No prices yet. I may never financially recover from this.
These were the prices of the first generation: (Wikipedia Steam Machine US$400–$600; Steam Controller $49.99
Submitted 10 hours ago by ampersandrew@lemmy.world to games@lemmy.world
https://store.steampowered.com/sale/hardware
No prices yet. I may never financially recover from this.
These sound absolutely amazing but it all depends on the price.
if the Steam controller is on par with a new 8bitdo then I would definitely pick it up.
The steam machine sounds intriguing but there is already a big market for mini PCs and I don’t know if consumers would go out of their way to buy a steam PC box. I’m most skeptical about this one
Steam Frame looks fantastic but I really hope it’s cheap enough to compete with the Meta Quest 3 and isn’t just another ~$1000 headset for enthusiasts
I don’t know if consumers would go out of their way to buy a steam PC box
There could never be a better test for the hypothesis than this critical moment where people are fucking pissed at Microsoft.
people can still just buy a $500 mini PC and install Linux on it
If the performance and price is comparable to rolling your own mini-ITX rig then why not?
Steam Machine feels more like a console that happens to also be a PC. If reasonably priced, the question is why anyone would want to buy Xbox or PlayStation when Steam Machine has a bigger library than both combined - on launch.
Because normies can’t get Fortnite running easily on linux (afaik anyway), or other popular competitive titles like battlefield 6 or call of duty 2025 to run at all.
Most of the normies probably already have a console with some licenses that will carry over. PC gamers have a desktop system (often in addition to a console.) It’s just not the same.
Consoles just work. You don’t need to understand much. The deck has definitely not been a painless process but obviously it’s pretty good, especially if you stick to green checkmark titles. Having to research what games will work, how well they work, and how to make them work if not by default is too much for a lot of people.
I’m glad it’s coming though. More people running linux means better support overall from hardware vendors and software developers. Gaming on linux is in a great place today but it feels more like how gaming was 20 years ago where you sometimes have to look something up to get something working, and installing an OS is simply too much for a lot of people.
PlayStation is probably going to still have exclusives, or at least timed exclusives, driving some sales. But this announcement may be the final nail in Xbox’s coffin.
The steam machine sounds intriguing but there is already a big market for mini PCs and I don’t know if consumers would go out of their way to buy a steam PC box. I’m most skeptical about this one
You might not be the target audience. I’m comfortable building an HTPC and putting an OS and all on it and configuring it, but the benefit of a console is that someone just gets an all-in-one setup. Well, and that game developers are specifically testing against.
Like, if it weren’t a barrier, you’d probably just have everyone using PCs instead of consoles in their living room.
Linux is a shit show for general purpose normies. You still have issues for days if you don’t buy the correct hardware. This will smooth the experience giving a known good start.
I think the mass market would still rather buy a console, so I assume most people interested in the steam machine specifically want a PC box. Now that I looked at the specs it doesn’t seem that powerful, and I doubt it will be cheaper than a PS5.
Indiegames cube!
GabeCube
The new controller and headset have stressed every issue I had with each directly.
It killed me that the original Controller didn’t have a second analog stick. A lot of people tried to claim that the trackpad was a viable replacement, but I just could never get used to it. Loved all the other features.
On top of that, no more light towers! I’ll finally be able to bring it friends’ places to demo! Plus the fact that the headset supports native gaming means no tower needed for some titles. I’d imagine the vast majority of VR-focused titles will run just fine since they almost all target low-spec anyway.
See it was the lack of dpad for me. The touchpads+gyro finally made high fidelity controller aim possible and fun, but no dpad meant I still needed a regular controller for 2d games
My impression of the original Steam Controller was that it was designed for games I don't want to play on controller, at the expense of being terrible for games I do want to play on controller.
stressed
I think maybe based on the rest of your comment, you intended to write “addressed”?
I’m disappointed in the screens they used but it unfortunately makes sense that 4k microOLED isn’t feasible. I wish the new controllers supported Lighthouse tracking too. If the new controllers really are proprietary to just this single HMD that’s a big failure in my opinion.
