Original article by PEGI: pegi.info/…/pegi-expands-age-rating-criteria-inte…
Video game PEGI age-ratings are changing in Europe from June. Four new categories added to tackle elements of addictive design, unmonitored online communication and loot boxes
Submitted 3 weeks ago by simple@piefed.social to games@lemmy.world
https://www.eurogamer.net/pegi-video-game-age-rating-changes-europe
Comments
rtxn@lemmy.world 3 weeks ago
Feyd@programming.dev 3 weeks ago
Play-by-appointment is the gateway to all the other anti features, and not being about to focus on studying because you’re worried about your dailies shouldn’t be something 12 year olds (or anyone, really) are exposed to
Sibbo@sopuli.xyz 3 weeks ago
Well, we will see what they do in practice. I think it’s a step in te right direction.
kilgore_trout@feddit.it 3 weeks ago
the default rating will be PEGI 16 if the game contains paid random items
So if Pokémon Pocket was released after this revision, would it be labelled PEGI 16?
themurphy@lemmy.ml 3 weeks ago
That’s the right direction I think.
Making an informed choice is important. If you do it anyway, who the hell are we to be everybodys parents.
But maybe that’s wrong of me to think that?
kilgore_trout@feddit.it 3 weeks ago
who the hell are we to be everybodys parents
In Italy it’s illegal to sell PEGI 18 media to minors. I wish it was enforced.
victorz@lemmy.world 3 weeks ago
I think that’s another discussion altogether. Making the decision possible at all is a fundamental win to start with. I’m for it. 👌
h4arts@lemmy.blahaj.zone 3 weeks ago
maayybe games with addictive elements shouldd be higher rated. Does nothing, but nice, though !
Kolanaki@pawb.social 3 weeks ago
Elements of addictive design
So, like… Every single game?
samus12345@sh.itjust.works 3 weeks ago
You’re right, so what really matters is WHY it’s designed that way? Is it because it’s meant to be fun? That’s okay. Is it to somehow get more money from you? Not okay.
PinkiePieYay2707@pawb.social 3 weeks ago
By that logic everything is addictive and people indulging in it should be considered addicts. And I mean everything, for example: playing sports, singing, painting minis, fantasizing about muscular men, and even cleaning your house.
But that would be kind of meaningless, and would add nothing to the discussion. Luckily the discussion is not about that, it is around games with elements specifically designed to be much more addictive.
Good example would be Bloons TD 6. Is the game itself addictive? I wouldn’t say so, it’s just and ordinary (though well made) game. Again, you can still get addicted to just the play loop of it, but that’s not the point. Are the daily rewards and daily challenges in this game addictive? Yes, their purpose is literally to get you to think you have something do in that game and log in every day to do them. Think about how much less addictive that game would be if those mechanics would be removed. Would people still log in every day to play? Some people yes (third time now, everything can be an addiction), but a lot of people would play much less, and possibly in much more focused sessions (as in not half an hour everyday, but two hours every weekend).
Kolanaki@pawb.social 3 weeks ago
By that logic, everything is addictive
Everything can be addictive.
Lumisal@lemmy.world 3 weeks ago
The Long Dark?
Kolanaki@pawb.social 3 weeks ago
The way loot and looting work in most survival games generally are designed to be addictive, yes.
Goodlucksil@lemmy.dbzer0.com 3 weeks ago
I dare you tell me an addictive element in Terraria.
Kolanaki@pawb.social 3 weeks ago
“Being Terraria.”
ArmoredThirteen@lemmy.zip 3 weeks ago
Basically the whole game lol. But off the top of my head a specific example is fishing crates are loot boxes. I don’t think it falls under the same category as being addictive as a core design choice or for money though it’s just legit an amazing game with a gameplay loop that draws you in
inclementimmigrant@lemmy.world 3 weeks ago
A great step in the right direction if you ask me.
Bullerfar@lemmy.world 3 weeks ago
Pointless but good to spread awareness. But I hardly think it is going to have an impact if the parrents doesn’t care…
Treczoks@lemmy.world 3 weeks ago
Does the means that interplayer communication like in Minecraft or other games would push it to PEGI18?
logan_hero@lemmy.dbzer0.com 3 weeks ago
Minecraft has chat moderation/reporting by default and always on in Bedrock, so unless pressed about unmoderated servers it looks good from outside. More of hassle for smaller devs, for whom the line is not clear between adding the just block/report/disable chat options or 1984 surveillance to pass it
Flamekebab@piefed.social 2 weeks ago
As the parent of a tiny child this is great to see. I couldn’t give less of a shit about violent contents in games and ratings based on that sort of unproven rubbish. However games that deliberately implement dark patterns are literally designed to be dangerously manipulative and that I want to be able to make informed decisions about.
Ryoae@piefed.social 2 weeks ago
I want to see the icons.
AI can be a bot with a tool.
Addiction can be a kid with dollar signs for eyes as they’re infront of their phone.
Unmonitored online communication can be a kid who barricaded their room from the world.
zr0@lemmy.dbzer0.com 3 weeks ago
Show me a rating system that actually makes sense.
vaultdweller013@sh.itjust.works 3 weeks ago
Weirdly enough probably the old pre-pg13 movie ratings system. It wasn’t perfect but it did make sense, mostly because it was generally a good bit looser on a lot of things allowing more wiggle room for context. Fun fact if memory serves right the first two Indiana Jones films are PG.
zr0@lemmy.dbzer0.com 3 weeks ago
A detailed rating system is prone to fail. I know 7 y/o who are more mature than 16y/o. This is an extreme case. But development differences +/-1 year are very common. So maybe we should stick to “child”, “adolescent”, “adult”.
lechekaflan@lemmy.world 2 weeks ago
Fucking loot boxes.
sturmblast@lemmy.world 3 weeks ago
Pointless
JackDark@lemmy.world 3 weeks ago
Unfiltered communication gets an 18 rating, but gambling gets a 12 😮💨
plantfanatic@sh.itjust.works 3 weeks ago
In app purchases are 12, loot boxes are 16 or 18.
JackDark@lemmy.world 3 weeks ago
You’re right. I shouldn’t be reading articles that early.
nogooduser@lemmy.world 3 weeks ago
I’d imagine that very few games would be given an 18 due to the unfiltered chat.
Surely they all have a block and a report function at the very least (even if they do nothing about reports).
yermaw@sh.itjust.works 3 weeks ago
If its the actual content theyre worried about they all should. It doesnt matter what game youre playing there will eventually be a 6 year old shouting Nr and Ft at the top of his voice.
MrScottyTay@sh.itjust.works 3 weeks ago
Lottery tickets are usually 16+ too. It’s probably kicked after that