Aielman15
@Aielman15@lemmy.world
- Comment on Nintendo Music – Announcement Trailer 2 weeks ago:
I’m pretty sure they were doing that already.
- Comment on In the era of remakes and remasters, what niche game would you like to see receive the treatment? 2 weeks ago:
Just give me a proper Xenogears remake with all the cut content from the second disc and I’ll die happy.
- Comment on Random Screenshots of my Games #37 - Call of Cthulhu 2 weeks ago:
Thank you for putting so much effort into these posts. I rarely comment but I always read them. It feels like reading an informal short review of a random game every day, like having a friend telling me what they played the day before. Sometimes I even add the game to my wishlist.
- Star Citizen Developer Cloud Imperium Games Imposes 7-Day Work Week Ahead of Citizenconinsider-gaming.com ↗Submitted 1 month ago to games@lemmy.world | 28 comments
- Comment on Ryujinx emulator GitHub repository currently down 1 month ago:
It’s insane that Nintendo feels the need to go after the strugglers that play on emulator, despite their console being the most successful on the market, still selling like crazy after almost a decade, and with the successor being one of the most anticipated consoles ever. That line must go up, even if it’s just an inch more.
Fuck Nintendo.
- Comment on Lords of the Fallen 2 is coming in 2026; new details revealed 1 month ago:
Lords of the Fallen - The Lords of the Fallen: The return of the Fallen Lords, Part 2/368
- Comment on Day -9 of posting a screenshot from a game I've been playing until I also forget to post screenshots 1 month ago:
I remember playing MGS as a kid and thinking “graphics will never get better than this”.
It didn’t age well, but I still think of it as one of the most witchcraft-powered games I’ve ever played. I still can’t believe that they were able to craft such gorgeous environments and fluid, cinematic cutscenes on the PS1.
To his day, it’s still one of my favourite games ever.
- Comment on PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off 1 month ago:
Sony looking at the rotting corpse of Xbox and taking notes. But only the wrong ones.
- Comment on Metal Gear Solid Δ: Snake Eater Official Trailer | TGS 2024 1 month ago:
- Comment on The mod who bypass' the PSN login for God of War Ragnarök got removed on Nexus Mods 1 month ago:
I blame the news outlets for making it public and screaming from the rooftops that they were bypassing it.
It’s not the journalists’ fault if they are informing people of the existence of something. And the idea that gamers would’ve been able to enjoy the mod without Sony noticing if journalists never spoke of it is dumb.
So anyone have a copy saved?
I’m still able to download the file from the original link.
www.nexusmods.com/godofwarragnarok/mods/22?tab=fi…
This was the original description of the mod:
Notes
This project does not touch or modify any original game code and is NOT intended to encourage the piracy.- Download the latest release
- Copy the version.dll and PsPcSdk.dll to the game folder
- Enjoy!
Troubleshooting:
If you still encounter the login screen error, make sure to remove this file first:
C:\Users[Username]\Saved Games\God of War Ragnarök[AccountID]\userpreferences
Upon the first popup when it asks to link the Steam account, press “NO” button.It’s worth mentioning that the mod could stop working with future updates of the game, however.
- Comment on Lunar Remastered Collection - Announce Trailer | PS5 & PS4 Games 1 month ago:
This is coming to PC, Xbox and Nintendo Switch as well. I’ve not plated them but I’ve heard good things about these games, so it’s nice that they made them available to the modern audience.
Many old JRPGs are fairly grind-prone, though. I wonder if they’ll introduce some QoL features like the FF remasters, such as a fast forward toggle. And from what I’m hearing, the western release was altered to be more grindy, so I’m curious to see if this is a straight port of that version, or if they restored the original progression as it had been conceived.
- Comment on Horizon Zero Dawn Remastered - Announce Trailer | PS5 & PC Games 1 month ago:
blog.playstation.com/…/horizon-zero-dawn-remaster…
Horizon Zero Dawn Remastered features over 10 hours of re-recorded conversation, mocap and countless graphical improvements that bring the game to the same visual fidelity as its critically acclaimed sequel Horizon Forbidden West. […] The story’s many compelling characters have been upgraded, bringing them in line with current generation advances in character models and rendering.
The audio experience in Horizon Zero Dawn Remastered has been significantly enhanced. We’ve completely revamped the sound mix, now supporting PS5 Tempest 3D Audio Tech2 for higher-order ambisonics and Atmos rendering for an immersive soundscape. Our sound design has also seen major improvements, with hundreds of improvements both in-game and in the cinematics.
