Actual news: two leads (Jennifer and Björn Pankratz) founded a new studio: Pithead Studios
I guess they can’t carry over any old IP, but at least we might get more Gothic-like games.
Submitted 4 months ago by simple@lemm.ee to games@lemmy.world
Actual news: two leads (Jennifer and Björn Pankratz) founded a new studio: Pithead Studios
I guess they can’t carry over any old IP, but at least we might get more Gothic-like games.
Oh man, I hope so!
I prefer their games over anything Bethesda/Diablo/whatever stuff.
Their games, as clunky and weird they sometimes are, have soul and passion. I’m playing Risen 2 at the moment, and I just love the world. So much too see, every corner has something to find, even if it’s just a bottle of Rum.
It has gotten to the point where if you work for a game studio that gets bought out or sold, might as well get ahead of the game and start looking for a new job before they have the chance to fire you.
Before I left the industry in 2022 this is exactly what we did. Only it’s more often when a project is finished.
Fuck embracer.
To be fair: Piranha Bytes would have ceased to exist years ago without them…
Less than a day after I find out from an old article that there was supposed to be a modernized remake of Gothic 1 on the way to be published this year and got all excited. Fucking fantastic 😮💨
The remake is still happening as it’s developed by Alkimia Interactive and published by THQ Nordic, Pyranha Bytes had nothing to do with it.
Yes, and I bet it will be a soulless husk of the original.
Wasn’t Piranha Bytes not profitable for quite some time?
Their games certainly had a community of fans, but I don’t think those are enough to keep a whole studio afloat.
Just thinking out loud, I did not look at any numbers, but in my head what’s done them in is not producing games that feel good to play. I loved Gothic 3 and Arcania at the time, but I’d choose any other 3rd person RPG that actually has snappy controls over the more modern stuff like Elex and I feel like that’s the mainstream opinion going around.
Yeah, far as I know they also started to struggle with Risen already, as cost started going up for 3D RPGs with open worlds. If you are a niche creator, that’s a problem as your niche cannot be endlessly expanded.
I never tried ELEX or ELEX 2 (kinda should, but eh, bit late now), but they looked fine. Nothing noteworthy, but decent. But the thing is, I have a long long list of just RPGs that I still want to play that are on my backlog, like even Baldur’s Gate 3. And now Dawntrail for FFXIV just released. It’ll be years more before I get around to ELEX. I wish they had gone more something more artsy in style than just generic-3D open SciFi world, as that ages badly. Look at Mass Effect 1 and so on.
Seems like we’re in the same boat, haha.
I also have a big backlog, and there are far more interesting options than their stuff.
Wasn’t this already confirmed a few months ago?
I thought so, too. I’m finding news that a closure was strongly suspected, but it wasn’t yet confirmed.
German source: derstandard.at/…/piranha-bytes-das-studio-hinter-…
Quite sad, but entirely unsurprising.
I loved Gothic to death, and 2 is my all-time favorite game, but after having their wrists slit by the publisher with Gothic 3, and everything happening after the release of that, I am not upset it’s over.
The quality of ELEX was miserably bad in every way imaginable, and it only got worse with ELEX2. Risen had great potential with the first game, but completely flopped it with the next two.
For a lack of a better expression, they were a one-trick pony, and rode that wave of success into their eventual grave
einlander@lemmy.world 4 months ago
Embracer is straight acquiring and then murdering people’s nostalgia.
rockerface@lemm.ee 4 months ago
Embracer, Extender, Extinguisher
bionicjoey@lemmy.ca 4 months ago
Except they don’t Extender
NuXCOM_90Percent@lemmy.zip 4 months ago
The sad truth is that most of these devs would not have survived without embracer. MAYBE some of them can pull a Platinum and say “Yo, want to pay us to make a really mediocre tmnt game?” to help make ends meet. But with funding in the indie space what it increasingly is becoming… the odds of pulling that off are poor.
Of course, BECAUSE of the mass consolidation by platform holders and publishers those studios don’t even have the opportunity to try and make a shitty transformers game to keep the lights on.
CleoTheWizard@lemmy.world 4 months ago
This isn’t what was happening. It’s a tale as old as time, once a corporation becomes large enough it will buy up scrappy competitors and allow them to fail so that they can take the ideas and staff who would otherwise be resistant to the business getting sold.
This happens because even if 50 of those ideas fail but you have 1 guy who comes up with a battle royale game mode, it pays off. None of these companies want to own and manage 50 indie studios, so they shut them down and absorb them on purpose.
And big studios aren’t even immune from this. I think Bethesda is keeping their name, but they’re in dangerous territory. Obsidian is hanging by a thread and barely got saved from this. DoubleFine still exists for the moment. But look at what happened to Tango Gameworks getting shafted by Xbox. The industry devours indie studios day by day for the hope of their stock growth, don’t be fooled
ampersandrew@lemmy.world 4 months ago
Most of this nostalgia was already functionally dead and got a second lease on life, really. There was no chance another Alone in the Dark or Outcast was going to come out of the previous IP owners.