Similarly, picking a difficulty option in Doom
Both of the examples you give are Id - and to be honest, I feel like this was always more of an Id thing than it was an overall trend
Submitted 8 months ago by The_Picard_Maneuver@lemmy.world to retrogaming@lemmy.world
https://lemmy.world/pictrs/image/d70b4550-0ddd-4fdd-b127-a6f26e645f84.jpeg
Similarly, picking a difficulty option in Doom
Both of the examples you give are Id - and to be honest, I feel like this was always more of an Id thing than it was an overall trend
Yeah that’s very much id’s old 90’s machismo. This is the company that invented the word “gibbitude” in Ultimate Doom’s flavor text xD
Sid Meier’s Alpha Centauri would vocalise “Please don’t go. The drones will miss you. They look up to you” when you go to quit.
What does it say?
I think it’s “Return to a life where you don’t get internal organs in your hair?”
Was hoping to find this here, many happy childhood memories playing this one
Press Y to concede with dignity
Press N to let a game bully you
Old games had a soul. Modern games have microtransactions.
I remember using Fasttracker2 in the 90’s, and when hitting the exit button it showed a yes/no dialog box: “Was Rome built in a day?”
And Carmageddon asked something along the lines of “Really got back to screaming kids and pets that need toilet training?”
For FastTracker 2, which one's quit and which one's stay? BC it feels like if you think Rome wasn't built in a day you take a break from sequencing to take a rest
I honestly don’t remember. It’s been 25 years.
Don’t go, the drones need you!
I hate Ubisoft, but I love that Anno keeps reminding you to stop playing.
In Solasta: Crown of the Magister, if you miss your spell or your shot your party members will talk shit. It’s funny.
I like the “if doom was like CoD” vid from like 10 yrs ago
I have been saying “Press ‘Y’ to be a weenie” for as long as I can remember
I remember some parents once sued a gaming company for making such messages with the claim that it was encouraging addiction. Or not as it the article making that claim?
Max Payne “I was too tired to go on.” or “I was afraid to go on.”
Game over screens too like Arkham City with the villain mocking Batman. System Shock with the hopeless death animation. Sometimes the deaths can get elaborate and repetitive though like some horror games.
Embrace cowardice? Yes No
id was the best for good natured shit-talking. Until 3d Realms ran out of gum.
Not quite on topic but I miss one thing from Llamatron. When you paused it showed a small icon of a toilet or a cigarette.
all-knight-party@kbin.run 8 months ago
Oh, they still do that, now it's just nefarious and hidden behind concepts like FOMO and season passes
verycoolusername@lemm.ee 8 months ago
Yeah I love the fact that in this game, the message was just for the sake of it, while nowadays it would be in order to keep the person playing it addicted to whatever skinner box is integrated into the gameplay loop.
datavoid@lemmy.ml 8 months ago
Only 14 hours until your next daily reward!