Aielman15
@Aielman15@lemmy.world
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 day ago:
Minecraft started as a building game, NMS started as an open-world sandbox, or is it an aesthetic planetarium? Does that mean expecting good dogfights is unwarranted?
It’s a sandbox exploration/crafting game, not a combat/flight sim game. The survival aspect in Minecraft is barebones and monsters are stupid and useless, so what? Why is Minecraft “crystal clear” about being a “building game with a survival element” but you still insist on NMS being a “space game”? What does space game even mean? Can’t two space games provide different experiences, a different focus on different mechanics, or is good dogfighting a prerequisite to all space games?
Would you please check their original promotional material on what they are selling?
I did. I could count the number of SECONDS space battles featured in their pre-release trailers on one hand. The major focus was always on exploring planets, taking in the sights and gathering resources.
Because it is a common tactic for NMS fans to claim others have “different expectations”, which you have done twice already.
I’m not a NMS fan. I think the game sucked. I hate sandboxes.
You, however, had different expectations.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 day ago:
You can always press S to win.
Don’t do that? I recently replayed the remastered versions of the old PS1 Final Fantasy games, and they have built-in cheat codes (press left and right stick to turn on God mode). I didn’t do that and played the game normally.
Thanks for proving my point.
You are strangely confrontational for some reason. But anyway, my point was that the game is, and always has been, exploration first, and everything else is complementary to the main gameplay loop. You were setting your expectations up for some sort of grand RPG dogfight game that never was, and telling us that it’s HG’s fault.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 day ago:
I don’t know exactly what you mean with “functional dogfights […] with functional AI”, but from the looks of it, it’s there already:
www.youtube.com/watch?v=djIOoTjayKs
There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:
- Availability of certain blueprints to purchase.
- Faction specific dialogue options.
- Possibility to start missions, which require a minimum faction standing.
- High standing will grant the player aid at times when under attack by pirates.
- Discounts on technology modules in Space Stations.
Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 day ago:
Your argument is that the game doesn’t fit its “space tropes”, but somehow that’s not you having different expectations than what it actually promised and delivered?
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 day ago:
I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.
I cannot say the same with NMS and its space tropes and exploration loop.
Sounds to me like you had different expectations and are saying that it’s somehow the game’s fault.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 day ago:
Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.
There’s nothing wrong with not liking NMS, and as I said, I don’t like it either, but I wouldn’t say that the game doesn’t fit the promises made just because you don’t like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it’s like that for every sandbox game. I don’t like Minecraft and Factorio either, but like, it’s my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 1 day ago:
A redemption arc implies fucking up in the first place and working to rectify the previous mistakes.
They lied and the game was missing a lot of features at launch, but now all those features (and more) are in the game, which is still being updated for free a decade later.
I don’t like the game, and I wish the devs acted differently so that a redemption arc wasn’t needed in the first place, but it is what it is. The devs worked their asses off, the game is now playable and feature complete and is still being updated, and from the looks of it Hello Games have learned from their mistakes and are not promising the moon for their next game.
- Comment on What challenge from a game isn't worth completing and what challenge from a game is worth completing? 1 day ago:
I hunt down achievements when I enjoy the game and the achievements sound fun and not busywork. If it’s interesting side quests, minigames, or fun challenges, I might do them. I also like playing at max difficulty if it’s fair.
If it’s about going through a checklist to collect 100 feathers or spending 50 hours learning the entire game by heart to complete some hardcore challenge, I’d rather do something else with my time.
- Comment on How Bandcamp became the "headquarters" for video game soundtracks 2 days ago:
I a world of subscription services, Bandcamp’s a breath of fresh air. You pay, you own it. You can download it and store it wherever you want and play it to your heart’s content. Their cut is reasonable and the artists are well paid, it feels great to own stuff and reward the people making it.
- Comment on Meta is closing down three VR studios as part of its metaverse cuts 6 days ago:
It’s a bug in our simulation. If you’re poor and you lose a little money, you go bankrupt. But if you’re rich and you burn a fuckton of money, you can buffer overflow into richness and go back on top.
