Aielman15
@Aielman15@lemmy.world
- Comment on Resident Evil 3: Nemsesis (1999) 2 weeks ago:
I never got the hang of the dodge, but maybe I’ll figure it out in future replays.
It’s very tricky, but you basically have to press the Aim button (or, if you’re aiming already, the Shoot button) moments before being hit by an enemy. If the attack happens while the Aim animation happens, Jill will attempt to roll or push the enemy away (the latter only against standard zombies). Be careful that rolling provides no invincibility frames: you need to actually dodge the enemy! For this reason, it’s easier to dodge an enemy in an open space than it is in cramped rooms or near walls and other obstacles.
Counter intuitively, it works better while wielding big weapons, or when giving your back to the enemy, because the Aim animation becomes longer. It’s also a LOT easier against most enemies that aren’t zombies: you can dodge Nemesis quite easily because its attack animations are long, but to dodge a standard zombie, you need to dodge in the exact moment their attack animation begins, which is a lot trickier.
It’s very difficult to master, but it’s also VERY satisfying to do so!
- Comment on Resident Evil 3: Nemsesis (1999) 2 weeks ago:
Remake Carlos is the only thing I enjoyed from that game, but I absolutely loved him.
I don’t think I’d ever be able to live in a cold, cruel, Carlos-less world…
- Comment on Resident Evil 3: Nemsesis (1999) 2 weeks ago:
I’ve also replayed RE3 a few months back and I agree with everything you said.
OG RE3 is one of my favourite games of all time. Tank controls feel a lot more fluid with the addition of both a quick 180° turn and a quick dodge mechanic. And mastering the latter feels awesome! Fighting Nemesis by dodging its attacks at the last second to pound him with more lead is an exhilarating experience that no other RE game managed for me.
The downside is a pretty barebone story with bland characters. Carlos tries to be charming but largely fails because of the weak dialogues and the horrible VA performance. Coming off RE2, which did have wooden performance but at least had a great cast of characters and a good story, it’s a let down.
But from a gameplay perspective, it’s top notch. It’s not just the Nemesis: maps are choke full of monsters, and there’s a lot of dynamism in the way zombies burst out of car doors, shopping windows, doors that felt safe until suddenly they weren’t, etc… You wonder around and hear (and see) people falling to the undead. There’s a constant feeling of being trapped in a city that, hour by hour, loses all hope. Its night and day what I experienced while playing OG RE2, which was mostly a chill experience in a horror theme park (I love RE2! I just never felt scared while playing it).
- Comment on Should I keep trying with Resident Evil 1 (2002) or wait for a hypothetical RE Engine remake? 4 weeks ago:
REmake is one of the best horror games ever made, and the best Resident Evil game ever made.
- Comment on Baldurs Gate 1 is a fantastic adventure 1 month ago:
If you made it this far, you probably only read this text because BG1 is you favorite game anyways.
I actually did it because I love reading other people’s experiences with old games, even if I don’t particularly care about them. So, thank you a lot for this post, it was very entertaining!
I’m a bit sad I didn’t play BG1 or many other CRPGs back in the days, because I probably would’ve loved them. Nowadays I don’t have enough time to play big ass games, and games without a compelling storyline just don’t attract me the same. But as a kid, I loved wandering around in huge worlds, taking in the sights and finding hidden content/easter eggs.