In short:
- Unique portraits for all traders
- New decorations
- New orders
- New sound effects
- Notifications with auto-pause reason
- New Forbidden Glade icon
Full notes are linked, and they’re quite lengthy.
Submitted 10 months ago by Carighan@lemmy.world to games@lemmy.world
https://store.steampowered.com/news/app/1336490/view/5797888151160865057
In short:
Full notes are linked, and they’re quite lengthy.
It’s a small thing, but the new glade icons really help, and they look really cool. As do the trader portraits.
I noticed the homes no longer have dedicated entrance arrows. Maybe they didn’t matter and were just omitted for clarity?
The homes no longer having arrows is already driving me nuts. And I don't know if they matter or not either, but i'm unable to let myself place them with a door facing another building or something to find out.
Oh no, that’s going to bother the hell out of me, too
I don’t think they matter because no one goes home. They go to the hearth to rest.
I’m pretty darn sure that houses are only for number tracking purposes. You can have them anywhere in the radius of the hearth and they’ll function the same. Similar to decorations that way, in functionality.
I remember they changed at some point that people would go rest in their house. Did they revert it back so that the resting is done at the heart again? Does that mean I can just stack houses and not care if there are roads connecting them or if they are even accessible?
It looks like it! I just watched a Youtube video someone made in 1.0, and they just packed the houses with no regard to accessibility.
Thanks for the heads up! I haven’t opened this one for a few weeks. Will have to check out the update.
Every few weeks there’s like a major update with these devs!
It feels like Terraria all over again in terms of new stuff getting added frequently!
So disappointed by this game, it’s like the first 10 minutes of a tutorial mission level in a city builder, looped over and over.
Imagine games like Caesar or Anno but you’re just doing lame quests like “gather 20 resources and spend them at this empty spot, you win next mission”
Hrm, fair enough, although I will say for it’s nearly opposite.
I expected it to be pretty meh, for those very reasons.
In practice, it makes me realize that when I play city builders, only a brief moment in an empty map is actually interesting to me, then it’s just hours upon hours of prettification and optimizing for the sake of optimizing, so here something gives me just an endless randomized sequence of those beginning minutes and eshews the parts after that.
But I can very easily see why someone would dislike it, after all I thought I would, too.
I think this explains my feeling really well. I get bored after a couple hours in games like city skylines. But this game lets me go over and over and over.
I’ve really enjoyed how much ATS incentivizes that optimization, given that years spent on a settlement count toward the blightstorm cycle. It’s really satisfying to figure out how to max rep as quickly as possible, especially with really hard modifiers like the “no orders” one
I really like that you have to take into account what your villagers like and build the city around their needs. It makes choosing the type of buildings exciting every run. And then making sure that the production is fast enough so that the needs are satisfied.
I didn’t play the games you mention so I don’t know what do you enjoy about them, but for me this game was a fantastic surprise. It somehow gives me the old Warcraft III vibe, without the “building an army” part that I didn’t enjoy and was never good at.
It’s funny because I do none of that. I never build any of the luxury goods of any kind no coats no beef jerky no special housing. The game is honestly pretty easy to beat the maps, get to building tools as quickly as you can and then just Spam Glades and send crates to the Citadel easy rep points
Pretty much how I felt too. I looooved Frostpunk and wanted more games like that. 100+ hours and loved every second, but eventually gotta move on. Tried Anno 1800 and liked it but not as much, got maybe 50 hours out of it. Tried Against the Storm and after 10 hours of not feeling anything I uninstalled. Really don’t get why Frostpunk and Against the Storm get lumped together, other than both having mechanics of building buildings and assigning workers. There’s sooooo much more to Frostpunk beyond that.
Have you tried Factorio? If you want something that you can invest some time in the then that might be what you want.
I like that the publisher sell on GOG and they update the same time as steam too.
That was a really cool surprise the other day, yeah. So many devs, even good ones, update way late on GOG, these here do it perfectly in sync.
Is there a way to find an existing building? Like, I know I have a carpenter built but where the fuck is it? That’s the qol update I was hoping for
aew360@lemm.ee 10 months ago
This is one of those games where I start playing and then it’s dark outside and I’m dehydrated. 10/10 would recommend
rockerface@lemm.ee 10 months ago
Ah, Factoriolikes, as I call them usually
Ashyr@sh.itjust.works 10 months ago
Factorio is exemplary, but hardly genre creating. They’re just base building games.
If anything has defined the genre for the modern generation it’s Dwarf Fortress.
Tathas@programming.dev 10 months ago
I used to call these sort of games “Bird-chirpers”
Cause you’d start playing and then it would suddenly be morning, and birds would be chirping.