Disco Elysium (translates from Latin to “I learn [the world of] Elysium” btw. OFC it’s disco AF too)
And yes, it’s been 6 years since release and 4 years since “The Final Cut”… ((:
I love this game sm. It’s such a welcome break from the neoliberal postmodernist slop, being a genuine piece of art. I love it’s materialist and politeconomic perspective on society; in general, the writing is just superb (there is no going back after it too, most games and art in general (including novels and films) might just seem mediocre afterwards)…
Initially played it in 2021 (but save scummed a lot :/ ). Both me as a person, and my understanding of political economy and philosophy have grown quite a bit since then.
I tried replaying it in 2023, but didn’t get very far (mostly due to mental health)
Recently my interest in the game rekindled and I’m trying to play as a progressive social democratic superstar hobocop this time lol
wizardbeard@lemmy.dbzer0.com 2 hours ago
With Cyberpunk 2077 “complete and fixed”, I’m finally checking it out. Been using the Welcome to Night City modpack. Act 1 and all the content in Watson (starting area) was amazing. Very immersive. Completed all of that, about halfway through Judy’s missions, and most of Panam’s missions. I think I’m around 40 hours in.
Quality starts dipping outside of the main story missions outside of Watson. Nothing so far has been anywhere close to bad, and there’s still some absolutely amazing things sprinkled here and there, but it’s frustrating how just good some of it is given how strong the start is.
It’s incredibly obvious that the game was meant to be much more. Like Watson district’s fixer (person who gives you missions) has 39 gigs, and she has Cyberpsycho fights across the whole map. I don’t think any other fixer has more than 15 gigs for their own area, and most don’t have any other “gimmick” missions like the Cyberpsycho missions.
I’m already planning to replay it with mods that add more gang activity and give the gangs “memory” so they hold grudges if you keep doing missions against them. Also, unscaling the stat checks. Stupid that I go from being able to comment on certain topics (the psuedomyth of Rache Bartmoss specifically) in conversations to not being able to because I got too high a level and the stat check jumped from 10 to 15.
I don’t know how to put it. The great stuff is some of the best gaming experience I’ve had in a long time, where I can’t wait to get back to it. Most of the game is good, but not “can’t wait to get back into it”. But there’s a big feeling of missing “what could have been”.
Like the Watson Fixer Regina has extra rewards for you capturing Cyberpsychos alive, but in any of the actual fixer gigs with Cyberpsychos it doesn’t matter if you kill them or incapacitate and Regina has no comments on it. There’s a lot of emphasis put on customizing your character for you to not see them outside of a few cutscenes (most are first person) and driving a motorcycle. Lots of NPC visual cyberware just isn’t available for the player character.
Maybe it’s just residuals from the collective overhyping of the game, but I feel it hard when stuff like that pulls me out of things.