When you tiptoe, everyone will hear the piccolo.
Video games often have crouch and crawl for stealth but not the much more commonly used tiptoeing
Submitted 2 days ago by crimsonpoodle@pawb.social to showerthoughts@lemmy.world
Comments
Thedogdrinkscoffee@lemmy.ca 2 days ago
TropicalDingdong@lemmy.world 2 days ago
Deconceptualist@leminal.space 2 days ago
Shut up the take my upvote 😂
pineapplelover@lemmy.dbzer0.com 2 days ago
In CSGO you hold shift to walk and that silences your movement. I think most fps has this
AnyOldName3@lemmy.world 1 day ago
Most FPS games have holding shift bound to sprinting, which makes movement much louder.
AnimalsDream@slrpnk.net 2 days ago
Chiarottide@lemmy.world 22 hours ago
Sheep dog ‘n’ wolf is a PS1 stealth game based on Ralph the wolf, Wile E Coyote’s cousin. And guess what!
prole@lemmy.blahaj.zone 1 day ago
Didn’t the Sly Cooper games have this?
neidu3@sh.itjust.works 1 day ago
Ah, reminds me of Little Big Adventure. The gameplay emphasizes choosing the correct movement mode. I don’t remember them all, but one of them was “discreet” which was basically tiptoe-mode.
Ironfacebuster@lemmy.world 1 day ago
I think rainbow six: siege lets you hold alt for slow walking! If I remember correctly though, nobody does this and the pros make fun of you for using it
Fun times!
Krudler@lemmy.world 2 days ago
This is hilarious
treadful@lemmy.zip 2 days ago
Tarkov sort of has it. You can slow down and walk quieter.
Jankatarch@lemmy.world 2 days ago
Cubeworld had tiptoing. It looked funny af.
Rhynoplaz@lemmy.world 2 days ago
The older I get the harder it is for me to understand why crouching is supposed to be quieter than walking.
If I was crouching you’d hear my groans and my joints crack and pop from another room.
iamericandre@lemmy.world 2 days ago
I like how gta v did the like hunched over sleuth walk instead of crouching because agreed, I would make it ten feet with out groaning or falling over
Deconceptualist@leminal.space 2 days ago
In purely game terms, I think it’s just visual shorthand for walking gingerly. Because actually stepping carefully and quietly depends on a lot of factors (surface texture, surrounding environment, footwear, wind conditions, etc) and would be a bitch to fully animate for every permutation.
Rhynoplaz@lemmy.world 1 day ago
Oh absolutely. It only makes sense to map both of those “sometimes” actions to a single button, but it’s still fun to laugh at.
RampantParanoia2365@lemmy.world 2 days ago
My sister once commented that the crouch walking was the unrealistic part of Last of Us
saltesc@lemmy.world 2 days ago
And somehow crawling is silent mode.
adarza@lemmy.ca 2 days ago
and the ‘game’ forces you to drop half your carried inventory as well as whatever was equipped in either hand when you do try to get back up.