Its more a bug than a feature. The game can’t differentiate enough between the two items if their detection box is precisely lined up, so when you input the pick up command you get both.
I suppose it's better to find this out 35 years later than never at all.
Submitted 2 weeks ago by The_Picard_Maneuver@piefed.world to retrogaming@lemmy.world
https://media.piefed.world/posts/rg/Os/rgOsabXikTwAnPk.jpg
Comments
Derpenheim@lemmy.zip 2 weeks ago
Lost_My_Mind@lemmy.world 2 weeks ago
That’s what I was thinking.
Quetzalcutlass@lemmy.world 2 weeks ago
If you want to know more about why this is possible in excruciating technical detail, check out the channel Retro Game Mechanics Explained.
I think this particular bug is covered in this video about level end glitches.
SaraTonin@lemmy.world 2 weeks ago
There must be some kaizo levels which require you to do this
prole@lemmy.blahaj.zone 2 weeks ago
I got really into kaizo Super Mario World romhacks for a while a handful of years back… I actually got pretty good at it. I got to the point where I could actually finish levels in pretty difficult romhacks, though it would take me a long time. Great feeling when you finally get it though.
EarMaster@lemmy.world 2 weeks ago
And you used this technique in every one of them?
Quetzalcutlass@lemmy.world 2 weeks ago
This and many other stupidly precise tricks, like pixel-perfect jumps against the sides of walls or a plethora of bugs involving Yoshi and his tongue.
The most common use of this particular bug is what’s shown in the image, carrying a shell and a key at the same time. You need to throw the shell against a wall while falling and land on it to extend your jump past what’s normally possible, while also carrying the key across the gap. It’s everywhere in Kaizo runs.
lazynooblet@lazysoci.al 2 weeks ago
I didn’t know you were rewarded for holding an item.
captain_aggravated@sh.itjust.works 2 weeks ago
Yeah if you have an item in your hands when you cross through a goalpost, it does that brararararara sound, turns into usually a mushroom or a fire flower or something, sometimes a 1-up.
DaddleDew@lemmy.world 2 weeks ago
Does it work with more than two?
ilinamorato@lemmy.world 2 weeks ago
Honestly, with the SNES technology the way it is, it might not be possible to get more than two item sprites on the same screen. That is to say, if you do this, the next one might not spawn in.
I don’t know for sure, though.
Quetzalcutlass@lemmy.world 2 weeks ago
Super Mario World uses a sprite slot system where a limited amount of memory is set aside and reused for on-screen objects. Normally stuff simply won’t spawn if you’re over the object limit, but using glitches to go over this limit leads to all sorts of weird stuff, like being able to spawn a glitched item that ends the level immediately.
Super Mario 64 has a similar object limit with equally broken results when you manage to bypass it.
MimicJar@lemmy.world 2 weeks ago
Although it’s a move that is useful only when you are crossing through the final Goalposts.
Photo shows Mario about to go through a keyhole.
Boy I sure hope somebody got fired for that blunder.
captain_aggravated@sh.itjust.works 2 weeks ago
Assuming that’s in Donut Plains 1, the first level with a keyhole, that’s where the key is.
Imgonnatrythis@sh.itjust.works 2 weeks ago
My Mario only had an A+B. Could he still do this?
dejected_warp_core@lemmy.world 2 weeks ago
No. This is Super Mario only.
However, your Mario could go straight through walls to enter negative worlds…
Quetzalcutlass@lemmy.world 2 weeks ago
You can go through walls in World, too! I remember doing it in one of the early cave levels after reading about it online, though aside from some messed up physics it didn’t lead to anything interesting.
brax@sh.itjust.works 2 weeks ago
Super Mario Bros were NES
Super Mario World was SNES
lemmyknow@lemmy.today 2 weeks ago
He was much more unique than the other guys
realitista@lemmus.org 2 weeks ago
Noooo… You’re kidding me, is this for real?
Lee@retrolemmy.com 2 weeks ago
It is. I remember reading it in a guide (pretty sure the one this screen shot is from as it looks very familiar). I was able to do it a couple times, but it required enough precision / luck that it wasn’t worth doing IMO.
Laser@feddit.org 2 weeks ago
Yeah a couple of ROMHacks actually require you to do this (mostly puzzles)
Deconceptualist@leminal.space 2 weeks ago
Yep, I remember doing this trick in SMW on my physical SNES console back in the day.
caseyweederman@lemmy.ca 2 weeks ago
You can also throw an item up, jump and grab onto a climbing surface, hold the grab button down, and line yourself up under the falling item to carry it.
xia@lemmy.sdf.org 2 weeks ago
I wonder if this is a bug or a feature.
samus12345@sh.itjust.works 2 weeks ago
Bug. Definitely wasn’t intended.
lightnsfw@reddthat.com 2 weeks ago
You get something for carrying stuff through the goal?
Lawnman23@lemmy.world 2 weeks ago
Yep, 1-Up’s and other items. Depends on what item you bring across.
ivanafterall@lemmy.world 2 weeks ago
Bullshit.
db2@lemmy.world 2 weeks ago
That turtle is going to need therapy.