Unfiltered communication gets an 18 rating, but gambling gets a 12 😮💨
Video game PEGI age-ratings are changing in Europe from June. Four new categories added to tackle elements of addictive design, unmonitored online communication and loot boxes
Submitted 1 day ago by simple@piefed.social to games@lemmy.world
https://www.eurogamer.net/pegi-video-game-age-rating-changes-europe
Comments
JackDark@lemmy.world 1 day ago
plantfanatic@sh.itjust.works 1 day ago
In app purchases are 12, loot boxes are 16 or 18.
JackDark@lemmy.world 1 day ago
You’re right. I shouldn’t be reading articles that early.
nogooduser@lemmy.world 1 day ago
I’d imagine that very few games would be given an 18 due to the unfiltered chat.
Surely they all have a block and a report function at the very least (even if they do nothing about reports).
yermaw@sh.itjust.works 1 day ago
If its the actual content theyre worried about they all should. It doesnt matter what game youre playing there will eventually be a 6 year old shouting Nr and Ft at the top of his voice.
MrScottyTay@sh.itjust.works 17 hours ago
Lottery tickets are usually 16+ too. It’s probably kicked after that
rtxn@lemmy.world 1 day ago
Original article by PEGI: pegi.info/…/pegi-expands-age-rating-criteria-inte…
Feyd@programming.dev 1 day ago
Play-by-appointment is the gateway to all the other anti features, and not being about to focus on studying because you’re worried about your dailies shouldn’t be something 12 year olds (or anyone, really) are exposed to
Sibbo@sopuli.xyz 1 day ago
Well, we will see what they do in practice. I think it’s a step in te right direction.
kilgore_trout@feddit.it 21 hours ago
the default rating will be PEGI 16 if the game contains paid random items
So if Pokémon Pocket was released after this revision, would it be labelled PEGI 16?
h4arts@lemmy.blahaj.zone 21 hours ago
maayybe games with addictive elements shouldd be higher rated. Does nothing, but nice, though !
themurphy@lemmy.ml 1 day ago
That’s the right direction I think.
Making an informed choice is important. If you do it anyway, who the hell are we to be everybodys parents.
But maybe that’s wrong of me to think that?
kilgore_trout@feddit.it 21 hours ago
who the hell are we to be everybodys parents
In Italy it’s illegal to sell PEGI 18 media to minors. I wish it was enforced.
victorz@lemmy.world 1 day ago
I think that’s another discussion altogether. Making the decision possible at all is a fundamental win to start with. I’m for it. 👌
Bullerfar@lemmy.world 11 hours ago
Pointless but good to spread awareness. But I hardly think it is going to have an impact if the parrents doesn’t care…
Treczoks@lemmy.world 21 hours ago
Does the means that interplayer communication like in Minecraft or other games would push it to PEGI18?
logan_hero@lemmy.dbzer0.com 20 hours ago
Minecraft has chat moderation/reporting by default and always on in Bedrock, so unless pressed about unmoderated servers it looks good from outside. More of hassle for smaller devs, for whom the line is not clear between adding the just block/report/disable chat options or 1984 surveillance to pass it
inclementimmigrant@lemmy.world 1 day ago
A great step in the right direction if you ask me.
Kolanaki@pawb.social 1 day ago
Elements of addictive design
So, like… Every single game?
samus12345@sh.itjust.works 1 day ago
You’re right, so what really matters is WHY it’s designed that way? Is it because it’s meant to be fun? That’s okay. Is it to somehow get more money from you? Not okay.
PinkiePieYay2707@pawb.social 18 hours ago
By that logic everything is addictive and people indulging in it should be considered addicts. And I mean everything, for example: playing sports, singing, painting minis, fantasizing about muscular men, and even cleaning your house.
But that would be kind of meaningless, and would add nothing to the discussion. Luckily the discussion is not about that, it is around games with elements specifically designed to be much more addictive.
Good example would be Bloons TD 6. Is the game itself addictive? I wouldn’t say so, it’s just and ordinary (though well made) game. Again, you can still get addicted to just the play loop of it, but that’s not the point. Are the daily rewards and daily challenges in this game addictive? Yes, their purpose is literally to get you to think you have something do in that game and log in every day to do them. Think about how much less addictive that game would be if those mechanics would be removed. Would people still log in every day to play? Some people yes (third time now, everything can be an addiction), but a lot of people would play much less, and possibly in much more focused sessions (as in not half an hour everyday, but two hours every weekend).
Kolanaki@pawb.social 17 hours ago
By that logic, everything is addictive
Everything can be addictive.
Lumisal@lemmy.world 1 day ago
The Long Dark?
Kolanaki@pawb.social 1 day ago
The way loot and looting work in most survival games generally are designed to be addictive, yes.
Goodlucksil@lemmy.dbzer0.com 1 day ago
I dare you tell me an addictive element in Terraria.
Kolanaki@pawb.social 1 day ago
“Being Terraria.”
ArmoredThirteen@lemmy.zip 1 day ago
Basically the whole game lol. But off the top of my head a specific example is fishing crates are loot boxes. I don’t think it falls under the same category as being addictive as a core design choice or for money though it’s just legit an amazing game with a gameplay loop that draws you in
sturmblast@lemmy.world 16 hours ago
Pointless
zr0@lemmy.dbzer0.com 1 day ago
Show me a rating system that actually makes sense.
vaultdweller013@sh.itjust.works 21 hours ago
Weirdly enough probably the old pre-pg13 movie ratings system. It wasn’t perfect but it did make sense, mostly because it was generally a good bit looser on a lot of things allowing more wiggle room for context. Fun fact if memory serves right the first two Indiana Jones films are PG.
zr0@lemmy.dbzer0.com 21 hours ago
A detailed rating system is prone to fail. I know 7 y/o who are more mature than 16y/o. This is an extreme case. But development differences +/-1 year are very common. So maybe we should stick to “child”, “adolescent”, “adult”.
Ryoae@piefed.social 2 hours ago
I want to see the icons.
AI can be a bot with a tool.
Addiction can be a kid with dollar signs for eyes as they’re infront of their phone.
Unmonitored online communication can be a kid who barricaded their room from the world.