[…] We’ve integrated custom haptics for the DualSense controller throughout the game, providing tactile feedback that heightens immersion. Additionally, we’ve introduced a new optional accessibility feature that utilizes sound and haptic feedback to notify players of interactable elements, such as pickups, that were previously only indicated visually.
[…] The PC version (Account for PlayStation Network required on PC) on Windows includes the PlayStation overlay with Trophy support and has its own set of features, such as support for ultra-wide resolutions and the latest performance enhancing technologies like NVIDIA DLSS 3 and AMD FSR 3.1 with frame generation. […]
Many of the accessibility features that were first introduced in Horizon Forbidden West have been included for this Remastered version as well; remappable controls, haptic cues, and various assist toggles will enable all players to fully enjoy the game.
For those that have already played it, we’ve made sure that your old save games will work; […]
For existing owners of Horizon Zero Dawn (PS4, PC) and/or Horizon Zero Dawn Complete Edition (PS4, PS5, PC): you can upgrade to the digital version of Horizon Zero Dawn Remastered for $9.99 on both PlayStation 5 console and on PC (via Steam or Epic Game Store). This includes fans who added the game to their libraries during PlayStation’s Play At Home initiative.
Owners of the Horizon Zero Dawn PS4 game disc can access this offer by inserting the game disc into their PS5 console (and will need to keep the disc inserted each time to play the game).
[…]PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to access the upgrade offer.
For new fans, the game can be purchased for $49.99 on PlayStation Store, Steam, or Epic Game Store. You will receive the Horizon Zero Dawn Complete Edition.Emphasis is mine.
This is just a glorified update, not a remaster. For the most part, it’s a cashgrab and I would be hard pressed to justify the full price point they are asking for this thing. But at least they are offering the update at a discount for existing customers.
It’s hilarious that the existing customers who bought the game physically and then bought their new flagship console apparently are not entitled to the discount. I don’t understand if Sony just doesn’t care about the PS5 Pro and its users, or they think that people will buy the console + external disc tray for this?
Oh, and now the game requires a PSN account on PC as well, and they only mentioned Steam and Epic Store despite the game being also released on GoG.
- Comment on Fantasian Neo Dimension - Release Date Announcement Trailer | PS5 & PS4 Games 1 month ago:
Happy to see this one finally released outside of Apple Arcade. I was wild that it was an Apple exclusive to begin with.
- Comment on What do you think about random encounters? 1 month ago:
They’re not the worst thing ever, but I’m happy when a game finds another way to challenge the player that isn’t “throw an enemy encounter at the player every ten steps”.
Nowadays I particularly enjoy games where the encounter is fought on the map itself instead of having a transition screen and a separate map. Games like Sea of Stars, or Yakuza Kiwami for example. I find that removing the transition screen also removes much of the tedium I feel with enemy encounters in video games.
- Inside Annapurna Interactive's Mass Walkout: Internal Politics, the Surprise Remedy Deal, and Why It All Happened - IGNwww.ign.com ↗Submitted 1 month ago to games@lemmy.world | 0 comments
- Comment on Rivals of Aether II | Official Release Date Trailer (October 23) 1 month ago:
I’ve spent a good chunk of my childhood playing Tekken 3 with my brother and our friends. I just suck at fighting games :D
- Comment on Rivals of Aether II | Official Release Date Trailer (October 23) 1 month ago:
I love the character design of this game so much. Too bad that I’m not good at this type of game…
- Comment on Monthly Recommendations Thread: What are you playing? 2 months ago:
I got the Resident Evil bundle from Humble and decided to finally give RE2make and RE3make a go. But before that, I replayed the original games on my PS1. The last time was quite a few years back… I remember learning English by playing RE3, lol.