- Comment on How Are You Guys Handling This? 2 weeks ago:
I don’t know you, but I have more games in my library than gaming hours in a month. I haven’t touched anything released in the past three years, and mostly replay older games and emulators. The entire PS1 and PS2 library, as well as Nintendo 64, GBA, DS, etc… can be played on your fridge, and you can pirate those games for free, or buy their remasters (if they’s any) for cheap.
- Comment on Day 529 of posting a Daily Screenshot from the games I've been playing 3 weeks ago:
I played this game years after its release, luckily without spoilers, but I had heard a LOT about it and how great it was.
It’s one of the very few instances of a game living up to its hype. Loved every second of it! The humour is always on point, gameplay is unique, soundtrack is on fire, and the story’s not bad either. I only had minor grievances with it, but nothing that made it drop below a 9/10 for me.
- Comment on Resident Evil (Gameboy Color) final build now recovered! 4 weeks ago:
I played the old available build and, although the game is clunky and the soundtrack gets old fast, it’s still an incredible accomplishment and something the team should have the chance to be proud of.
- Submitted 4 weeks ago to games@lemmy.world | 5 comments
- Comment on ACE COMBAT 8: WINGS OF THEVE Announcement Trailer 5 weeks ago:
The dubious canyons missions are some of the best missions of the franchise, so I’m definitely not complaining about those :D
- Comment on 2025 Game Awards Results Discussion 5 weeks ago:
I despise the Hollywood-ification of the videogame industry, but the show was decent enough, with good pacing and not too many reveals so that everything had its spotlight. The awards went as expected.
- Comment on Resident Evil Requiem - 3rd Trailer 5 weeks ago:
Leon (+Ada) and Chris are the only legacy characters they give a shit about, so yes.
- Comment on ACE COMBAT 8: WINGS OF THEVE Announcement Trailer 5 weeks ago:
Wo-ooh, finally! I was going crazy replaying the same few missions from previous games and Project Wingman. I needed a new game so badly.
The story seems good so far! First time Sotoa’s on screen, as well. I’m a bit tired of playing as Usea again, but oh well, it is what it is.
Also the first time we have a second seat character on screen. They are usually brushed off as non-existent (despite being visible in the cockpit). It was one of the best features from Project Wingman and I’m happy it’s being carried over onto AC.
My main hope is a more fleshed out campaign with longer and more in-depth missions. After almost ten years, I really don’t want another 20-ish short game with small levels centered on some gimmick that get boring on replays. Gimme big, dynamic battlefields in the vein of Ace Combat 6 and Project Wingman, and difficulty options targeted at veterans of the series!
- Comment on Total War: MEDIEVAL III - Announce Trailer 1 month ago:
Don’t mind me, I’m gonna listen to Duke of Death in loop for the following two months.
- Submitted 1 month ago to games@lemmy.world | 5 comments
- Comment on Controversial horror game Horses is the top-selling new game on GOG even as it gets kicked off the Humble Store one day after launch 1 month ago:
Happy to oblige.
To be frank, and I’m sorry if this may sound a bit blunt, you might get more thoughtful replies if your question focused less on dismissing the game up front. The front-loaded tone of your original question is what drew so many downvotes and pushed people away who may have been willing to answer your questions thoughtfully. I also completely missed your point and talked about censorship instead of the game itself because of that.
It’s alright if you don’t like the game or its content, and honestly, I don’t think the game’s for me either; but I wouldn’t be so quick as to judge it as edgelord shovelware before even trying to assess what kind of game it is, especially as the article, which you quoted, made it quite clear that the game had social commentary going on and wasn’t just porn slop. - Comment on Controversial horror game Horses is the top-selling new game on GOG even as it gets kicked off the Humble Store one day after launch 1 month ago:
I think it’s a very interesting experience, although it may not be apt for people who play for the gameplay exclusively. It’s eerie and unsettling in a way that’s difficult to replicate in more traditional/mainstream media, which I think is a good thing in a horror game. If you’re tired of random ghosts, zombies or similar and want a more unique experience, Horses provides that.
Whether you’ll like it, heavily depends on whether you are willing to forgive its shortcomings in the gameplay department in favour of the unique story and social commentary it aims to provide. I’ve played multiple games in the past where I liked the story and didn’t care much for the gameplay, but I also have friends who are unwilling to play a bad game with a good story, so, you know, YMMV.
