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"Why do we need more graphics?": 2010's Alan Wake was as photoreal as videogames ever needed to be, reckons original Thief designer

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Submitted ⁨⁨2⁩ ⁨weeks⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/why-do-we-need-more-graphics-2010s-alan-wake-was-as-photoreal-as-videogames-ever-needed-to-be-reckons-original-thief-designer

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Comments

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  • Ocelot@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

    We need more graphics so we can them make them blurry again through FSR and DLSS to get good framerates on lower specs.

    For real though, I do think diminishing returns is a real thing. Graphics don’t have explosive improvements anymore, and since 2013 or so. Sure new technologies can improve visual fidelity, but it’s not as meaningful or earth-shattering as it used to be.

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  • monkeyslikebananas2@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    I personally think that caveman times is where we should have stopped with art. We peaked.

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  • criticon@lemmy.ca ⁨2⁩ ⁨weeks⁩ ago

    Image

    Remember when this was top tier?

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    • deliriousdreams@fedia.io ⁨2⁩ ⁨weeks⁩ ago

      I care about good graphics, not 4K resolution photoreal graphics. No matter how great the graphics are, they will not make up for poor game mechanics and bad player experience. Art enhances what is already there. It will not save it if the game isn't enjoyable/fun to play.

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  • Buddahriffic@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    Personally, I see graphics and gameplay as separate dimensions. Great games are more about gameplay than graphics, but I still love beautiful games like Subnautica, or that Horizon VR game (which was a meh game but I enjoyed just looking around when I first started playing). Though games can also be beautiful without going just for photorealism, like Valheim.

    That said, at some point it becomes more interesting as a tech demo than a game when going for extreme photorealism. You don’t even notice the difference between realistically simulated hair vs simply simulated hair except for a few cases (like it would probably be good in a porn game), other than the framerate hit.

    And then there’s the direction nvidia wants to go in where it’s not photorealism but highly detailed slop.

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  • Eternal192@anarchist.nexus ⁨2⁩ ⁨weeks⁩ ago

    If a game is good then to hell with the graphics.

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    • SharkAttak@kbin.melroy.org ⁨2⁩ ⁨weeks⁩ ago

      Mr. Huang must HATE Undertale etc.
      But if graphic had reached the top, line could not go up anymore, so let's go with gimmicks like raytracing and shit.

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    • real_squids@sopuli.xyz ⁨2⁩ ⁨weeks⁩ ago

      Unfortunately AW1 wasn’t that good. Makes me wish there was a mode that just played the combat for me, because it gets stale fast, and I’d rather just slowly learn the lore.

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  • Sanctus@anarchist.nexus ⁨2⁩ ⁨weeks⁩ ago

    Article is kinda trash, dude goes into it with the bias that this guy is wrong. But hes not. Play the original Thief. What he is saying is graphics have now eaten the industry to the point that it effects gameplay itself. Hes right.

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  • boaratio@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    I loved the original Xbox 360 Alan Wake.

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  • bridgeenjoyer@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

    Thats me. Even when young, cared nothing for graphics. I still have fun with Atari 7800 games and get absorbed and transported to the game world.

    Peoples imaginations suck now, is my hypothesis. Theyre never ever bored, constantly stimulated, and depressed. They think shiny graphics will help them.

    Thankfully indie games have been killing it with great gameplay recently !

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  • Coelacanth@feddit.nu ⁨2⁩ ⁨weeks⁩ ago

    I mean, I am a firm believer in Art Direction>Fidelity, but there is no reason you can’t have both, too. Anyone who’s played Alan Wake and then Alan Wake 2 directly after will probably agree that yeah, better graphics can have a pretty damn big impact.

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    • teolan@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

      But better graphics is something you can just throw money at, while art direction requires skill and letting artists free. From the point of view of investor, putting all in graphics is the les risky choice.

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      • tquid@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

        You also have to pay the artists, which they hate even more than creative freedom

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      • snooggums@piefed.world ⁨2⁩ ⁨weeks⁩ ago

        Also it is a lot easier for investors/leadership to see graphics at any point in the process compared to gameplay, which can change all the way up to release and takes time to work. Throwing money at something that can be seen is easy!

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  • Ilixtze@lemmy.ml ⁨2⁩ ⁨weeks⁩ ago

    It was also kind of dull in the gameplay department? I love horror games and Alan Wake is perhaps the only horror game I’ve bounced off 3 times. I’ve beaten a lot of stinkers. I kinda liked parasite eve 2 and fucking played all the way through galerians ash.

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    • bridgeenjoyer@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

      Its great if you enjoy reading. A lot of gamers I know have never read a book so dont want that type of game. The chainsaw men in the forest did get old I’ll say that!

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      • real_squids@sopuli.xyz ⁨2⁩ ⁨weeks⁩ ago

        Control is way better imo, AW1 just doesn’t play all that well in my experience, makes getting all the pages really tedious

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      • Ilixtze@lemmy.ml ⁨2⁩ ⁨weeks⁩ ago

        I’m an avid horror reader and the story of Alan wake 1 didn’t really pull me, (maybe it’s the fact that i don’t like stephen king or the whole midwest americana. )

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    • Coelacanth@feddit.nu ⁨2⁩ ⁨weeks⁩ ago

      I’m a big Remedy-head, so I’m very biased here. But I will argue it’s worth pushing through it. The story is interesting and the payoff is worth it. AW2 is an incredible game. The first game definitely haven’t aged well though, even though I like the story and characters and think it has some charm.

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      • Ilixtze@lemmy.ml ⁨2⁩ ⁨weeks⁩ ago

        Would you recommend Alan Wake 2 to someone who didn’t play the first one? I’ve been tempted to buy the sequel but i often wonder how much it ties to the first.

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