Typically, imo, most people who aren’t ready to jump to Linux are there because their top couple of games are ruled by arrogant devs/publishers who balk at the idea of ticking an “enable proton compatibility” checkbox with their anticheat.
From what I’ve seen Proton has hit a quality of compatibility that the games will just run, and typically better than Windows. If it doesn’t run it’s usually because it’s too new and proton needs a patch, or the devs/publishers did the aforementioned “no, i won’t tick the checkbox, it’s too hard.” bullshit.
Basically, if your waiting on a game to be supported for proton, it may need to wait until Linux adoption hits around 20 percent before the devs/publishers get that bullshit idea out of their head.
Shake747@lemmy.dbzer0.com 1 year ago
For me it’s that a lot of the open source options to replace the Adobe and MS Office suites just always fall short. Trouble shooting Linux issues feels like hell after a lifetime of learning how to troubleshoot Windows issues.
Adobe is the bane of my existence for many reasons, and I jump ship wherever I can. But GIMP doesn’t really compare to Photoshop. Inkscape doesn’t work well against illustrator - the only open source artistic creation software I swear by is blender. Davinci resolve isnt bad compared to premier pro though - but not After Effects.
MS office isn’t great either (why does Ms word operate like it exists in a separate instance of reality that’s forever stuck in the 90s?!)
Microsoft captured the corporate world and compatibility with the off brand stuff is a huge issue
Leshoyadut@kbin.social 1 year ago
The one that got me recently when I tried Linux was mouse software. I couldn’t configure my mouse buttons even close to what I have on Windows (couldn’t use modifiers like shift or control on one mouse, to start), and it just felt bad.
LoafyLemon@kbin.social 1 year ago
What mouse? Logitech and Razer have alternative control panels for Linux.
spudwart@spudwart.com 1 year ago
Try Krita. It’s pretty similar to photoshop. A few creature comforts will be lost, but not to many substantial things.
However, if you really use the curved text feature of photoshop a lot, you may miss that.
Shake747@lemmy.dbzer0.com 1 year ago
Oh nice, thanks for the suggestion I’ll try it out. I don’t use the curved text in photoshop, that’s usually done in illustrator in my workflow
ricdeh@lemmy.world 1 year ago
Interesting take. How does GIMP not compare to Photoshop?
nutsack@lemmy.world 1 year ago
gimp is like Photoshop 3.0 or something it’s a piece of shit it’s super old and it sucks. there’s a lot of good foss image editing software and gimp isn’t it anymore
Sloogs@lemmy.dbzer0.com 1 year ago
I feel like GIMP was a dev exercise where someone asked themselves how to make the UI and workflow as fucking shit as humanly possible and decided that was good enough.
Shake747@lemmy.dbzer0.com 1 year ago
Masking is not nearly as easy to apply. It’s very quick to get smooth edges in your mask in Photoshop.
Photoshop now has a built in AI (Beta Version) to generate backgrounds or add things to your image.
In GIMP, you can only use one artboard (canvas) at a time. Photoshop can have multiple within one file
Photoshop can link directly to illustrator and can handle vectors, not just rasterized images.
Most of the scaling and filtering tools just tend to work better in Photoshop
Smart objects are nice too (Photoshop only) - makes it so you can edit one object and change it across multiple artboards + other functionality.
And one of my biggest issues, GIMP can’t edit pictures in CMYK - it’s a big work around just to try and export your sRGB image to CMYK in GIMP, but your colors will change.
Literally the only thing I like GIMP over Photoshop for is that it’s easier to add gradients with a transparency