Yeah I feel the same way. I grew up with 8 bit graphics and every time I pick up my steam deck I’m amazed at how things look today, how far we’ve come. I have no desire to go back to the way things were. I know this means I may miss out on some cool experiences, but there’s so much other stuff to play and so little time. It’s great that people enjoy the retro look but it’s not for me.
Comment on Caves of Qud wins the Hugo Award for Best Game or Interactive Work
ObtuseDoorFrame@lemmy.zip 1 day ago
The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.
Regrettable_incident@lemmy.world 9 hours ago
ObtuseDoorFrame@lemmy.zip 9 hours ago
People are sensitive about this. I didn’t think our opinions were controversial but you got a downvote within a few minutes of leaving your comment. That was fast.
We’re not even criticizing it, just saying it’s not for us. I was born in 85 and used computers in the computer lab in the 90s that were too old to even have mice, they were keyboard only. We played educational games on them like Oregon Trail and lots of math games. These graphics remind me of those. I’m just not interested in going back that far.
prole@lemmy.blahaj.zone 1 day ago
The game was in development from 2007 to December 2024 so not that far off…
It’s surprising how quick you can get used to the graphics with the amazing world building. Obviously not for everyone though.
jerkface@lemmy.ca 9 hours ago
What do you expect a roguelike (in the most classical sense) to look like???
False@lemmy.world 1 day ago
It’s a traditional roguelike with tiles…
Honestly yeah, graphics snob. I agree that if you played it for a few hours you’d get used to it.
Typhoon@lemmy.ca 1 day ago
this looks like something that came out 35 years ago.
Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.
brsrklf@jlai.lu 1 day ago
Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.
radiouser@crazypeople.online 6 hours ago
The “excuse” is it is appealing to some and not you, which is fine. I personality love the art style (it’s what got me interested in Qud in the first place).
RDAM_Whiskers@lemmy.ml 17 hours ago
In my opinion Story and experience has a greater impact than graphics.
NocturnalMorning@lemmy.world 1 day ago
Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.
And the constant text updating you on what is around you bcz the graphics are so primitive.
Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.
lunarul@lemmy.world 1 day ago
developed on windows 95 when only ascii art was available
There was never such a time…
NocturnalMorning@lemmy.world 1 day ago
Yes there absolutely was, probably actually before windows 95. But even in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically, so nobody would actually call it crappy.
lunarul@lemmy.world 1 day ago
If only ASCII art was available, then Windows 95 itself wouldn’t have been possible, being a graphical OS. Games in the 70s and 80s had non-ascii graphics.
humanspiral@lemmy.ca 1 day ago
windows 3.1 was first widespread used version of windows. But DOS games still had graphics. Nethack is a great game that is simple enough to learn, but you have to die 1000 times to actually learn.
BenevolentOne@infosec.pub 1 day ago
You know the Hugo is usually given to authors of books?
NocturnalMorning@lemmy.world 1 day ago
What’s your point?
HeyThisIsntTheYMCA@lemmy.world 1 day ago
okay i hadn’t played it yet. you had me worried it was
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kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that. here’s caves of qud
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it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjective
Blackmist@feddit.uk 5 hours ago
Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.
chunkystyles@sopuli.xyz 1 day ago
I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.
HeyThisIsntTheYMCA@lemmy.world 1 day ago
Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.
brunoqc@piefed.ca 16 hours ago
It also have great effects for explosions and, iirc, mind attacks thingy.
homoludens@feddit.org 1 day ago
For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.
Zorcron@lemmy.zip 23 hours ago
Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.
HeyThisIsntTheYMCA@lemmy.world 23 hours ago
shut up shut up shut up i am still 27
Kolanaki@pawb.social 22 hours ago
Half-Life is as old as you are.
chunes@lemmy.world 1 day ago
First screen is much more readable at a glance.
HeyThisIsntTheYMCA@lemmy.world 23 hours ago
i haven’t played it. I don’t know what I’m supposed to be looking for. all i see is pretty.