Starfield composer Inon Zur has been discussing working with Bethesda, saying he believes “people were just not ready for” 2023’s divisive space adventure.
Bro people weren’t just ready they were gagging the game was just mediocre
Submitted 1 day ago by BrikoX@lemmy.zip to gaming@lemmy.zip
https://www.eurogamer.net/people-were-just-not-ready-for-starfield-says-games-composer
Starfield composer Inon Zur has been discussing working with Bethesda, saying he believes “people were just not ready for” 2023’s divisive space adventure.
Bro people weren’t just ready they were gagging the game was just mediocre
The people were not sufficiently broken to accept our slop.
if by that you mean people were not ready to pay $70 for a giant steaming pile of shit, then yes, they were not ready for it.
Wasn’t that one of the first 80 dollar games?
I honestly don’t remember, a cursory search told me $70 but regardless of which it wasn’t worth it then and it’s barely worth $15 now, from what I know of the game. Tons of different games (No Man’s Sky, Outer Worlds 1 & 2, Elite: Dangerous to name a few) do different parts of Starfield 100x better than Starfield does it, often for less money. I can have a far more enjoyable time playing a mixture of those games than by playing a half-baked Bethesda attempt that does all of it – from the roleplaying to the space exploration to the combat – badly.
The game is what wasn’t ready. They shipped without a map for about a year. They ignored game breaking bugs posted to their community Discord (the official one they moderate). One notable one that was still unpatched after a year of being notified was how in random ship encounters, the leader of the enemies would be aligned to Constellation, meaning if you or anyone in your group killed them, all your allies turn against you. That should have been an easy fix. They just did not care.
It’s backwards. Starfield was not ready for people.
Bro’s living in denile.
lol
lmao even
If I were saying that an unpopular thing were better than it gets credit for, I’d say at least something good about it. Anything at all.
“not ready for it” or even “just don’t get it” doesn’t change the fact that the game sucks sweaty donkey balls. i can’t think of a single thing that makes playing the thing an enjoyable experience.
maybe i don’t get it, but i also don’t care. got better things to do with my time
Correct, I was not ready to be bored out of my fucking mind. Way too many other games that are actually worth playing.
TES6 is doomed lmao
If they can look back at Starfield and think anything but “holy fuck we need to change up the way we run things around here immediately” then they’re already a walking corpse, this shit is gonna SUCK
Yea I’m sure folks just weren’t ready for Highguard, Concord, or E.T. on the Atari either.
I didn’t know Inon Zur had takes on the games he produces music for. Interesting to see his perspective at least, even if it seems off.
*dick-a-butt
The spaceship builder was cool and some of the bugs were pretty funny. Easily worth the 1e Xbox pc gamepass.
megopie@beehaw.org 2 hours ago
It was, in many ways, all the worst parts of their previous games compiled in to one, with none of the redeeming elements. Like, it seems the internal decision makers have an extremely distorted view of why they have been successful in the past, and the actual production line seemed completely disorganized and dysfunctional. The design and goals were bad, and the execution was bad.
They should have learned from the criticism of oblivion, Skyrim, Fallout 3, 4 and 76, but it seems like they discarded all criticism(genuine or otherwise) on the grounds that the games were successful. And only listened to praise (whether it was wide spread, or from a narrow audience).
Maybe because it wasn’t a success they’ll actually listen to criticism and take the time to sort through it, or maybe they’ll just assume the issue was the space theme and will continue down the procedural shooter looter slop path.