a charming Star Trek game 1 month ago:
I mean. The ship management gameplay is more like fallout shelter or XCOM (newer ones) base building.
Ship combat, well, I forgot what it was like. Which kinda says a lot about how engaging it was at the time. Possibly like FTL.
Ground missions depended on officer skills for outcomes, with RNG and exhaustion components.
Each had its own thing, which makes me wonder how deep the systems really are.
- Comment on This week's new PC games are a treasure trove of the scary, eerie and occult, plus a charming Star Trek game 1 month ago:
What the… They’re releasing the Voyager game now? I was expecting a summer or autumn release since first look was only a few months ago and the demo was barebones.
Red alert! Raise doubts and lower expectations! We may have a shallow puddle before us.
- Comment on Video game romances need to evolve beyond lore dumps 1 month ago:
As every generation ends up saying, romance is dead.
- Comment on What are your thoughts on Reanimal? 1 month ago:
My thoughts? Well, the poster reminds of me of a flick named “Black Sheep” or something similar where a chemical substance turns sheep murderous.