Although often tossed together into a singular ‘retro game’ aesthetic, the first game consoles that focused on 3D graphics like the Nintendo 64 and Sony PlayStation featured very distinct visuals that make these different systems easy to distinguish. Yet whereas the N64 mostly suffered from a small texture buffer, the PS’s weak graphics hardware necessitated compromises that led to the highly defining jittery and wobbly PlayStation graphics. …
Gimme that wobble and the glow of a CRT and y’all can keep your fancy HD
actionjbone@sh.itjust.works 23 hours ago
3D graphics were incredibly primitive back then. There really weren’t “3D processors” as we know them today.
On top of that, CRTs masked many of the weirdest graphical artifacts - the shimmering we see on modern screens was much more of a blur on screens at the time.
It’s fun to look back at the PlayStation and the N64, and to see how each of them handled limitations in a different way.
djdarren@piefed.social 19 hours ago
This Noodle video on how old games were developed with CRT in mind was absolutely mind-blowing to me.
fallaciousBasis@lemmy.world 21 hours ago
They were definitely 3d processors.
Just tell us all you suck at math.
CRT didn’t mask anything. They had significantly different gamma. That’s the biggest difference, maybe. They also had amazing GtG response times(grey to grey). Modern displays just can’t do that. Plasma TVs were the best. They accomplished temporal dithering. The display itself wasn’t high color. But it switched at extremely high frequency and accomplished the highest color fidelity known to man.
actionjbone@sh.itjust.works 11 minutes ago
I’m not sure how to reply to this.
Mainly because my own math skill is unrelated to processor technology of the late 1990s.
dukemirage@lemmy.world 20 hours ago
Pixels on a CRT aren‘t quadratic. Light bleeds between them, and persisted between frames. That was definitely some kind of post processing you could call masking and the games of that era leaned heavily into it. Hardware and games were designed to be displayed on a CRT.
chloroken@lemmy.ml 18 hours ago
This reads like someone who was born after the CRT era trying to describe them. No, you’re just wrong about that. CRT monitors had a huge effect on the output of the visuals in contrast with modern screens.