Short review of each under spoiler (although they are very much spoiler-free)
spoiler
RE2 was a lot more… Boring than I remembered. Rooms are static, encounters are scripted, zombies are not really aggressive, and ammo is everywhere. I remembered pretty much nothing of the game outside of the main gist of the story and a few puzzle solutions, so it was an almost blind run. However, I still finished all scenarios with the item box overflowing with ammo and herbs, and I only died once at the beginning of the first scenario while I was still getting accustomed to the controls. Despite the criticisms, it was still fun. The story was better than I remembered! At least Claire A + Leon B, which is more intertwined and definitely better written. Leon A + Claire B is a lot more straightforward, features fewer interactions between the cast members, and even has a glaring continuity error. Gameplay is pretty straightforward, fairly predictable, not many jumpscares - and it’s difficult to be frightened when you have enough ammo to clean the entire RPD station twice and keep some spare - but I had fun throughout. The “zapping system,” as it’s called by the fans (basically the actions in the A scenario carrying forward in the B scenario), is greatly exaggerated. I can only remember three instances of choices carrying forward (using the cord in the eastern or western wing, leaving the machine gun or the item pack or both to the B character, and registering both characters’ fingerprints to open the secret door in the lab). In addition, the two A scenarios and the two B scenarios do pretty much the same thing and fight through the same rooms with slightly different item placement and enemy encounters. I honestly don’t think there’s enough “meat” to justify playing both scenarios with both characters unless you’re an RE fan and want to see everything the title has to offer. For the others, I’d recommend playing Claire A + Leon B and calling it a day. Each scenario took about 2 hours to finish, so it took me 8 hours to complete all four scenarios and 100% the game. RE3, on the other hand… Holy shit. Zombies RUN, Nemesis RUNS, and there’s a lot of randomization involved in how items and enemies spawn to always keep you on your toes. Sometimes it’s zombies, sometimes dogs, crows, or hunters - and maybe there’s the Nemesis thrown into the mix as well! The rooms are a lot more dynamic as well: while traversing the same rooms back and forth in search of the key items necessary to go forward, zombies keep pouring in, smashing windows, car doors, and even respawning after being killed. Compared to RE2, where a “cleared” room would stay safe until the end of the game, RE3 always makes a point in reminding you that the dead are in control of the city, not you. There’s a decent amount of choices scattered throughout the game that alter how the events unfold, but as with the scenarios in RE2, I don’t think that the changes warrant a second playthrough unless you are a diehard RE fan. Fighting the Nemesis at the RPD entrance allows you to retrieve the STARS card earlier than intended; finding Carlos in the Restaurant or in the Press Office triggers a different Nemesis encounter; and the ending of the Clock Tower and Dead Factory is slightly different depending on your choices. There are other choices as well (some are spelled out by the game, while others are triggered depending on which location you go to first), but for the most part, it’s just a slightly different cutscene and that’s it. Where the game shines, however, is the freedom of choice that the player is given. You can choose the order in which you explore different locations to retrieve key items; you can craft different ammo (and even specialize in one, giving you the ability to craft improved ammo for a specific weapon if you so wish); you can run from the Nemesis or fight it for additional rewards; and with the randomized enemy spawns and placement, even dying and reloading feels like a fresh experience. The improved controls (including a quick 180 turn and a tricky dodge mechanic) are the cherry on top. The story wasn’t as interesting as RE2’s, in my opinion. Although I enjoyed the characters, the Ada-Sherry-Annette dynamic from the previous game was more fascinating than whatever the deal was with Nicholai. Despite that, I appreciated the throwbacks to RE1 (although I would’ve loved to see more in the RPD; Jill enters the police department, grabs the lockpick, gets out, never interacting with anyone or reacting to anything, which was a bit disappointing) and the additional insight into Umbrella. My time count at the end of the game was 7 and a half hours, slightly shorter than the complete RE2 experience, but much longer than each individual scenario (and as I said, most of the scenarios involve passing through the same rooms and solving the same puzzles, so there’s a lot of repetition involved). Overall, I’d give RE2 a 7.5/10 and RE3 an 8/10. Both were very much enjoyable and I’d still recommend them to modern players. Tank controls and fixed cameras may take a short while to grow accustomed to, but the entire game is masterfully built around them and they add to the experience, instead of detracting from it. Listening to the sounds and noises to check which enemies are in play becomes second nature, and before you notice it, you are completely engrossed in the game.
- Comment on Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling 2 months ago:
This generation is already pretty weak, and it was hard to justify the original PS5 which, after a whopping four years, still has too few exclusive titles to justify the increased price point. Now they are asking for $700 (and they increased the controller’s price, too), but there’s still too few next gen titles, and it doesn’t even come with basic features like a disc tray and a vertical mount. Not even a better form factor, it’s the same old ugly case, but somehow bigger.