The only other major PC oriented inside-out system, Windows Mixed Reality, allowed controllers and headsets from all brands participating in the program to freely intermix. I’d doubt Valve would be dumb enough not to also follow this path, if there are ever successive iterations of this hardware.
Given their history with input devices and the fact that it runs an ARM version of SteamOS I would bet that controller support will be good
gabe can have my firstborn
Rip loud circle touchpads.
Heart emoji
So this is the “Extend” step of PC gaming control by Valve. We’ll see how open the Steam ecosystem will stay.
Im currently playing a game from Epic on my Steam Deck, I’ve recently played games from GOG, and of course Steam. The biggest drawbacks with non-Steam games are having to go to the desktop to install them, and not having my time in big picture mode tracked for those games. So, not seamless, but exceptionally playable. I’ve even customized button maps for non-Steam games, and also had to do nothing at all to have them work well.
If Steam keeps extending like this, people will stop buying Windows for gaming. I will acknowledge that my gaming requirements aren’t as extensive as some, and I’ve never installed Fortnite or Roblox for my own use.
If Steam keeps extending like this, people will stop buying Windows for gaming.
Good for those people. Unfortunately, Windows has other use cases outside of gaming, and I’m not planning to switch to Linux because it won’t be able to cover those for me.
I just don’t want to see something like “Half-Life 3, built first for Steam Hardware” in an announcement five years later, and ending up having some issues on Windows because that was not a priority. So far, Valve only keeps improving their platform to hook everyone on the Steam ecosystem, but we can’t be sure of their next steps. No one is immune to increasing profit margins, even Valve.
They’ve released a version of every one of these before. Steam Controller, Valve Index VR set, a line of Steam Machines some time ago…
Somebody really needs to make a modern xr wayland compositor…
Love it!
I really hope Steam OS comes out for more than just 2 devices though. That would be AWESOME.
Big picture mode is great but certain games + controller + hardware combos still have issues with it. Whereas the steam deck has a fantastic time hooking into things.
Why do you want SteamOS and not just linux?
I swapped over to pop a couple months back and things just work. Gaming stuff outside of steam works too.
There’s other immutable distros for people afraid of messing up their system but in the modern world of flatpaks, lutris prefixes and wine/proton I have found I really don’t need to mess with my system too much. I find it hard to justify the immutability because of that.
I doubt SteamOS will ever support most hardware versions. Nvidia by itself is still not where they need to be on the linux side, and that’s the majority of gamers’ hardware today (and why all steam hardware is AMD gpu based.) Then there’s all the weird audio and network gear that has very limited support because a system integrator chose some oddball model or brand that nobody else uses.
I’ve seen other people request SteamOS-as-a-general-OS on here too, which also surprised me.
I’m thinking that it’s one of two things:
People just want something that they’re sure is easy to use.
People want an HTPC-oriented configuration.
Bit disappointed to see only 4 tracking cameras. Willing to bet tracking is gonna be horrid when at waist level still. That’s an issue that has been plaguing VR headsets with inside out tracking since the beginning, and it’s frustrating it looks like they still didn’t bother fixing it on a headset that almost certainly isn’t gonna be cheap to start with
Valve’s strategy here seems to be to build physical inertial tracking into the controllers as well. They both have an IMU built in which presumably gives them a pretty decent ability to guess where they’ve been moved in physical space even if they’re outside of the cameras’ field of view. I don’t know if anyone has accurately assessed how well that works in this case.
My old WMR controller had that too, but it only tracked for a few seconds before losing the controller location again because it eats battery. And that’s with 2 AA’s. Unless this one is newer and super efficient, on one battery, I imagine it’ll run into a similar problem to not have them die in only a couple of hours
Any guesses how much the new steam machine will cost?
Digital Foundry’s guess is somewhere between $400 and $500, and they think it will be a harder sell at $500 for the power it’s offering.
4k60 is optimistic at best, as well, without some serious FSR deg in most newer games.
All I want is a new model Steam deck. They waited years before releasing them in my country to the point I can’t justify buying years old tech.
PP_BOY_@lemmy.world 10 hours ago
Glad to have sold my Index this past summer. Prices are gonna plummet once V.2 comes out