We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
While we were very reasonable, we understand that you just didn’t get it, which made you sad. We understand it feels bad to be sad. To remedy this, we will try again using different words.
Viking_Hippie@lemmy.world 1 year ago
Big “I’m sorry you were offended by the correct thing I said and did” energy
Hector_McG@programming.dev 1 year ago
Unity have already established market dominance, if not effective monopoly, as the mobile gaming development platform. They are in a position of power, they have invested large sums of money to get there, and there is really very little game developers with a product 1 or 2 years in development can do about it.
While this is going to be difficult for Indy developers, they really only have themselves to blame. Part of the task when you are making a major software platform decision as a company is to research your vendor’s financial strategy - that’s basic due diligence. Unity has been loss making for years, which either means they are not financially viable (and not a safe bet), or they are engaging in a strategy of establishing an effective monopoly position to later squeeze dependant customers until the pips squeak.
This is likely just the start, whether it’s through runtime charges, Unity control of in-game advertising, or huge hikes in seat license fees. Possibly all three.
Viking_Hippie@lemmy.world 1 year ago
In the same way that underpaid workers are to blame for not “just” finding and getting a better job or “learning skills”. Fuck off with that pro-corporate victim blaming.
Voroxpete@sh.itjust.works 1 year ago
You’re actually making some valid points here, in regard to the trend of companies losing money as a strategy to obtain market dominance and then turning to monetization after. It’s exactly how Uber and AirBNB got where they are, and it’s a strategy that people need to get more wise to. You’re right, and you should say it.
But for the love of God, say it better than this. The “users only have themselves to blame because they got hoodwinked by a pack of liars and thieves who are very good at being liars and thieves” angle kills any chance of anyone listening to the actual point you’re making because you went and wrapped it up in a giant dose of victim blaming.
If you cook an absolutely perfect hamburger and then spit in it right before serving, you can’t act surprised when no one wants to even try a bite.
Kichae@kbin.social 1 year ago
"They should have researched that thing the company hadn't done and given no signals that they would do."
Dear God, do you listen to yourself talk? I hope no one else fucking has to.
amio@kbin.social 1 year ago
Really? They really only have themselves to blame for Unity suddenly making a drastic and poorly thought out change to their pricing policies? Researching with what, a crystal ball?
RickRussell_CA@kbin.social 1 year ago
Something something Stallman was right (about this specific thing, anyway).
DoucheBagMcSwag@lemmy.dbzer0.com 1 year ago
If they were so hard up than they should have left Parsec alone instead on lobotomizing it by killing Arcade.