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I suppose it's better to find this out 35 years later than never at all.

⁨332⁩ ⁨likes⁩

Submitted ⁨⁨8⁩ ⁨hours⁩ ago⁩ by ⁨The_Picard_Maneuver@piefed.world⁩ to ⁨retrogaming@lemmy.world⁩

https://media.piefed.world/posts/rg/Os/rgOsabXikTwAnPk.jpg

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Comments

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  • Quetzalcutlass@lemmy.world ⁨16⁩ ⁨minutes⁩ ago

    If you want to know more about why this is possible in excruciating technical detail, check out the channel Retro Game Mechanics Explained.

    I think this particular bug is covered in this video about level end glitches.

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  • MimicJar@lemmy.world ⁨29⁩ ⁨minutes⁩ ago

    Although it’s a move that is useful only when you are crossing through the final Goalposts.

    Photo shows Mario about to go through a keyhole.

    Boy I sure hope somebody got fired for that blunder.

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  • xia@lemmy.sdf.org ⁨1⁩ ⁨hour⁩ ago

    I wonder if this is a bug or a feature.

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  • SaraTonin@lemmy.world ⁨3⁩ ⁨hours⁩ ago

    There must be some kaizo levels which require you to do this

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    • Quetzalcutlass@lemmy.world ⁨31⁩ ⁨minutes⁩ ago

      This and many other stupidly precise tricks, like pixel-perfect jumps against the sides of walls or a plethora of bugs involving Yoshi and his tongue.

      The most common use of this particular bug is what’s shown in the image, carrying a shell and a key at the same time. You need to throw the shell against a wall while falling and land on it to extend your jump past what’s normally possible, while also carrying the key across the gap. It’s everywhere in Kaizo runs.

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    • prole@lemmy.blahaj.zone ⁨2⁩ ⁨hours⁩ ago

      I got really into kaizo Super Mario World romhacks for a while a handful of years back… I actually got pretty good at it. I got to the point where I could actually finish levels in pretty difficult romhacks, though it would take me a long time. Great feeling when you finally get it though.

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      • EarMaster@lemmy.world ⁨1⁩ ⁨hour⁩ ago

        And you used this technique in every one of them?

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        • -> View More Comments
  • Derpenheim@lemmy.zip ⁨4⁩ ⁨hours⁩ ago

    Its more a bug than a feature. The game can’t differentiate enough between the two items if their detection box is precisely lined up, so when you input the pick up command you get both.

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    • Lost_My_Mind@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      That’s what I was thinking.

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  • db2@lemmy.world ⁨8⁩ ⁨hours⁩ ago

    That turtle is going to need therapy.

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  • ivanafterall@lemmy.world ⁨1⁩ ⁨hour⁩ ago

    Bullshit.

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  • Imgonnatrythis@sh.itjust.works ⁨3⁩ ⁨hours⁩ ago

    My Mario only had an A+B. Could he still do this?

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    • dejected_warp_core@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      No. This is Super Mario only.

      However, your Mario could go straight through walls to enter negative worlds…

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      • Quetzalcutlass@lemmy.world ⁨8⁩ ⁨minutes⁩ ago

        You can go through walls in World, too! I remember doing it in one of the early cave levels after reading about it online, though aside from some messed up physics it didn’t lead to anything interesting.

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      • lemmyknow@lemmy.today ⁨1⁩ ⁨hour⁩ ago

        He was much more unique than the other guys

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  • lightnsfw@reddthat.com ⁨2⁩ ⁨hours⁩ ago

    You get something for carrying stuff through the goal?

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    • Lawnman23@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      Yep, 1-Up’s and other items. Depends on what item you bring across.

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  • DaddleDew@lemmy.world ⁨6⁩ ⁨hours⁩ ago

    Does it work with more than two?

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    • ilinamorato@lemmy.world ⁨2⁩ ⁨hours⁩ ago

      Honestly, with the SNES technology the way it is, it might not be possible to get more than two item sprites on the same screen. That is to say, if you do this, the next one might not spawn in.

      I don’t know for sure, though.

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      • Quetzalcutlass@lemmy.world ⁨3⁩ ⁨minutes⁩ ago

        Super Mario World uses a sprite slot system where a limited amount of memory is set aside and reused for on-screen objects. Normally stuff simply won’t spawn if you’re over the object limit, but using glitches to go over this limit leads to all sorts of weird stuff, like being able to spawn a glitched item that ends the level immediately.

        Super Mario 64 has a similar object limit with equally broken results when you manage to bypass it.

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  • realitista@lemmus.org ⁨5⁩ ⁨hours⁩ ago

    Noooo… You’re kidding me, is this for real?

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    • Lee@retrolemmy.com ⁨4⁩ ⁨hours⁩ ago

      It is. I remember reading it in a guide (pretty sure the one this screen shot is from as it looks very familiar). I was able to do it a couple times, but it required enough precision / luck that it wasn’t worth doing IMO.

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    • Laser@feddit.org ⁨3⁩ ⁨hours⁩ ago

      Yeah a couple of ROMHacks actually require you to do this (mostly puzzles)

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    • Deconceptualist@leminal.space ⁨3⁩ ⁨hours⁩ ago

      Yep, I remember doing this trick in SMW on my physical SNES console back in the day.

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