If you’re asking whether “that mess of a description” exists solely for you to masturbate on or to provide shock value, then I disagree. While the game does feature heavy themes and abhorrent imagery, they exist to convey the narrative. The following is from a Reddit comment that sums it up very nicely:
[…] the puritan can never be free of sexuality, but is vindictive towards the reality of sexuality. It’s easier for them to express their own sexuality through abuse and violence than it is to confront it or interrogate it.
It’s also a horror game, so, you know, abhorrent things are to be expected (and are appreciated when done right).
- Comment on Controversial horror game Horses is the top-selling new game on GOG even as it gets kicked off the Humble Store one day after launch 1 month ago:
Whether a piece of art is a monumental accomplishment or a fleeting novelty should have no bearing on the content it is allowed to display.
Unless you’re saying that Michelangelo gets a pass, but Horses doesn’t? How do you know whether a piece of art is worth it? Where do you draw the line?
Stephen King’s IT has the famous scene where children have an orgy in the sewers. Is he allowed to write it? What’s the difference between IT and Horses, apart from the (subjective) quality of the works themselves? - Comment on Controversial horror game Horses is the top-selling new game on GOG even as it gets kicked off the Humble Store one day after launch 1 month ago:
- Comment on Controversial horror game Horses is the top-selling new game on GOG even as it gets kicked off the Humble Store one day after launch 1 month ago:
(1) The devs trying to make the best out of a bad situation and marketing their game in a difficult situation is, like, not their fault? If you have a product, you want to sell it. Especially if you are an indie dev who desperately needs as much marketing as possible, and ESPECIALLY if you get banned from the largest videogame storefront on the planet because of Valve’s shitty review policies.
(2) Some random news article calling them “one of the best indie game developers” is, again, not their fault. First of all, everyone is entitled to their opinion, and secondly, the devs are not out there brainwashing people to like their game. If someone liked their game enough to consider them a GOTY contender, good for them. My 2018 GOTY was CrossCode despite other big titles releasing that same year (MH World, RDR2, Spiderman, Celeste, God of War just to name a few), is it the dev’s fault?
(3) You calling it “barely an art piece” means shit all. It’s not up to you (or anyone) to decide what’s art and what’s not. This is blatant censorship, but I guess that’s alright as long as it’s not something you like?
(4) The problem is not that they would’ve sold fewer copies had they be available on Steam; the problem is that they weren’t allowed a chance to prove themselves to begin with, because of the shitty review policies by Valve who adamantly refuses to review any game twice (despite them having more than enough money to do so) when they find something they deem “unacceptable”, according to their nebulous metrics. Somehow Sex with Hitler is allowed to be sold on their platform, and so are many Japanese hentai games featuring questionably-legal child-like characters, but this one isn’t? Why is that?
- Comment on Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment 1 month ago:
Shovel Knight is one of the most successful indie games ever released. We’re not talking of a “moderately” successful game that sold a few hundred thousand copies, like Hyper Lighr Drifter or CrossCode: SK sold over 2.5m copies back in 2019, and I’d wager at least as much since then. How do you go from there to almost bankruptcy?
- Comment on Yakuza 0 is being delisted on all platforms on December 8 (being replaced by Y0:DC), Yakuza Kiwami 1 & 2 also being delisted from Microsoft PC Store 1 month ago:
The gog version remains available.
It’s worth noting that Y0 was a beloved entry that frequently dipped below the $10 mark. The remaster adds a few minutes worth of (according to most people) unnecessary cutscenes, and charges full price for it. For many, the standard edition is not only cheaper, but also better.
- Comment on Where's the best point to jump into modern Resident Evil? 1 month ago:
Any game is a good point to jump into: the lore in RE is something you can look into if you’re interested, but is not particularly deep or complex, nor is it ever mandatory to understand or to enjoy a title.
I would recommend playing the games you are interested in the most, rather than the ones people deem important for the lore.
- Comment on LumenTale: Memories of Trey | Explore the region of Talea 1 month ago:
LumenTale is an indie monster collector game developed by the same people who worked on the Pokémon fangame Xenoverse.
- Submitted 1 month ago to games@lemmy.world | 2 comments