The only premium thing about this thing is the price tag. $700 dollars but €800, because apparently they are dominating the European market so much that they don’t even have to try to sell it at an honest price point. With all those money you can just buy a PC. I honestly don’t think that many people who are interested in the console market (which, historically, has always been a “low budget” entry into modern gaming) would be willing to spend so much money on one.
I guess we circled back to the PS3 era, when Sony got drunk with overconfidence. Only, this time they’ll get away with it because their main competition are somehow even more incompetent than them.
- Comment on cohost to shut down at end of 2024. 2 months ago:
Never heard of it, but it sounds like it was a great place. Sad to see it fail against established giants of the internet. I would’ve been interested in trying it out before the end.
I think this is a problem that multiple small realities like this (including Lemmy) are facing. There are people interested in them, but they don’t know them, so they can’t join.
- Comment on RIP 2 months ago:
There are no mechanics for that, but my DM so cool that he would’ve allowed it :D
- Comment on RIP 2 months ago:
Jokes on you, my Undead Warlock was already dead to begin with.
- Comment on Why is the community for Honkai Star Rail and Genshin Impact like this? 2 months ago:
I haven’t seen it nearly this bad until this year. This is the worst year I’ve ever seen for it, and Hoyo games are by far the worst
Congrats for lasting this far. I quit the anime world years ago when it became clear that that shit was becoming the norm, and 95% of products specifically catered to that demographic.
- Comment on Kotaku being Kotaku 2 months ago:
The fact that capital-G Gamers are still hell-bent on the GamerGate-era Kotaku war is deeply amusing to me.
- Comment on Final Fantasy Creator Reveals Which Entry He Thinks Is 'Most Complete', and It's Not Final Fantasy 7 2 months ago:
The beauty of Final Fantasy is that, with each entry being different from the others, every game of the series ends up resonating differently with different people.
The “best” Final Fantasy varies greatly depending on who you ask, for a combination of factors, including nostalgia and subjective opinions on the different aspects of the game (story, characters, gameplay).
It’s what I love about this series. You may play ten games, but the eleventh will still surprise you in some way. Even if I don’t like a specific entry, I can still appreciate that they tried something new and unique, and I always look forward to playing the next one.
- Comment on Croc: Legend of the Gobbos (2024) - Teaser Trailer 2 months ago:
I started playing during the PS1 era when tank controls were the norm. I have no qualms with tank controls in other kind of games. To use your example, I genuinely think that REmake is a lot better with tank controls; modern controls conflict with fixed camera angles, because you may turn a corner and suddenly left becomes right, and the control scheme is clearly not designed with that in mind.
But in a platform game with very precise platforming sequences, tank controls and unresponsive camera were horrible. It made playing it frustrating to the point that, despite playing it a lot, I never actually finished the game, because I would always give up somewhere through the game. The farthest I went into Croc 2 was the fourth world (still don’t know how many there are), and iirc third world in Croc 1. As opposed to Spyro and Crash which I replayed dozens of times from beginning to end.
I won’t say that my experience is universal and I can definitely see people enjoying the control scheme, but I gave it a lot more than a fair shake and it never convinced me. I always had the impression that the game was fighting me and genuinely wanted me to fail.
- Comment on Croc: Legend of the Gobbos (2024) - Teaser Trailer 2 months ago:
I played the original countless of times as a kid! It was a great platformer hindered by the tank controls, which unfortunately led me to prefer Spyro. If there ever was a game in need of a remaster (as opposed to a remake), it’s this one. Update the controls, and the game itself is still a lot of fun.
- Comment on Blue Protocol to be discontinued in Japan, will no longer release in the west. 2 months ago:
At which point can the market be considered saturated?
Like, I would imagine that there’s a finite amount of coomers willing to drop their wallets on skins or PNGs of their favourite waifu.
- Comment on Sea of Stars – Throes of the Watchmaker DLC – Indie World Showcase 8.27.2024 2 months ago:
Honestly, the true ending is nothing to write home about. Sea of Stars is probably one of my favourite JRPG ever, but the entire last arc and both endings were a huge letdown.
- Comment on Masters of Albion trailer, an in development god game x colony builder hybrid with custom crafting recipes (food, armour), custom building design and an optiona third person combat from Peter Molyneux 2 months ago:
Daily reminder that Peter Molyneux is a pathological liar whose only accomplishment has been giving us one of the most brutally accurate piece of gaming journalism to date.