I wouldn’t mind checkpoints before the boss even if it’s not a bench and more of a “retry” option.
But the annoyance of run backs raises the stakes of the fight a bit. Like, “Please let me win this time so I don’t have to do another run back.”
But I was annoyed at a particular fight that started without warning and I had not really explored the new area yet, so I didn’t have a chance to find a closer bench.
kuberoot@discuss.tchncs.de 6 months ago
I disagree, runbacks are as much difficulty as having to recover your currency after death, or even having to recover your items after dying in Minecraft. It’s a punishment for dying, and a way to make you treat it seriously.
It can incentivise the wrong things, punish experimentation and make players stick with what they know, even if better options exist. You’re free to dislike it, and it has downsides, but dismissing it as “not difficulty” is just dishonest.
_stranger_@lemmy.world 6 months ago
The crystal boss that you first encounter sitting on the save bench though, that’s was just evil 😆